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	<title>Comments on: Necromancer: Heroic Tier</title>
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	<link>http://dungeonsmaster.com/2009/02/necromancer-heroic-tier/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Greatest Hits 2009: The Necromancer — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-heroic-tier/comment-page-1/#comment-8829</link>
		<dc:creator>Greatest Hits 2009: The Necromancer — Dungeon&#39;s Master</dc:creator>
		<pubDate>Wed, 30 Dec 2009 14:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=377#comment-8829</guid>
		<description>[...] sixth post at Dungeon&#8217;s Master was the Necromancer: Heroic Tier, published way back on February 4, 2009. When you consider that two of the preceding posts were [...]</description>
		<content:encoded><![CDATA[<p>[...] sixth post at Dungeon&#8217;s Master was the Necromancer: Heroic Tier, published way back on February 4, 2009. When you consider that two of the preceding posts were [...]</p>
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		<title>By: Wyatt</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-heroic-tier/comment-page-1/#comment-4644</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=377#comment-4644</guid>
		<description>I&#039;d like to offer some honest critiques if you don&#039;t mind:

Wave of Fear is kind of weak. I think it deserves at least a d8 or d10 damage dice. Close Burst 2 is a convenient area, but I don&#039;t think it&#039;s so convenient it deserves that kind of pathetic damage dice, especially when it&#039;s doing a straight push 2. That&#039;s potentially a lot of guys pushed, but for a power that doesn&#039;t let the Wizard set the tempo of the match to his favor, it&#039;s dealing some really sad damage. I would go with at least 2d4 if you like that kind of average. 1d8 or 1d10 is probably more orthodox.

The utility 2 seems a bit better than most temp HP givers of its level.

Halt&#039;s area is incredibly bizarre. Do you mean burst? Do you mean the blast originates from a square that far away? The flavor of the power doesn&#039;t seem to indicate why it would be this way. Going by the current interpretation, I would say &quot;Close Blast 3&quot; then in a Special Clause &quot;You can have this attack originate from any one unoccupied square of your choice within Wisdom modifier squares.&quot;

Vampire&#039;s Grasp: The language is &quot;regain additional hit points&quot;. Also, if you&#039;re attacking only a single target, you usually say &quot;One creature&quot;. The Enemy description is usually reserved for areas.

The Level 9 power has another very weird area. I would tone down the damage if this is supposed to be an Area Burst 3. If it&#039;s the weird hybrid area, it would be best to clarify it as I said before, and the damage can remain the same. If it is truly an area burst 3, I would tone it down to 2d6 or maybe even a single die, like 1d12.

The aura should get the Stance descriptor. As it stands, its duration is entirely ambiguous.

I hope this helps you out.
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/10/08/combat-styles-part-3/&quot; rel=&quot;nofollow&quot;&gt;Combat Styles Part 3: Stylish Range&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to offer some honest critiques if you don&#8217;t mind:</p>
<p>Wave of Fear is kind of weak. I think it deserves at least a d8 or d10 damage dice. Close Burst 2 is a convenient area, but I don&#8217;t think it&#8217;s so convenient it deserves that kind of pathetic damage dice, especially when it&#8217;s doing a straight push 2. That&#8217;s potentially a lot of guys pushed, but for a power that doesn&#8217;t let the Wizard set the tempo of the match to his favor, it&#8217;s dealing some really sad damage. I would go with at least 2d4 if you like that kind of average. 1d8 or 1d10 is probably more orthodox.</p>
<p>The utility 2 seems a bit better than most temp HP givers of its level.</p>
<p>Halt&#8217;s area is incredibly bizarre. Do you mean burst? Do you mean the blast originates from a square that far away? The flavor of the power doesn&#8217;t seem to indicate why it would be this way. Going by the current interpretation, I would say &#8220;Close Blast 3&#8243; then in a Special Clause &#8220;You can have this attack originate from any one unoccupied square of your choice within Wisdom modifier squares.&#8221;</p>
<p>Vampire&#8217;s Grasp: The language is &#8220;regain additional hit points&#8221;. Also, if you&#8217;re attacking only a single target, you usually say &#8220;One creature&#8221;. The Enemy description is usually reserved for areas.</p>
<p>The Level 9 power has another very weird area. I would tone down the damage if this is supposed to be an Area Burst 3. If it&#8217;s the weird hybrid area, it would be best to clarify it as I said before, and the damage can remain the same. If it is truly an area burst 3, I would tone it down to 2d6 or maybe even a single die, like 1d12.</p>
<p>The aura should get the Stance descriptor. As it stands, its duration is entirely ambiguous.</p>
<p>I hope this helps you out.<br />
<span class="cluv"> Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/10/08/combat-styles-part-3/" rel="nofollow">Combat Styles Part 3: Stylish Range</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://dungeonsmaster.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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	<item>
		<title>By: The Necromancer — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-heroic-tier/comment-page-1/#comment-4537</link>
		<dc:creator>The Necromancer — Dungeon's Master</dc:creator>
		<pubDate>Tue, 06 Oct 2009 13:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=377#comment-4537</guid>
		<description>[...] Necromancer: Heroic Tier [...]</description>
		<content:encoded><![CDATA[<p>[...] Necromancer: Heroic Tier [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Does Character Builder Limit Creativity? — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-heroic-tier/comment-page-1/#comment-3277</link>
		<dc:creator>Does Character Builder Limit Creativity? — Dungeon's Master</dc:creator>
		<pubDate>Tue, 25 Aug 2009 13:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=377#comment-3277</guid>
		<description>[...] even try 3rd party materials. Here at Dungeon’s Master we created powers for the Necromancer at heroic, paragon and epic levels of play, but with so many gamers using character builder it’s unlikely [...]</description>
		<content:encoded><![CDATA[<p>[...] even try 3rd party materials. Here at Dungeon’s Master we created powers for the Necromancer at heroic, paragon and epic levels of play, but with so many gamers using character builder it’s unlikely [...]</p>
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	</item>
	<item>
		<title>By: Necromancer: Epic Tier &#8212; Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-heroic-tier/comment-page-1/#comment-180</link>
		<dc:creator>Necromancer: Epic Tier &#8212; Dungeon's Master</dc:creator>
		<pubDate>Fri, 13 Mar 2009 09:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=377#comment-180</guid>
		<description>[...] Necromancer Epic Tier powers follow up on our previous posts containing Necromancer powers for the Heroic Tier and Paragon [...]</description>
		<content:encoded><![CDATA[<p>[...] Necromancer Epic Tier powers follow up on our previous posts containing Necromancer powers for the Heroic Tier and Paragon [...]</p>
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	<item>
		<title>By: D&#38;D 4e Online Resources &#124; Mad Brew Labs</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-heroic-tier/comment-page-1/#comment-154</link>
		<dc:creator>D&#38;D 4e Online Resources &#124; Mad Brew Labs</dc:creator>
		<pubDate>Mon, 09 Mar 2009 13:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=377#comment-154</guid>
		<description>[...] Dungeon&#8217;s Master - Has an excellent heroic tier Necromancer as well as Paragon Paths for it. [...]</description>
		<content:encoded><![CDATA[<p>[...] Dungeon&#8217;s Master &#8211; Has an excellent heroic tier Necromancer as well as Paragon Paths for it. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Month in Review: February 2009 &#8212; Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-heroic-tier/comment-page-1/#comment-67</link>
		<dc:creator>Month in Review: February 2009 &#8212; Dungeon's Master</dc:creator>
		<pubDate>Sun, 01 Mar 2009 09:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=377#comment-67</guid>
		<description>[...] those who can’t wait for Arcane Power, we offered our version of the Necromancer: Heroic Tier and Necromancer: Paragon [...]</description>
		<content:encoded><![CDATA[<p>[...] those who can’t wait for Arcane Power, we offered our version of the Necromancer: Heroic Tier and Necromancer: Paragon [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Necromancer Paragon Path &#8212; Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-heroic-tier/comment-page-1/#comment-47</link>
		<dc:creator>Necromancer Paragon Path &#8212; Dungeon's Master</dc:creator>
		<pubDate>Wed, 25 Feb 2009 09:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=377#comment-47</guid>
		<description>[...] on the Necromancer: Heroic Tier we published a few weeks ago, we now present the Necromancer: Paragon Path, an option for you to [...]</description>
		<content:encoded><![CDATA[<p>[...] on the Necromancer: Heroic Tier we published a few weeks ago, we now present the Necromancer: Paragon Path, an option for you to [...]</p>
]]></content:encoded>
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