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	<title>Comments on: Cheating in Dungeons and Dragons</title>
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	<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: The Importance of Trust and Honesty in D&#38;D — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-40766</link>
		<dc:creator>The Importance of Trust and Honesty in D&#38;D — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 21 Mar 2011 13:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-40766</guid>
		<description>[...] Cheating in Dungeons and Dragons [...]</description>
		<content:encoded><![CDATA[<p>[...] Cheating in Dungeons and Dragons [...]</p>
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		<title>By: Greatest Hits 2010: Eight Rules To Make You A Better DM — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-31532</link>
		<dc:creator>Greatest Hits 2010: Eight Rules To Make You A Better DM — Dungeon&#039;s Master</dc:creator>
		<pubDate>Wed, 22 Dec 2010 17:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-31532</guid>
		<description>[...] As a DM you may feel the need to adjust the results of some dice. Some might call this creative cheating on the part of the DM. The final call is up to you, but I&#8217;m an advocate of letting the dice [...]</description>
		<content:encoded><![CDATA[<p>[...] As a DM you may feel the need to adjust the results of some dice. Some might call this creative cheating on the part of the DM. The final call is up to you, but I&#8217;m an advocate of letting the dice [...]</p>
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		<title>By: Dustin Postlewait</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-25082</link>
		<dc:creator>Dustin Postlewait</dc:creator>
		<pubDate>Tue, 14 Sep 2010 12:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-25082</guid>
		<description>A great example of how to deal with a cheating player came up in our star wars d20 game last week. Our sullistan scoundrel was playing cards with a bunch of corellians on Cloud City and was winning crazy amounts of credits. Turns out, he was adding the wrong modifier to his gambling skill. Instead of taking all of those credits that he had won, our GM made a perception roll to see if the opponents caught on to the cheating. They did, and what could have been a problem ended up in a terrificly fun improvised bar brawl!</description>
		<content:encoded><![CDATA[<p>A great example of how to deal with a cheating player came up in our star wars d20 game last week. Our sullistan scoundrel was playing cards with a bunch of corellians on Cloud City and was winning crazy amounts of credits. Turns out, he was adding the wrong modifier to his gambling skill. Instead of taking all of those credits that he had won, our GM made a perception roll to see if the opponents caught on to the cheating. They did, and what could have been a problem ended up in a terrificly fun improvised bar brawl!</p>
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		<title>By: Alton</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-21101</link>
		<dc:creator>Alton</dc:creator>
		<pubDate>Mon, 12 Jul 2010 03:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-21101</guid>
		<description>Same as mbeacom.

I am so scared for my character, that I am changing characters for P2: Demon Queen Enclave.  I am currently DMing P1 and we are currently having the discussions on DMing styles.  I tend to agree with the occasional fudging of circumstances(cheating is too harsh a word).  The DM for P2 is a rule follower, believing that the modules are playtested for any situation.  4 people in the party right now are saying that if he kills their characters for some stupid reason they are quitting.  To quote some of the things he says:

 &quot;Rules Adherence.  By now you are all very aware of my rather strict by-the-book way of playing. This is not going to change very much. If you think this is unfair then you need to remember the rules apply to monsters just as they apply to you. In that respect, the playing field gets levelled very nicely. Don&#039;t worry, this is the approach I followed for the Yuan-Ti trilogy and FOTS where normal mortality rates were seen.

How fair is that to know he is going to kill at least one character.  D&amp;D is for fun and excitement.  Winning without a challenge is boring, but (in my opinion) a good DM knows how to adapt to make the challenge fun and exciting.  Sometimes PC&#039;s do get killed and that is part of the game, but for a DM to do it to satisfy his MONSTER needs(pun intended) is just no right.</description>
		<content:encoded><![CDATA[<p>Same as mbeacom.</p>
<p>I am so scared for my character, that I am changing characters for P2: Demon Queen Enclave.  I am currently DMing P1 and we are currently having the discussions on DMing styles.  I tend to agree with the occasional fudging of circumstances(cheating is too harsh a word).  The DM for P2 is a rule follower, believing that the modules are playtested for any situation.  4 people in the party right now are saying that if he kills their characters for some stupid reason they are quitting.  To quote some of the things he says:</p>
<p> &#8220;Rules Adherence.  By now you are all very aware of my rather strict by-the-book way of playing. This is not going to change very much. If you think this is unfair then you need to remember the rules apply to monsters just as they apply to you. In that respect, the playing field gets levelled very nicely. Don&#8217;t worry, this is the approach I followed for the Yuan-Ti trilogy and FOTS where normal mortality rates were seen.</p>
<p>How fair is that to know he is going to kill at least one character.  D&amp;D is for fun and excitement.  Winning without a challenge is boring, but (in my opinion) a good DM knows how to adapt to make the challenge fun and exciting.  Sometimes PC&#8217;s do get killed and that is part of the game, but for a DM to do it to satisfy his MONSTER needs(pun intended) is just no right.</p>
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		<title>By: mbeacom</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-20268</link>
		<dc:creator>mbeacom</dc:creator>
		<pubDate>Tue, 29 Jun 2010 20:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-20268</guid>
		<description>Sorry to necro this thread but I just now found it as it was linked from a more recent post.

I&#039;m with Ameron on this one (and categorically disagree with MJ Harnish), although I might go even further.

Ameron says, &quot;The DM is allowed to cheat. In fact it’s often encouraged.&quot;

I would actually say, in my mind, it&#039;s almost impossible for a DM to cheat.  In my understanding, the DM is the ultimate arbiter, not only of the rules, but of the story and the universe. If the DM says a beam of holy light appears and smites the bad guys (or even the GOOD guys), damnit, it appears. How is it even conceivable for this person to cheat? Are you telling me that as a DM I can decide there is an earthquake that swallows the entire party but I can&#039;t decide if a demons attack is a miss?

As far as I&#039;m concerned, the DM should do their best to create encounters that serve the purpose of the adventure in advance. Maybe you want an encounter to be easy for the story, or you want it to be an incredible challenge, or whatever, so you design it accordingly.  But then, it turns out you miscalculated, or you are rolling crits like crazy. That means that your efforts are going to be wasted and the balance in the encounter and the world is NOT as you designed. IN those cases, I think it&#039;s the DMs job to CORRECT the encounter to be the balance he intended. This is not cheating. This is DMing.

Now, while I don&#039;t think it&#039;s possible for a DM to &quot;cheat&quot; per se, since the entire world is of his design and creation, I DO think it&#039;s possible for a DM to be a jerk.  If a DM is doing things that are unnecessarily punitive, wildly unfair, or singles out certain players, then they&#039;re being a jerk, even if they&#039;re not necessarily cheating.

Now, with regard to my game table, I always try to make on-the-fly balance adjustments in creative ways. In a pinch, sure, it&#039;s a hand wave now and then, or a faked miss/hit, but generally, I like the role play solutions where the bad guy makes a mistake or the environment heavily favors the PCs (I recall reading someone else mention they let their PCs topple a tree onto the enemy for massive damage).  Technically speaking, there is no real difference between the two as far as cheating goes, but I find that my players and I both enjoy the latter more than the former.</description>
		<content:encoded><![CDATA[<p>Sorry to necro this thread but I just now found it as it was linked from a more recent post.</p>
<p>I&#8217;m with Ameron on this one (and categorically disagree with MJ Harnish), although I might go even further.</p>
<p>Ameron says, &#8220;The DM is allowed to cheat. In fact it’s often encouraged.&#8221;</p>
<p>I would actually say, in my mind, it&#8217;s almost impossible for a DM to cheat.  In my understanding, the DM is the ultimate arbiter, not only of the rules, but of the story and the universe. If the DM says a beam of holy light appears and smites the bad guys (or even the GOOD guys), damnit, it appears. How is it even conceivable for this person to cheat? Are you telling me that as a DM I can decide there is an earthquake that swallows the entire party but I can&#8217;t decide if a demons attack is a miss?</p>
<p>As far as I&#8217;m concerned, the DM should do their best to create encounters that serve the purpose of the adventure in advance. Maybe you want an encounter to be easy for the story, or you want it to be an incredible challenge, or whatever, so you design it accordingly.  But then, it turns out you miscalculated, or you are rolling crits like crazy. That means that your efforts are going to be wasted and the balance in the encounter and the world is NOT as you designed. IN those cases, I think it&#8217;s the DMs job to CORRECT the encounter to be the balance he intended. This is not cheating. This is DMing.</p>
<p>Now, while I don&#8217;t think it&#8217;s possible for a DM to &#8220;cheat&#8221; per se, since the entire world is of his design and creation, I DO think it&#8217;s possible for a DM to be a jerk.  If a DM is doing things that are unnecessarily punitive, wildly unfair, or singles out certain players, then they&#8217;re being a jerk, even if they&#8217;re not necessarily cheating.</p>
<p>Now, with regard to my game table, I always try to make on-the-fly balance adjustments in creative ways. In a pinch, sure, it&#8217;s a hand wave now and then, or a faked miss/hit, but generally, I like the role play solutions where the bad guy makes a mistake or the environment heavily favors the PCs (I recall reading someone else mention they let their PCs topple a tree onto the enemy for massive damage).  Technically speaking, there is no real difference between the two as far as cheating goes, but I find that my players and I both enjoy the latter more than the former.</p>
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		<title>By: Avoiding The Total Party Kill — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-19385</link>
		<dc:creator>Avoiding The Total Party Kill — Dungeon&#39;s Master</dc:creator>
		<pubDate>Tue, 15 Jun 2010 13:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-19385</guid>
		<description>[...] players dice will get hot and yours will get cold or you can force the issue. We&#8217;ve discussed fudging dice rolls as a DM in previous articles about cheating. I&#8217;m not going to rehash that debate here, but it [...]</description>
		<content:encoded><![CDATA[<p>[...] players dice will get hot and yours will get cold or you can force the issue. We&#8217;ve discussed fudging dice rolls as a DM in previous articles about cheating. I&#8217;m not going to rehash that debate here, but it [...]</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-10439</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Tue, 02 Feb 2010 16:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-10439</guid>
		<description>@ryan
Cheating done to make an encounter or a campaign better and more fun is perfectly acceptable (in my opinion). However, if you change something from the rules as written and it will impact the PCs, make sure you give them a heads up first and be consistent.

I usually roll enough crits that I don&#039;t need to fake it. On the other end of the spectrum, I usually have one 20 become just a regular hit every game. Especially if one PC seems to be getting hit a lot more than normal.

@Hierophant Druid
Your approach to rolling is probably the norm, however when time is of the essence there are occasions when DMs allow pre-rolling. Half the fun of playing is watch the roll succeed or not so I&#039;ve never subscribed to the whole pre-rolling idea myself (as a DM or player).</description>
		<content:encoded><![CDATA[<p>@ryan<br />
Cheating done to make an encounter or a campaign better and more fun is perfectly acceptable (in my opinion). However, if you change something from the rules as written and it will impact the PCs, make sure you give them a heads up first and be consistent.</p>
<p>I usually roll enough crits that I don&#8217;t need to fake it. On the other end of the spectrum, I usually have one 20 become just a regular hit every game. Especially if one PC seems to be getting hit a lot more than normal.</p>
<p>@Hierophant Druid<br />
Your approach to rolling is probably the norm, however when time is of the essence there are occasions when DMs allow pre-rolling. Half the fun of playing is watch the roll succeed or not so I&#8217;ve never subscribed to the whole pre-rolling idea myself (as a DM or player).</p>
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		<title>By: Hierophant Druid</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-10182</link>
		<dc:creator>Hierophant Druid</dc:creator>
		<pubDate>Fri, 29 Jan 2010 15:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-10182</guid>
		<description>A good way to solve cheating with rolls, especially vital ones is just to concentrate everyone&#039;s focus on the roll.

I play DM and all my players know that when something important happens, they can&#039;t roll until I am watching and ready. And all other players, ofcourse in a critical situation are watching with the player who makes the roll.

So they could never change their rolls that way.</description>
		<content:encoded><![CDATA[<p>A good way to solve cheating with rolls, especially vital ones is just to concentrate everyone&#8217;s focus on the roll.</p>
<p>I play DM and all my players know that when something important happens, they can&#8217;t roll until I am watching and ready. And all other players, ofcourse in a critical situation are watching with the player who makes the roll.</p>
<p>So they could never change their rolls that way.</p>
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	<item>
		<title>By: Eight Rules That Will Make You A Better DM — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-9745</link>
		<dc:creator>Eight Rules That Will Make You A Better DM — Dungeon&#39;s Master</dc:creator>
		<pubDate>Thu, 21 Jan 2010 14:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-9745</guid>
		<description>[...] As a DM you may feel the need to adjust the results of some dice. Some might call this creative cheating on the part of the DM. The final call is up to you, but I&#8217;m an advocate of letting the dice [...]</description>
		<content:encoded><![CDATA[<p>[...] As a DM you may feel the need to adjust the results of some dice. Some might call this creative cheating on the part of the DM. The final call is up to you, but I&#8217;m an advocate of letting the dice [...]</p>
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		<title>By: ryan</title>
		<link>http://dungeonsmaster.com/2009/04/cheating-in-dd/comment-page-1/#comment-6983</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Mon, 23 Nov 2009 05:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=83#comment-6983</guid>
		<description>heh as DM for a group of 6, i find that even when the encounters are appropriately leveled i have to cheat to make the monsters BETTER or my party just walks all over them =)  but i generally stick to my &quot;1 fake crit per encounter&quot; houserule that i&#039;ve forgotten to tell everyone else about....</description>
		<content:encoded><![CDATA[<p>heh as DM for a group of 6, i find that even when the encounters are appropriately leveled i have to cheat to make the monsters BETTER or my party just walks all over them =)  but i generally stick to my &#8220;1 fake crit per encounter&#8221; houserule that i&#8217;ve forgotten to tell everyone else about&#8230;.</p>
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