From the monthly archives:

April 2009

Module: The Guardians

April 30, 2009

The Guardians is the third module offering from the team at Dungeon’s Master. This module continues the adventure path started in our first module, The Magistrate’s Daughter, and the second module, The Spy In Our Midst. It is designed for second level characters. Playing all three modules should provide PCs with enough experience to advance [...]

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Why We Do What We Do

April 29, 2009

Wizards of the Coast puts out great materials for 4e D&D, but when looking at the bigger picture they have two significant problems. Addressing these shortcomings and making D&D better was a big reason we created Dungeon’s Master.
We’re coming up on our three month anniversary at Dungeon’s Master and we think we’re on the right [...]

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Skill Challenge: Kidnap and Ransom (Part 2)

April 28, 2009

This is the second part of the skill challenge presented yesterday. It involves a mixture of skill checks and combat. The number of combatants is directly related to how the PCs fared in the Skill Challenge: Kidnap and Ransom (part 1).
Background
A nobleman’s son has wracked up gambling debts with a loan shark named Keddy Grujo. [...]

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Skill Challenge: Kidnap and Ransom (Part 1)

April 27, 2009

This skill challenge is broken into two parts. Part 1 (presented below) has the PCs working under a very tight time lines and allows them to adjust DCs depending on what they consider to be acceptable risk. The objective is for the PCs to find out where the kidnap victim is being held captive. Part [...]

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New 4e House Rules (Part 1)

April 24, 2009

Sometimes you have an idea while you’re playing and you think: “Man, this would make a great house rule.” And then you suggest it to the table and they shoot it down as dumb or too complicated or just unnecessary. And in most cases their feedback was bang on the money. However, every once and [...]

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Campaign Design: Fleshing Out Your NPCs

April 23, 2009

Every campaign world is made of living, breathing NPCs. All of them have stories and a role to play within the campaign setting. From the lowly farmer to the mighty king, every NPC has a function and a purpose. As the campaign designer, your job is to define that role. Is the king a sinister tyrant? [...]

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Skill Focus: Bluff

April 22, 2009

Everybody lies and you can do it better than most because you’re trained in Bluff. But why limit yourself to just telling a convincing lie? Here are 10 new and creative ways to get more out of Bluff.
Bluff is not only applicable when speaking untruths. Any attempt at a falsehood is covered by this catch-all [...]

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Rangers: A Breed Apart

April 21, 2009

You are the protector of the wild, guardian of forbidden frontiers and shepherd to the weak. You attack your foe with blade, bow or beast. You provide no warning of your attack, dispatching your opponents quickly and decisively. You are a Ranger, and to you falls the duty and the privilege of fighting to protect [...]

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More Than Just Minions

April 20, 2009

Killing minions feels good. So good in fact players do weird things in order to kill minions. Controllers who normally hide behind the defenders will charge with wild abandon to unleash a close blast spell if they believe they can drop more than one minion on their turn. Likewise, strikers will move into the thick [...]

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Cheating in Dungeons and Dragons

April 17, 2009

People always look for short cuts or ways to get something for nothing. Why wouldn’t you take an opportunity to get ahead should the right circumstances present themselves?
Role playing games are not exempt from cheating. In fact, the game relies a lot on trust (something we’ll be exploring in a coming article). But what happens [...]

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