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	<title>Comments on: Necromancer Paragon Path</title>
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	<link>http://dungeonsmaster.com/2009/02/necromancer-paragon-path/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Matthew</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-paragon-path/comment-page-1/#comment-8892</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Fri, 01 Jan 2010 16:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=585#comment-8892</guid>
		<description>Life Infusion: I recommend switching this to a free action, otherwise you wouldn&#039;t get to use it very often (since you can&#039;t use immediate actions on your turn).</description>
		<content:encoded><![CDATA[<p>Life Infusion: I recommend switching this to a free action, otherwise you wouldn&#8217;t get to use it very often (since you can&#8217;t use immediate actions on your turn).</p>
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		<title>By: Wyatt</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-paragon-path/comment-page-1/#comment-4650</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=585#comment-4650</guid>
		<description>Constructive Criticism:

Nearly all paragon paths have an action point feature at level 11. It&#039;d be nice if this one did too.

Features are all okay.

Level 11: No save ends daze on encounter powers! That&#039;s too powerful even for a close burst 2. If you make it until the end of your next turn, up the burst maybe to Close Burst 3, and remove the Miss, it balances out.

Level 12: Seems a wee bit weak, I don&#039;t know. Maybe it&#039;s okay.

Level 20: Requirement clauses are not used for that kind of thing. You would put that in a Special clause if you have to mention it at all. Or even as an un-clause statement.
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/10/08/combat-styles-part-3/&quot; rel=&quot;nofollow&quot;&gt;Combat Styles Part 3: Stylish Range&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Constructive Criticism:</p>
<p>Nearly all paragon paths have an action point feature at level 11. It&#8217;d be nice if this one did too.</p>
<p>Features are all okay.</p>
<p>Level 11: No save ends daze on encounter powers! That&#8217;s too powerful even for a close burst 2. If you make it until the end of your next turn, up the burst maybe to Close Burst 3, and remove the Miss, it balances out.</p>
<p>Level 12: Seems a wee bit weak, I don&#8217;t know. Maybe it&#8217;s okay.</p>
<p>Level 20: Requirement clauses are not used for that kind of thing. You would put that in a Special clause if you have to mention it at all. Or even as an un-clause statement.<br />
<span class="cluv"> Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/10/08/combat-styles-part-3/" rel="nofollow">Combat Styles Part 3: Stylish Range</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://dungeonsmaster.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Necromancer: Heroic Tier — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-paragon-path/comment-page-1/#comment-4370</link>
		<dc:creator>Necromancer: Heroic Tier — Dungeon's Master</dc:creator>
		<pubDate>Tue, 29 Sep 2009 23:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=585#comment-4370</guid>
		<description>[...] and provide powers from the Heroic Tier. Over the next few weeks we’ll expand this to include Paragon and Epic level Necromancer powers. Forthcoming will be powers for other [...]</description>
		<content:encoded><![CDATA[<p>[...] and provide powers from the Heroic Tier. Over the next few weeks we’ll expand this to include Paragon and Epic level Necromancer powers. Forthcoming will be powers for other [...]</p>
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	<item>
		<title>By: Staff Picks — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-paragon-path/comment-page-1/#comment-2220</link>
		<dc:creator>Staff Picks — Dungeon's Master</dc:creator>
		<pubDate>Mon, 20 Jul 2009 13:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=585#comment-2220</guid>
		<description>[...] Pick The Necromancer: Paragon Path is an article I&#8217;ve always liked. One of the things that I feel has been neglected about the [...]</description>
		<content:encoded><![CDATA[<p>[...] Pick The Necromancer: Paragon Path is an article I&#8217;ve always liked. One of the things that I feel has been neglected about the [...]</p>
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		<title>By: Necromancer: Epic Tier &#8212; Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-paragon-path/comment-page-1/#comment-184</link>
		<dc:creator>Necromancer: Epic Tier &#8212; Dungeon's Master</dc:creator>
		<pubDate>Fri, 13 Mar 2009 12:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=585#comment-184</guid>
		<description>[...] It&#8217;s Friday the 13th and we thought what better way to celebrate than with some Necromancer Epic Tier powers. The Necromancer Epic Tier powers follow up on our previous posts containing Necromancer powers for the Heroic Tier and Paragon Path. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s Friday the 13th and we thought what better way to celebrate than with some Necromancer Epic Tier powers. The Necromancer Epic Tier powers follow up on our previous posts containing Necromancer powers for the Heroic Tier and Paragon Path. [...]</p>
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	<item>
		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-paragon-path/comment-page-1/#comment-50</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Thu, 26 Feb 2009 00:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=585#comment-50</guid>
		<description>@ Mad Brew, thanks for stopping by. I&#039;ve had a fascination with Necromancers for some time. Which is odd as I have never played one. I feel they are an interesting class whose benifit and use is more subtle than traditional damamge dealing classes.</description>
		<content:encoded><![CDATA[<p>@ Mad Brew, thanks for stopping by. I&#8217;ve had a fascination with Necromancers for some time. Which is odd as I have never played one. I feel they are an interesting class whose benifit and use is more subtle than traditional damamge dealing classes.</p>
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	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-paragon-path/comment-page-1/#comment-49</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 25 Feb 2009 18:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=585#comment-49</guid>
		<description>@Mad Brew
Thanks for visiting Dungeon’s Master.

In the coming weeks we will offer more of our unique ideas on how to make the traditional classes more interesting and fun to play. If you liked what you’ve read so far on the Necromancer, please come back and visit us in March when we post our version of the Necromancer: Epic Tier.</description>
		<content:encoded><![CDATA[<p>@Mad Brew<br />
Thanks for visiting Dungeon’s Master.</p>
<p>In the coming weeks we will offer more of our unique ideas on how to make the traditional classes more interesting and fun to play. If you liked what you’ve read so far on the Necromancer, please come back and visit us in March when we post our version of the Necromancer: Epic Tier.</p>
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	<item>
		<title>By: Mad Brew</title>
		<link>http://dungeonsmaster.com/2009/02/necromancer-paragon-path/comment-page-1/#comment-48</link>
		<dc:creator>Mad Brew</dc:creator>
		<pubDate>Wed, 25 Feb 2009 16:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=585#comment-48</guid>
		<description>Pretty cool.  I have had a long love/hate relationship with Necromancy.  I love the concept, themes, and stories fueled by it but as a player I ever hate the execution of it (never had fun playing a necromancer).

While I am not a big fan of 4e, I think it has definitely started making people think of ways to bring a fresh perspective to old themes.  This Necromancer path (and the heroic tier) are fine examples of breathing new life into old bones.</description>
		<content:encoded><![CDATA[<p>Pretty cool.  I have had a long love/hate relationship with Necromancy.  I love the concept, themes, and stories fueled by it but as a player I ever hate the execution of it (never had fun playing a necromancer).</p>
<p>While I am not a big fan of 4e, I think it has definitely started making people think of ways to bring a fresh perspective to old themes.  This Necromancer path (and the heroic tier) are fine examples of breathing new life into old bones.</p>
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