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	<title>Comments on: Campaign Design: Resources</title>
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	<link>http://dungeonsmaster.com/2009/02/campaign-design-resources/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Van der Hoorn</title>
		<link>http://dungeonsmaster.com/2009/02/campaign-design-resources/comment-page-1/#comment-4852</link>
		<dc:creator>Van der Hoorn</dc:creator>
		<pubDate>Sat, 17 Oct 2009 18:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=322#comment-4852</guid>
		<description>@KoolestDM, I agree. It also provides a more detailed overview (+ some structure) of the campaign for yourself as a DM, thus allowing you to write future parts more easily.</description>
		<content:encoded><![CDATA[<p>@KoolestDM, I agree. It also provides a more detailed overview (+ some structure) of the campaign for yourself as a DM, thus allowing you to write future parts more easily.</p>
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		<title>By: KoolestDM</title>
		<link>http://dungeonsmaster.com/2009/02/campaign-design-resources/comment-page-1/#comment-1548</link>
		<dc:creator>KoolestDM</dc:creator>
		<pubDate>Mon, 22 Jun 2009 23:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=322#comment-1548</guid>
		<description>I disagree, i feel that even if the PC&#039;s dont appreciate the fine details, the complexity and depth in your campaign is worth all the hard work, just knowing that you have all this down is an accomplishment in itself.</description>
		<content:encoded><![CDATA[<p>I disagree, i feel that even if the PC&#8217;s dont appreciate the fine details, the complexity and depth in your campaign is worth all the hard work, just knowing that you have all this down is an accomplishment in itself.</p>
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		<title>By: Campaign Design: Next Steps &#8212; Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/campaign-design-resources/comment-page-1/#comment-37</link>
		<dc:creator>Campaign Design: Next Steps &#8212; Dungeon's Master</dc:creator>
		<pubDate>Fri, 20 Feb 2009 12:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=322#comment-37</guid>
		<description>[...] have decided to design your own Campaign World and you have the necessary resources in place.  Now you’re wondering what are the next steps? It’s time to consider how you’re [...]</description>
		<content:encoded><![CDATA[<p>[...] have decided to design your own Campaign World and you have the necessary resources in place.  Now you’re wondering what are the next steps? It’s time to consider how you’re [...]</p>
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		<title>By: Campaign Design: An Introduction &#8212; Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/campaign-design-resources/comment-page-1/#comment-30</link>
		<dc:creator>Campaign Design: An Introduction &#8212; Dungeon's Master</dc:creator>
		<pubDate>Wed, 18 Feb 2009 04:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=322#comment-30</guid>
		<description>[...] 2 - Resources   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] 2 &#8211; Resources   Share and [...]</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/02/campaign-design-resources/comment-page-1/#comment-23</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Fri, 13 Feb 2009 18:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=322#comment-23</guid>
		<description>@ Micha, thanks for stopping by and some great advice. You&#039;re correct that often the players don&#039;t pick on those tiny details that we love to put in place.

Next week&#039;s article will detail working with and using your players to help design the world.</description>
		<content:encoded><![CDATA[<p>@ Micha, thanks for stopping by and some great advice. You&#8217;re correct that often the players don&#8217;t pick on those tiny details that we love to put in place.</p>
<p>Next week&#8217;s article will detail working with and using your players to help design the world.</p>
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		<title>By: Micah</title>
		<link>http://dungeonsmaster.com/2009/02/campaign-design-resources/comment-page-1/#comment-21</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Fri, 13 Feb 2009 14:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=322#comment-21</guid>
		<description>&lt;blockquote&gt;Be careful not to overwhelm yourself.&lt;/blockquote&gt;

That&#039;s the same advice I give people when they first sign up for Obsidian Portal.  I&#039;ve seen many people get so excited that they sit down and write for hours at a time, only to find that their players barely skim it or don&#039;t read anything at all.  They show up at the table knowing none of your custom deities, nations, or races.  They just want to test out their new character.  It can be very disheartening.

So, the cure is simply to plan only what&#039;s necessary, and quit immediately when it starts to seem like work.  Let the players flesh things out as they stumble into new parts of the world.  You&#039;d be surprised at how much of your work they will do for you.

Thanks for the mention and link!</description>
		<content:encoded><![CDATA[<blockquote><p>Be careful not to overwhelm yourself.</p></blockquote>
<p>That&#8217;s the same advice I give people when they first sign up for Obsidian Portal.  I&#8217;ve seen many people get so excited that they sit down and write for hours at a time, only to find that their players barely skim it or don&#8217;t read anything at all.  They show up at the table knowing none of your custom deities, nations, or races.  They just want to test out their new character.  It can be very disheartening.</p>
<p>So, the cure is simply to plan only what&#8217;s necessary, and quit immediately when it starts to seem like work.  Let the players flesh things out as they stumble into new parts of the world.  You&#8217;d be surprised at how much of your work they will do for you.</p>
<p>Thanks for the mention and link!</p>
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