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	<title>Comments on: How Many Classes Are Too Many?</title>
	<atom:link href="http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/feed/" rel="self" type="application/rss+xml" />
	<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: The Future of Dungeons &#38; Dragons — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-56630</link>
		<dc:creator>The Future of Dungeons &#38; Dragons — Dungeon&#039;s Master</dc:creator>
		<pubDate>Tue, 23 Aug 2011 16:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-56630</guid>
		<description>[...] The worst part is that there are three Fighter options, three Wizard options, two Cleric options, two Paladin options, etc. In short there are far too many classes available and too many variants of each class. Of course this is something I’ve said before, I mean how many classes are too many? [...]</description>
		<content:encoded><![CDATA[<p>[...] The worst part is that there are three Fighter options, three Wizard options, two Cleric options, two Paladin options, etc. In short there are far too many classes available and too many variants of each class. Of course this is something I’ve said before, I mean how many classes are too many? [...]</p>
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		<title>By: Dungeon</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-351</link>
		<dc:creator>Dungeon</dc:creator>
		<pubDate>Fri, 03 Apr 2009 14:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-351</guid>
		<description>WotC should make DDI free. wait... you NEED the Players&#039; Handbook 2 to actually play 4th edition now? why can&#039;t it be optional?</description>
		<content:encoded><![CDATA[<p>WotC should make DDI free. wait&#8230; you NEED the Players&#8217; Handbook 2 to actually play 4th edition now? why can&#8217;t it be optional?</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-340</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Fri, 03 Apr 2009 02:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-340</guid>
		<description>@ Dungeon
I&#039;d like them to work on the DDI. Read my post on it here: &lt;a href=&quot;http://dungeonsmaster.com/2009/03/why-wizards-missed-the-boat-with-the-insider/&quot; rel=&quot;nofollow&quot;&gt;Why Wizards Missed The Boat With The Insider&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>@ Dungeon<br />
I&#8217;d like them to work on the DDI. Read my post on it here: <a href="http://dungeonsmaster.com/2009/03/why-wizards-missed-the-boat-with-the-insider/" rel="nofollow">Why Wizards Missed The Boat With The Insider</a>.</p>
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		<title>By: Dungeon</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-328</link>
		<dc:creator>Dungeon</dc:creator>
		<pubDate>Thu, 02 Apr 2009 13:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-328</guid>
		<description>@ Wimwick
What other aspects would you like them to work on? anything specific?</description>
		<content:encoded><![CDATA[<p>@ Wimwick<br />
What other aspects would you like them to work on? anything specific?</p>
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		<title>By: Month in Review: March 2009 &#8212; Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-311</link>
		<dc:creator>Month in Review: March 2009 &#8212; Dungeon's Master</dc:creator>
		<pubDate>Thu, 02 Apr 2009 00:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-311</guid>
		<description>[...] Wizards release the PHB2 in March. With the addition of eight new core classes, we had to ask How Many Classes Are Too Many? [...]</description>
		<content:encoded><![CDATA[<p>[...] Wizards release the PHB2 in March. With the addition of eight new core classes, we had to ask How Many Classes Are Too Many? [...]</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-308</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Wed, 01 Apr 2009 22:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-308</guid>
		<description>@ Dungeon
I&#039;m not sure that it hurts roleplaying, I&#039;m a big believer that roleplay is really what you make of it at the game table. I do agree with you that if I want to play a knight I should create a fighter and give him the appropriate background.
Regarding moving from fighter to cleric during your characters career this is where multi-classing comes in. I feel the rules for this in 4e are put together nicely to provide some good balance.
My beef with the PHB2 is the timing. That we would see new classes was never in doubt, I would have liked to see WotC work on other aspects of the 4e experience first.</description>
		<content:encoded><![CDATA[<p>@ Dungeon<br />
I&#8217;m not sure that it hurts roleplaying, I&#8217;m a big believer that roleplay is really what you make of it at the game table. I do agree with you that if I want to play a knight I should create a fighter and give him the appropriate background.<br />
Regarding moving from fighter to cleric during your characters career this is where multi-classing comes in. I feel the rules for this in 4e are put together nicely to provide some good balance.<br />
My beef with the PHB2 is the timing. That we would see new classes was never in doubt, I would have liked to see WotC work on other aspects of the 4e experience first.</p>
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		<title>By: Dungeon</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-296</link>
		<dc:creator>Dungeon</dc:creator>
		<pubDate>Wed, 01 Apr 2009 15:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-296</guid>
		<description>But with so many classes, does it hurt role-playing?
you know how in 3.5 they had a Knight class in PHB2. Well, back in days of old (i once played 2nd edition d&amp;d) if you wanted to be a Knight, all you had to do was role-play it. you know, become a squire, learn from a Knight, gain a sword,etc. what if all these new classes coming out are nothing more than stereotypes. what happens if you were a 14th-level fighter, but wanted to join the church and become a priest (cleric)? how would you make that transaction? how would a DM in 4th edition do that. can someone give me some suggestions.</description>
		<content:encoded><![CDATA[<p>But with so many classes, does it hurt role-playing?<br />
you know how in 3.5 they had a Knight class in PHB2. Well, back in days of old (i once played 2nd edition d&amp;d) if you wanted to be a Knight, all you had to do was role-play it. you know, become a squire, learn from a Knight, gain a sword,etc. what if all these new classes coming out are nothing more than stereotypes. what happens if you were a 14th-level fighter, but wanted to join the church and become a priest (cleric)? how would you make that transaction? how would a DM in 4th edition do that. can someone give me some suggestions.</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-206</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Wed, 18 Mar 2009 17:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-206</guid>
		<description>@ Hammer
I think the Paragon Paths give plent of options for diversity with the classes. 4e seems to have cut down on how much you can multi-class but it is still a viable option. I would take more Paragon Paths over core classes.

@ Masamundane 
The only race that I don&#039;t like too much in PHB2 (yes, I have read it, no I don&#039;t own it) is the Goliath. I feel it&#039;s attribute bonus is what the Half-Orc received in 3.5 and I&#039;m wondering why adjust the Half-Orc for 4e.

As you mentioned players creating new characters is bound to happen and I don&#039;t suppose that&#039;s a bad thing at the end of the day. Though I&#039;m sure some DMs will be thinking of creative ways to introduce the new character and maintain campaign continuity.

@ Swordgleam
Thanks for stopping by Dungeon&#039;s Master.
My group solves the problem in a similiar fasion. In a couple of weeks we&#039;ll be playing an Epic level Dungeon Delve which everyone is looking forward to. 

My anger is somewhat tongue in cheek, yes I fell there are a lot of classes but I&#039;m glad the Bard and Druid have been released. I&#039;m also very excited by the look of the Avenger and the Sorceror. I guess you could say I have mixed feelings about it, but still do intend to check out the new offering of classes.</description>
		<content:encoded><![CDATA[<p>@ Hammer<br />
I think the Paragon Paths give plent of options for diversity with the classes. 4e seems to have cut down on how much you can multi-class but it is still a viable option. I would take more Paragon Paths over core classes.</p>
<p>@ Masamundane<br />
The only race that I don&#8217;t like too much in PHB2 (yes, I have read it, no I don&#8217;t own it) is the Goliath. I feel it&#8217;s attribute bonus is what the Half-Orc received in 3.5 and I&#8217;m wondering why adjust the Half-Orc for 4e.</p>
<p>As you mentioned players creating new characters is bound to happen and I don&#8217;t suppose that&#8217;s a bad thing at the end of the day. Though I&#8217;m sure some DMs will be thinking of creative ways to introduce the new character and maintain campaign continuity.</p>
<p>@ Swordgleam<br />
Thanks for stopping by Dungeon&#8217;s Master.<br />
My group solves the problem in a similiar fasion. In a couple of weeks we&#8217;ll be playing an Epic level Dungeon Delve which everyone is looking forward to. </p>
<p>My anger is somewhat tongue in cheek, yes I fell there are a lot of classes but I&#8217;m glad the Bard and Druid have been released. I&#8217;m also very excited by the look of the Avenger and the Sorceror. I guess you could say I have mixed feelings about it, but still do intend to check out the new offering of classes.</p>
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		<title>By: Swordgleam</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-205</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Wed, 18 Mar 2009 16:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-205</guid>
		<description>Just because a class is &quot;core&quot; doesn&#039;t mean you have to play it. People are still pissed that the monk isn&#039;t out, even though 20 other classes are. So Wizards can&#039;t win - either people are mad that their favourite isn&#039;t one of the few chosen, or people are mad that there are too many.

As to your logistical problem, my group solves it this way - one major campaign, where everyone plays their character and tries to advance them, and, when we have the time, one-shots where we can try out any character we like. Playing my lvl 14 tiefling warlock pretty pretty princess was a great time, and not something I&#039;d have gotten a chance to do in the main game. Our fighter had a good time as a wizard, and so on. We&#039;ll probably do another one once someone has the PHB2.</description>
		<content:encoded><![CDATA[<p>Just because a class is &#8220;core&#8221; doesn&#8217;t mean you have to play it. People are still pissed that the monk isn&#8217;t out, even though 20 other classes are. So Wizards can&#8217;t win &#8211; either people are mad that their favourite isn&#8217;t one of the few chosen, or people are mad that there are too many.</p>
<p>As to your logistical problem, my group solves it this way &#8211; one major campaign, where everyone plays their character and tries to advance them, and, when we have the time, one-shots where we can try out any character we like. Playing my lvl 14 tiefling warlock pretty pretty princess was a great time, and not something I&#8217;d have gotten a chance to do in the main game. Our fighter had a good time as a wizard, and so on. We&#8217;ll probably do another one once someone has the PHB2.</p>
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		<title>By: Masamundane</title>
		<link>http://dungeonsmaster.com/2009/03/how-many-classes-are-too-many/comment-page-1/#comment-203</link>
		<dc:creator>Masamundane</dc:creator>
		<pubDate>Wed, 18 Mar 2009 15:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=883#comment-203</guid>
		<description>I am happy to see Bard and Barbarian back, but the others feel a bit like prestige classes made core to me.  To be honest, with the prestige classes gone in 4.0, it won&#039;t be too surprising to see many of the favorites of them (prestige) become core classes over the years.
I was more disappointed with the new races.  Ok, yes I know they all showed up in 3.0/3.5, but did they need to return?  Am I the only one feeling this? 

It may be because I&#039;m trying to world build from scratch here with 4.0, and don&#039;t need to try to fit more races into the hierarchy.  Also I have players more apt to switch out characters for ones with more exotic races than ones with new classes, so I see that coming already; my group is already consisting of a Dragon born, an Eladarin, an Elf, and a Shadar Kai.  

Anyways, got distracted there.  Sorry.</description>
		<content:encoded><![CDATA[<p>I am happy to see Bard and Barbarian back, but the others feel a bit like prestige classes made core to me.  To be honest, with the prestige classes gone in 4.0, it won&#8217;t be too surprising to see many of the favorites of them (prestige) become core classes over the years.<br />
I was more disappointed with the new races.  Ok, yes I know they all showed up in 3.0/3.5, but did they need to return?  Am I the only one feeling this? </p>
<p>It may be because I&#8217;m trying to world build from scratch here with 4.0, and don&#8217;t need to try to fit more races into the hierarchy.  Also I have players more apt to switch out characters for ones with more exotic races than ones with new classes, so I see that coming already; my group is already consisting of a Dragon born, an Eladarin, an Elf, and a Shadar Kai.  </p>
<p>Anyways, got distracted there.  Sorry.</p>
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