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	<title>Comments on: Skill Focus: Endurance</title>
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	<link>http://dungeonsmaster.com/2009/03/skill-focus-endurance/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Players Need to Be More Creative — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/03/skill-focus-endurance/comment-page-1/#comment-67983</link>
		<dc:creator>Players Need to Be More Creative — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 07 Nov 2011 14:32:05 +0000</pubDate>
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		<description>[...] Endurance to temporarily eliminate your armor’s speed [...]</description>
		<content:encoded><![CDATA[<p>[...] Endurance to temporarily eliminate your armor’s speed [...]</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/03/skill-focus-endurance/comment-page-1/#comment-1010</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 13 May 2009 13:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=203#comment-1010</guid>
		<description>@Felonius
Although there doesn&#039;t seem to be any rules in 4e for sleeping in your armor, as a DM I won&#039;t let my players do it. Unless of course they&#039;re willing to make a couple of skill checks in the morning or suffer some other negative consequence for being uncomfortable for 8 hours. It&#039;s one of those situations where I think common sense trumps 4e game mechanics. As a plus for the PCs, I rarely ambush them while they&#039;re sleeping so being unarmored doesn&#039;t usually pose too many problems. However, I have thrown a couple of slightly lowered encounters at them in the middle of the night, but I&#039;ve taken into consideration that they&#039;ll have a sword and shield and not plate armor.</description>
		<content:encoded><![CDATA[<p>@Felonius<br />
Although there doesn&#8217;t seem to be any rules in 4e for sleeping in your armor, as a DM I won&#8217;t let my players do it. Unless of course they&#8217;re willing to make a couple of skill checks in the morning or suffer some other negative consequence for being uncomfortable for 8 hours. It&#8217;s one of those situations where I think common sense trumps 4e game mechanics. As a plus for the PCs, I rarely ambush them while they&#8217;re sleeping so being unarmored doesn&#8217;t usually pose too many problems. However, I have thrown a couple of slightly lowered encounters at them in the middle of the night, but I&#8217;ve taken into consideration that they&#8217;ll have a sword and shield and not plate armor.</p>
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		<title>By: Felonius</title>
		<link>http://dungeonsmaster.com/2009/03/skill-focus-endurance/comment-page-1/#comment-998</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Tue, 12 May 2009 16:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=203#comment-998</guid>
		<description>Correct me if I&#039;m wrong... but #8 is a moot point in 4e, which I assume you&#039;re playing since you mention Healing Surges, etc.  I haven&#039;t found any rules regarding sleeping in armor in 4e...

I like the ideas of everything else, though.  Overall, great ideas.</description>
		<content:encoded><![CDATA[<p>Correct me if I&#8217;m wrong&#8230; but #8 is a moot point in 4e, which I assume you&#8217;re playing since you mention Healing Surges, etc.  I haven&#8217;t found any rules regarding sleeping in armor in 4e&#8230;</p>
<p>I like the ideas of everything else, though.  Overall, great ideas.</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/03/skill-focus-endurance/comment-page-1/#comment-182</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Fri, 13 Mar 2009 12:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=203#comment-182</guid>
		<description>@Swordgleam
These are just suggestions of course and may still need some fleshing out to work. My group is still waiting for opportunities to play test them all.

I think your feedback is good and after re-reading #3 I agree that it can use more fine-tuning. I’m open to suggestion.

I agree that #10 should be tweaked as well. Perhaps a success should merely allow the taste tester a +2 to their save or Fort defense depending on the circumstance. Just because one guys says “I’ll tastes your food for poison” shouldn’t grant him temporary immunity. Good feedback.</description>
		<content:encoded><![CDATA[<p>@Swordgleam<br />
These are just suggestions of course and may still need some fleshing out to work. My group is still waiting for opportunities to play test them all.</p>
<p>I think your feedback is good and after re-reading #3 I agree that it can use more fine-tuning. I’m open to suggestion.</p>
<p>I agree that #10 should be tweaked as well. Perhaps a success should merely allow the taste tester a +2 to their save or Fort defense depending on the circumstance. Just because one guys says “I’ll tastes your food for poison” shouldn’t grant him temporary immunity. Good feedback.</p>
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		<title>By: Swordgleam</title>
		<link>http://dungeonsmaster.com/2009/03/skill-focus-endurance/comment-page-1/#comment-171</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Wed, 11 Mar 2009 21:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=203#comment-171</guid>
		<description>Our fighter would love those, especially the first one. 

I think #3 needs a bit more detail in order not to be perhaps a little too strong. If there&#039;s an encounter during the night, do you still get the benefits of an extended rest? I would think not.

With #10, I see a similar issue: the endurance check allowing you to avoid all problems associated with a specific action. I think perhaps a large bonus on the check to resist ill effects would be better. After all, you can&#039;t shrug off hemlock just by being a total badass.

I like the armor speed penalty thing. I think you could extend it to overland travel, but it would have to carry some penalties even with success, or you&#039;d negate the dwarf racial trait about armor and speed.</description>
		<content:encoded><![CDATA[<p>Our fighter would love those, especially the first one. </p>
<p>I think #3 needs a bit more detail in order not to be perhaps a little too strong. If there&#8217;s an encounter during the night, do you still get the benefits of an extended rest? I would think not.</p>
<p>With #10, I see a similar issue: the endurance check allowing you to avoid all problems associated with a specific action. I think perhaps a large bonus on the check to resist ill effects would be better. After all, you can&#8217;t shrug off hemlock just by being a total badass.</p>
<p>I like the armor speed penalty thing. I think you could extend it to overland travel, but it would have to carry some penalties even with success, or you&#8217;d negate the dwarf racial trait about armor and speed.</p>
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		<title>By: elfbiter</title>
		<link>http://dungeonsmaster.com/2009/03/skill-focus-endurance/comment-page-1/#comment-170</link>
		<dc:creator>elfbiter</dc:creator>
		<pubDate>Wed, 11 Mar 2009 14:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=203#comment-170</guid>
		<description>In fact, this gives me some ideas even if I&#039;m not using D&amp;D (any more)</description>
		<content:encoded><![CDATA[<p>In fact, this gives me some ideas even if I&#8217;m not using D&amp;D (any more)</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/03/skill-focus-endurance/comment-page-1/#comment-169</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=203#comment-169</guid>
		<description>@Dawn Raven

Thanks for stopping by Dungeon&#039;s Master. I&#039;m glad you liked these suggestions. You&#039;re absolutely right, they are skill stunts.

Some of the players at my gaming table are having a lot of trouble coming up with creative uses for their best skills. I thought this kind of post would help them understand how versatile skills are in 4e.

My intention is to do an article like this for every skill. We&#039;ve already covered &lt;a href=&quot;http://dungeonsmaster.com/2009/02/skill-focus-perception&quot; rel=&quot;nofollow&quot;&gt;Perception&lt;/a&gt;. Our next one is Heal, coming in the next couple of weeks.</description>
		<content:encoded><![CDATA[<p>@Dawn Raven</p>
<p>Thanks for stopping by Dungeon&#8217;s Master. I&#8217;m glad you liked these suggestions. You&#8217;re absolutely right, they are skill stunts.</p>
<p>Some of the players at my gaming table are having a lot of trouble coming up with creative uses for their best skills. I thought this kind of post would help them understand how versatile skills are in 4e.</p>
<p>My intention is to do an article like this for every skill. We&#8217;ve already covered <a href="http://dungeonsmaster.com/2009/02/skill-focus-perception" rel="nofollow">Perception</a>. Our next one is Heal, coming in the next couple of weeks.</p>
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		<title>By: Dawn Raven</title>
		<link>http://dungeonsmaster.com/2009/03/skill-focus-endurance/comment-page-1/#comment-168</link>
		<dc:creator>Dawn Raven</dc:creator>
		<pubDate>Wed, 11 Mar 2009 11:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=203#comment-168</guid>
		<description>Not bad, these are essentially stunts for endurance. I may have to propose these to the players and see what they say..</description>
		<content:encoded><![CDATA[<p>Not bad, these are essentially stunts for endurance. I may have to propose these to the players and see what they say..</p>
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