<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Skill Focus: Intimidate</title>
	<atom:link href="http://dungeonsmaster.com/2009/04/skill-focus-intimidate/feed/" rel="self" type="application/rss+xml" />
	<link>http://dungeonsmaster.com/2009/04/skill-focus-intimidate/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:58:40 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Players Need to Be More Creative — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-intimidate/comment-page-1/#comment-68000</link>
		<dc:creator>Players Need to Be More Creative — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 07 Nov 2011 15:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=200#comment-68000</guid>
		<description>[...] Focus: Athletics &#124; Bluff &#124; Diplomacy &#124; Endurance &#124; Heal &#124; History &#124; Intimidate &#124; Nature &#124; Perception &#124; Religion [...]</description>
		<content:encoded><![CDATA[<p>[...] Focus: Athletics | Bluff | Diplomacy | Endurance | Heal | History | Intimidate | Nature | Perception | Religion [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Month in Review: April 2009 &#8212; Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-intimidate/comment-page-1/#comment-883</link>
		<dc:creator>Month in Review: April 2009 &#8212; Dungeon's Master</dc:creator>
		<pubDate>Fri, 01 May 2009 13:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=200#comment-883</guid>
		<description>[...] Focus: Heal and Skill Focus: Bluff each provide 10 new and creative ways to use these skills. In Skill Focus: Intimidate we looked at drastically different outcomes based on how you use this skill. We also looked at [...]</description>
		<content:encoded><![CDATA[<p>[...] Focus: Heal and Skill Focus: Bluff each provide 10 new and creative ways to use these skills. In Skill Focus: Intimidate we looked at drastically different outcomes based on how you use this skill. We also looked at [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-intimidate/comment-page-1/#comment-348</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Fri, 03 Apr 2009 12:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=200#comment-348</guid>
		<description>@Rob G
My group has had a lot of success in using Intimidate to force an enemy to surrender during combat. Under this circumstance the PCs know when using Intimidate is appropriate. It&#039;s during skill challenges that we always run into trouble. A PC will do what&#039;s &quot;in character,&quot; namely use Intimidate when Diplomacy is clearly a better option, and earn a failure in the skill challenge. In a way they&#039;re being penalized for role-playing their character. This, in my opinion, isn&#039;t right.

I like your idea of using Intimidate to assist with Heal checks. I suppose it could be used in a similar way to assist with Endurance of Athletics checks. I&#039;ll have to remember that.

@Emily Mottesheard
Your scenario seems balanced and appropriate for the circumstance. You’ve provided another great way to use Intimidate. Thanks.</description>
		<content:encoded><![CDATA[<p>@Rob G<br />
My group has had a lot of success in using Intimidate to force an enemy to surrender during combat. Under this circumstance the PCs know when using Intimidate is appropriate. It&#8217;s during skill challenges that we always run into trouble. A PC will do what&#8217;s &#8220;in character,&#8221; namely use Intimidate when Diplomacy is clearly a better option, and earn a failure in the skill challenge. In a way they&#8217;re being penalized for role-playing their character. This, in my opinion, isn&#8217;t right.</p>
<p>I like your idea of using Intimidate to assist with Heal checks. I suppose it could be used in a similar way to assist with Endurance of Athletics checks. I&#8217;ll have to remember that.</p>
<p>@Emily Mottesheard<br />
Your scenario seems balanced and appropriate for the circumstance. You’ve provided another great way to use Intimidate. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emily Mottesheard</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-intimidate/comment-page-1/#comment-333</link>
		<dc:creator>Emily Mottesheard</dc:creator>
		<pubDate>Thu, 02 Apr 2009 16:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=200#comment-333</guid>
		<description>I&#039;ve got a few house rules (not sure whether I came up with them on my own or borrowed them from other folk&#039;s ideas) that makes intimidate a more useful skill for players to pick up. For instance, if a player encounters some bad guys, and has the opportunity to speak some bravado and bluster to discourage them, I let the player roll an intimidate check. Even if the player isn&#039;t saying anything, but trying to do a stare down or make a threatening action, their goal is the same so I encourage them to roll a check to see how effective it is. The bad guys, in turn, roll a will save verses the player&#039;s total roll. If they fail, they are effected as if shaken, and take a -2 to attacks, representing the player&#039;s ability to strike fear into his enemies.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a few house rules (not sure whether I came up with them on my own or borrowed them from other folk&#8217;s ideas) that makes intimidate a more useful skill for players to pick up. For instance, if a player encounters some bad guys, and has the opportunity to speak some bravado and bluster to discourage them, I let the player roll an intimidate check. Even if the player isn&#8217;t saying anything, but trying to do a stare down or make a threatening action, their goal is the same so I encourage them to roll a check to see how effective it is. The bad guys, in turn, roll a will save verses the player&#8217;s total roll. If they fail, they are effected as if shaken, and take a -2 to attacks, representing the player&#8217;s ability to strike fear into his enemies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob G</title>
		<link>http://dungeonsmaster.com/2009/04/skill-focus-intimidate/comment-page-1/#comment-321</link>
		<dc:creator>Rob G</dc:creator>
		<pubDate>Thu, 02 Apr 2009 10:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=200#comment-321</guid>
		<description>I hate the way Intimidate never seems to have a use, because if you use it you are punished, yet the description says you can make enemies surrender quite easily.

Your use is a good one and shows it has more versatility. I personally have used it in versatile way my self to give a bonus to heal checks.

&quot;Get up soldier! You lily livered blob of snot! If you don&#039;t get up now I&#039;ll kick you into the Shadowfell myself!&quot; ect, etc.</description>
		<content:encoded><![CDATA[<p>I hate the way Intimidate never seems to have a use, because if you use it you are punished, yet the description says you can make enemies surrender quite easily.</p>
<p>Your use is a good one and shows it has more versatility. I personally have used it in versatile way my self to give a bonus to heal checks.</p>
<p>&#8220;Get up soldier! You lily livered blob of snot! If you don&#8217;t get up now I&#8217;ll kick you into the Shadowfell myself!&#8221; ect, etc.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

