<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Necromancer: Epic Tier</title>
	<atom:link href="http://dungeonsmaster.com/2009/03/necromancer-epic-tier/feed/" rel="self" type="application/rss+xml" />
	<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:58:40 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-41315</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Tue, 29 Mar 2011 02:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-41315</guid>
		<description>@ emlit
I honestly wish I knew so I could provide credit and link to their site. I found the image through a random search on Google images by searching &#039;necromaner&#039;. The image is one of the top results.</description>
		<content:encoded><![CDATA[<p>@ emlit<br />
I honestly wish I knew so I could provide credit and link to their site. I found the image through a random search on Google images by searching &#8216;necromaner&#8217;. The image is one of the top results.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: emlit</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-41313</link>
		<dc:creator>emlit</dc:creator>
		<pubDate>Tue, 29 Mar 2011 01:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-41313</guid>
		<description>Who did that amazing artwork?</description>
		<content:encoded><![CDATA[<p>Who did that amazing artwork?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: D&#38;D 4e Online Resources &#124; Mad Brew Labs</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-14710</link>
		<dc:creator>D&#38;D 4e Online Resources &#124; Mad Brew Labs</dc:creator>
		<pubDate>Mon, 12 Apr 2010 12:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-14710</guid>
		<description>[...] Master &#8211; Has an excellent heroic tier Necromancer as well as Paragon Paths and Epic Tier powers for [...]</description>
		<content:encoded><![CDATA[<p>[...] Master &#8211; Has an excellent heroic tier Necromancer as well as Paragon Paths and Epic Tier powers for [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greatest Hits 2009: The Necromancer — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-8830</link>
		<dc:creator>Greatest Hits 2009: The Necromancer — Dungeon&#39;s Master</dc:creator>
		<pubDate>Wed, 30 Dec 2009 14:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-8830</guid>
		<description>[...] Necromancer: Epic Destiny [...]</description>
		<content:encoded><![CDATA[<p>[...] Necromancer: Epic Destiny [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Necromancer: Epic Tier (Revised) — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-6683</link>
		<dc:creator>Necromancer: Epic Tier (Revised) — Dungeon&#39;s Master</dc:creator>
		<pubDate>Tue, 17 Nov 2009 14:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-6683</guid>
		<description>[...] Necromancer: Epic Tier [...]</description>
		<content:encoded><![CDATA[<p>[...] Necromancer: Epic Tier [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Necromancer: Heroic Tier — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-6512</link>
		<dc:creator>Necromancer: Heroic Tier — Dungeon&#39;s Master</dc:creator>
		<pubDate>Fri, 13 Nov 2009 21:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-6512</guid>
		<description>[...] powers from the Heroic Tier. Over the next few weeks we’ll expand this to include Paragon and Epic level Necromancer powers. Forthcoming will be powers for other [...]</description>
		<content:encoded><![CDATA[<p>[...] powers from the Heroic Tier. Over the next few weeks we’ll expand this to include Paragon and Epic level Necromancer powers. Forthcoming will be powers for other [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Necromancer — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-6511</link>
		<dc:creator>The Necromancer — Dungeon&#39;s Master</dc:creator>
		<pubDate>Fri, 13 Nov 2009 21:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-6511</guid>
		<description>[...] Necromancer: Epic Destiny [...]</description>
		<content:encoded><![CDATA[<p>[...] Necromancer: Epic Destiny [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wyatt</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-4649</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-4649</guid>
		<description>Constructive Criticism:

Level 23: An Area 4 within 5 squares seems far too limiting. If that&#039;s meant to be the case I would make it a Close Blast 5 and up the damage to perhaps 3d10 or 4d6 for compensation. If not I would expand it to Area 3 within 10 or 20. Also, no save ends immobilization on encounter powers! In fact, no save ends anything on encounter powers if you can help it! (And you can!) The miss clause for an encounter power should not be as good as the miss clause on a daily. If you want to keep a miss clause, have it do some minor damage, like a part of the whole (1d10 if full is 3d10, etc).

Blood Drain&#039;s duration is ambiguous. If the targets are weakened for all of the encounter, it is far too strong. Make it (save ends) weakened and cut the damage down, maybe to 4d8.

Level 27: No save ends immobilization on encounter powers! This really impinges on the territory of your daily powers, and gives encounter powers far more value as a recurring resource than they should have. I know it&#039;s a level 27 encounter power, but the strongest save ends encounter power clauses Wizard&#039;s has ever done are -2 penalties to attack rolls and ongoing 5 damage. Immobilization is on a different level than those. I would steer clear.

Way too much damage on that last daily. A barbarian can do 9[W] to a single guy. You&#039;re doing 8[W] equivalent to practically the entire encounter. I don&#039;t think losing a healing surge makes up for it. It&#039;s also very lacking in control elements. It&#039;s more a Sorcerer power.
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/10/08/combat-styles-part-3/&quot; rel=&quot;nofollow&quot;&gt;Combat Styles Part 3: Stylish Range&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Constructive Criticism:</p>
<p>Level 23: An Area 4 within 5 squares seems far too limiting. If that&#8217;s meant to be the case I would make it a Close Blast 5 and up the damage to perhaps 3d10 or 4d6 for compensation. If not I would expand it to Area 3 within 10 or 20. Also, no save ends immobilization on encounter powers! In fact, no save ends anything on encounter powers if you can help it! (And you can!) The miss clause for an encounter power should not be as good as the miss clause on a daily. If you want to keep a miss clause, have it do some minor damage, like a part of the whole (1d10 if full is 3d10, etc).</p>
<p>Blood Drain&#8217;s duration is ambiguous. If the targets are weakened for all of the encounter, it is far too strong. Make it (save ends) weakened and cut the damage down, maybe to 4d8.</p>
<p>Level 27: No save ends immobilization on encounter powers! This really impinges on the territory of your daily powers, and gives encounter powers far more value as a recurring resource than they should have. I know it&#8217;s a level 27 encounter power, but the strongest save ends encounter power clauses Wizard&#8217;s has ever done are -2 penalties to attack rolls and ongoing 5 damage. Immobilization is on a different level than those. I would steer clear.</p>
<p>Way too much damage on that last daily. A barbarian can do 9[W] to a single guy. You&#8217;re doing 8[W] equivalent to practically the entire encounter. I don&#8217;t think losing a healing surge makes up for it. It&#8217;s also very lacking in control elements. It&#8217;s more a Sorcerer power.<br />
.-= Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/10/08/combat-styles-part-3/" rel="nofollow">Combat Styles Part 3: Stylish Range</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Month in Review: March 2009 &#8212; Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-301</link>
		<dc:creator>Month in Review: March 2009 &#8212; Dungeon's Master</dc:creator>
		<pubDate>Wed, 01 Apr 2009 17:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-301</guid>
		<description>[...] Those playing arcane spell casters wondered Where Are The Familiars? So we proudly proclaimed that the Familiars Have Arrived. We also completed our presentation of the 4e Necromancer, offering the Necromancer: Epic Tier. [...]</description>
		<content:encoded><![CDATA[<p>[...] Those playing arcane spell casters wondered Where Are The Familiars? So we proudly proclaimed that the Familiars Have Arrived. We also completed our presentation of the 4e Necromancer, offering the Necromancer: Epic Tier. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/03/necromancer-epic-tier/comment-page-1/#comment-186</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Fri, 13 Mar 2009 18:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=889#comment-186</guid>
		<description>@Mad Brew
Thanks for the feedback. Dreaming up the powers was a lot of fun.

I agree that there is a lot of potential with power creation for the existing PHB1 classes. During the early days of Dungeon&#039;s Master Ameron and I spoke at great length about the absence of Wizard Specialists. The Necromancer is our first stab at addressing this. I feel that Wizard Specialists can be addressed without the creation of new classes.

The Cleric as a leader is something that I think could definitely be expanded on. I&#039;ll give it some thought over the next few weeks and see what I can dream up.</description>
		<content:encoded><![CDATA[<p>@Mad Brew<br />
Thanks for the feedback. Dreaming up the powers was a lot of fun.</p>
<p>I agree that there is a lot of potential with power creation for the existing PHB1 classes. During the early days of Dungeon&#8217;s Master Ameron and I spoke at great length about the absence of Wizard Specialists. The Necromancer is our first stab at addressing this. I feel that Wizard Specialists can be addressed without the creation of new classes.</p>
<p>The Cleric as a leader is something that I think could definitely be expanded on. I&#8217;ll give it some thought over the next few weeks and see what I can dream up.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

