Campaign Design: An Introduction

by Wimwick (Neil Ellis) on February 6, 2009

Welcome to the Dungeon’s Master series on Campaign Design. This series will be available on a weekly basis to help new and experienced Dungeon Masters to design their own Campaign Settings. Throughout this series we’ll look at the various challenges and complexities associated with creating your campaign world.

Though there are countless game world’s and adventure’s paths you could use, there is something about creating something new and sharing it with your players. The critical questions are where do I start and very often what next?

Throughout the Campaign Design series we’ll handle these questions and others. Our range of topics will touch on Geography, Cosmology, History, Story Arc, and play-testing.

We’ll also provide you with tips and tools to make your game world as original and compelling as possible. In short, we’ll help you design a campaign your players will be talking about for years to come.

The modules that Dungeon’s Master will be releasing will also highlight how a campaign world can be created and played in simultaneously.

We hope you’ll enjoy this journey and we encourage you to share your own experiences and idea’s.

Part 2 – Resources

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