<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Skill Focus: Bluff</title>
	<atom:link href="http://dungeonsmaster.com/2009/04/skill-focus-bluff/feed/" rel="self" type="application/rss+xml" />
	<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
	<lastBuildDate>Wed, 08 Feb 2012 15:06:18 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Players Need to Be More Creative — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-67999</link>
		<dc:creator>Players Need to Be More Creative — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 07 Nov 2011 15:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-67999</guid>
		<description>[...] Bluff to create a fake accent in order to blend in [...]</description>
		<content:encoded><![CDATA[<p>[...] Bluff to create a fake accent in order to blend in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Month in Review: April 2009 — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-10148</link>
		<dc:creator>Month in Review: April 2009 — Dungeon&#39;s Master</dc:creator>
		<pubDate>Fri, 29 Jan 2010 01:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-10148</guid>
		<description>[...] covered three more skills in our ongoing Skill Focus series. Skill Focus: Heal and Skill Focus: Bluff each provide 10 new and creative ways to use these skills. In Skill Focus: Intimidate we looked at [...]</description>
		<content:encoded><![CDATA[<p>[...] covered three more skills in our ongoing Skill Focus series. Skill Focus: Heal and Skill Focus: Bluff each provide 10 new and creative ways to use these skills. In Skill Focus: Intimidate we looked at [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-1009</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 13 May 2009 13:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-1009</guid>
		<description>@waxandfeathers
Thanks for the comment. I&#039;ve got Athletics as the next skill in the queue, but I think I can push Dungeoneering up in the order. Give me a couple of weeks to put something together.</description>
		<content:encoded><![CDATA[<p>@waxandfeathers<br />
Thanks for the comment. I&#8217;ve got Athletics as the next skill in the queue, but I think I can push Dungeoneering up in the order. Give me a couple of weeks to put something together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: waxandfeathers</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-994</link>
		<dc:creator>waxandfeathers</dc:creator>
		<pubDate>Mon, 11 May 2009 22:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-994</guid>
		<description>I agree with rook, the skill articles are definitely my favourite part of the site.  My request would be an article about dungeoneering ... its always seemed to me to be the least generally applicable skill, and I&#039;ve been looking for someone who can shed some light as to how it can be used more effectively.</description>
		<content:encoded><![CDATA[<p>I agree with rook, the skill articles are definitely my favourite part of the site.  My request would be an article about dungeoneering &#8230; its always seemed to me to be the least generally applicable skill, and I&#8217;ve been looking for someone who can shed some light as to how it can be used more effectively.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-834</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 23 Apr 2009 17:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-834</guid>
		<description>@Chase Dagger
I&#039;m glad you enjoyed this article and this series.

I think gambling in D&amp;D is a good topic for a future post. I know I&#039;ve researched and invented many forms of gambling for my D&amp;D games over the years. Perhaps it&#039;s time to share that experience with the Dungeon&#039;s Master readers.

The key to any form of gambling in D&amp;D is to keep the games simple and remember that you got together to play and RPG and not poker (or blackjack or whatever).

@Rook
There are 17 skills, and I&#039;ve only touched on 6 so far. More to come, I promise. I&#039;m going to get around to all of them eventually, but if there&#039;s a particular skill you want to see soon, let me know.</description>
		<content:encoded><![CDATA[<p>@Chase Dagger<br />
I&#8217;m glad you enjoyed this article and this series.</p>
<p>I think gambling in D&#038;D is a good topic for a future post. I know I&#8217;ve researched and invented many forms of gambling for my D&#038;D games over the years. Perhaps it&#8217;s time to share that experience with the Dungeon&#8217;s Master readers.</p>
<p>The key to any form of gambling in D&#038;D is to keep the games simple and remember that you got together to play and RPG and not poker (or blackjack or whatever).</p>
<p>@Rook<br />
There are 17 skills, and I&#8217;ve only touched on 6 so far. More to come, I promise. I&#8217;m going to get around to all of them eventually, but if there&#8217;s a particular skill you want to see soon, let me know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chase Dagger</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-833</link>
		<dc:creator>Chase Dagger</dc:creator>
		<pubDate>Thu, 23 Apr 2009 17:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-833</guid>
		<description>@Rock
Yeah that&#039;s the exact kind of idea I was looking for.  I like it and I&#039;ll work with it.  I&#039;d love to see more too.</description>
		<content:encoded><![CDATA[<p>@Rock<br />
Yeah that&#8217;s the exact kind of idea I was looking for.  I like it and I&#8217;ll work with it.  I&#8217;d love to see more too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rook</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-830</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Thu, 23 Apr 2009 02:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-830</guid>
		<description>I do love these Skill articles. Keep them coming.

@Chase Dagger; on the subject of quick and easy card games in real game time, how about this. Each player rolls 5 or 7 d12s (which is closest to the 13 numbers and faces in a regular deck) and just use simple poker style rules with 1s as Aces. Since there are no suits, you leave out flushes, but straights would still work. Just an idea off the top of my head.</description>
		<content:encoded><![CDATA[<p>I do love these Skill articles. Keep them coming.</p>
<p>@Chase Dagger; on the subject of quick and easy card games in real game time, how about this. Each player rolls 5 or 7 d12s (which is closest to the 13 numbers and faces in a regular deck) and just use simple poker style rules with 1s as Aces. Since there are no suits, you leave out flushes, but straights would still work. Just an idea off the top of my head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chase Dagger</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-829</link>
		<dc:creator>Chase Dagger</dc:creator>
		<pubDate>Wed, 22 Apr 2009 20:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-829</guid>
		<description>Nice, I find these “Skill Focus” articles a great source of ideas.  

The tell a joke in combat thing got the wheels turning, and now I see generically as Bluff in Combat.  If a joke makes sense; then sure why not, but I doubt all monsters have a sense of humour.  Alternatively if the PCs think of something decent to lie about during a fight, I’d ask them to roll a Bluff for sure.

I like the cheating at cards idea a lot, but I would really like to see an article about card games within D&amp;D.  The games would have to be short and fairly simple to keep the pace of the actual game moving, but I&#039;m sure it could be done.  
Gambling is an exciting idea it would be interesting to see what games could be synthetically created with just dice rolls.  
I&#039;d like to see a way to incorporate the bluff skill in the games.  I assume the Bluff check would get harder (in some way) each time you cheated in front of the same person.</description>
		<content:encoded><![CDATA[<p>Nice, I find these “Skill Focus” articles a great source of ideas.  </p>
<p>The tell a joke in combat thing got the wheels turning, and now I see generically as Bluff in Combat.  If a joke makes sense; then sure why not, but I doubt all monsters have a sense of humour.  Alternatively if the PCs think of something decent to lie about during a fight, I’d ask them to roll a Bluff for sure.</p>
<p>I like the cheating at cards idea a lot, but I would really like to see an article about card games within D&amp;D.  The games would have to be short and fairly simple to keep the pace of the actual game moving, but I&#8217;m sure it could be done.<br />
Gambling is an exciting idea it would be interesting to see what games could be synthetically created with just dice rolls.<br />
I&#8217;d like to see a way to incorporate the bluff skill in the games.  I assume the Bluff check would get harder (in some way) each time you cheated in front of the same person.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-821</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 22 Apr 2009 13:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-821</guid>
		<description>@Risan
I&#039;m glad you enjoyed these. My inspiration for &quot;Tell a joke&quot; came from reading Spider-man comics. He&#039;s always joking during a fight and I thought this might add some levity to D&amp;D combat. Providing +2 to the attack seemed like an appropriate reward if a PC makes the effort.</description>
		<content:encoded><![CDATA[<p>@Risan<br />
I&#8217;m glad you enjoyed these. My inspiration for &#8220;Tell a joke&#8221; came from reading Spider-man comics. He&#8217;s always joking during a fight and I thought this might add some levity to D&#038;D combat. Providing +2 to the attack seemed like an appropriate reward if a PC makes the effort.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Risan</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-bluff/comment-page-1/#comment-820</link>
		<dc:creator>Risan</dc:creator>
		<pubDate>Wed, 22 Apr 2009 13:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1195#comment-820</guid>
		<description>Good job, I really like the fake accent.  I&#039;m not so sure about telling a joke in combat, I think the feint option is good enough.  But overall a very good post.</description>
		<content:encoded><![CDATA[<p>Good job, I really like the fake accent.  I&#8217;m not so sure about telling a joke in combat, I think the feint option is good enough.  But overall a very good post.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

