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	<title>Comments on: Adventure Hook: The Town Meeting</title>
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	<link>http://dungeonsmaster.com/2009/05/adventure-hook-the-town-meeting/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: 9 Adventure Hooks — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/05/adventure-hook-the-town-meeting/comment-page-1/#comment-47725</link>
		<dc:creator>9 Adventure Hooks — Dungeon&#039;s Master</dc:creator>
		<pubDate>Tue, 14 Jun 2011 14:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1239#comment-47725</guid>
		<description>[...] Adventure Hook: The Town Meeting [...]</description>
		<content:encoded><![CDATA[<p>[...] Adventure Hook: The Town Meeting [...]</p>
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		<title>By: Adventure Hooks: Welcome to the Sun &#38; Moon Tavern (Part 1) — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/05/adventure-hook-the-town-meeting/comment-page-1/#comment-23605</link>
		<dc:creator>Adventure Hooks: Welcome to the Sun &#38; Moon Tavern (Part 1) — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 20 Aug 2010 13:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1239#comment-23605</guid>
		<description>[...] (and make a great blog post). After all, the last Adventuring Hooks article we ran was called The Town Meeting and that was over a year [...]</description>
		<content:encoded><![CDATA[<p>[...] (and make a great blog post). After all, the last Adventuring Hooks article we ran was called The Town Meeting and that was over a year [...]</p>
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		<title>By: rubburtrogdor</title>
		<link>http://dungeonsmaster.com/2009/05/adventure-hook-the-town-meeting/comment-page-1/#comment-4399</link>
		<dc:creator>rubburtrogdor</dc:creator>
		<pubDate>Wed, 30 Sep 2009 23:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1239#comment-4399</guid>
		<description>I really found this article useful.  I am starting a 3.5 campaign soon, I&#039;m having the PCs start in a dungeon.  they were all captured and magically kept in a comatose type state.  They are going to regain their senses and find that the dungeon they are held in is starting to flood due to the massive storm that destroyed the building above ground.

I will, however consider the town meeting scenario for the next campaign or maybe as a lead into some other quests in the same campaign.</description>
		<content:encoded><![CDATA[<p>I really found this article useful.  I am starting a 3.5 campaign soon, I&#8217;m having the PCs start in a dungeon.  they were all captured and magically kept in a comatose type state.  They are going to regain their senses and find that the dungeon they are held in is starting to flood due to the massive storm that destroyed the building above ground.</p>
<p>I will, however consider the town meeting scenario for the next campaign or maybe as a lead into some other quests in the same campaign.</p>
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		<title>By: Jon</title>
		<link>http://dungeonsmaster.com/2009/05/adventure-hook-the-town-meeting/comment-page-1/#comment-1076</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Thu, 21 May 2009 21:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1239#comment-1076</guid>
		<description>I&#039;m in the process of creating a 4th Ed. campaign (currently a player in one), and its funny that I came along your article, as I plan on using this same hook to start things off and introduce the PCs to each other.

The town meeting takes place just after nightfall in the town square, with a large fire roaring at the gathering&#039;s center. Instead of discussing the upcoming fall festival, this emergency meeting has a much more somber and nervous energy.  Local hunters and trappers have noticed the lack of wildlife in the Deep Wood over the last few weeks, and scouts say mysterious shadows have been seen creeping about the eerily quite forest.  Will these shadows attack the town, and if so how will they defend themselves?  All men able to bear arms are requested to help protect the town in it&#039;s time of need...</description>
		<content:encoded><![CDATA[<p>I&#8217;m in the process of creating a 4th Ed. campaign (currently a player in one), and its funny that I came along your article, as I plan on using this same hook to start things off and introduce the PCs to each other.</p>
<p>The town meeting takes place just after nightfall in the town square, with a large fire roaring at the gathering&#8217;s center. Instead of discussing the upcoming fall festival, this emergency meeting has a much more somber and nervous energy.  Local hunters and trappers have noticed the lack of wildlife in the Deep Wood over the last few weeks, and scouts say mysterious shadows have been seen creeping about the eerily quite forest.  Will these shadows attack the town, and if so how will they defend themselves?  All men able to bear arms are requested to help protect the town in it&#8217;s time of need&#8230;</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/05/adventure-hook-the-town-meeting/comment-page-1/#comment-945</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Tue, 05 May 2009 12:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1239#comment-945</guid>
		<description>@ Hulkster
Glad you liked the post. We plan to run more adventure hook articles and will be looking at how to develop hooks that are appropriate for the different tiers.</description>
		<content:encoded><![CDATA[<p>@ Hulkster<br />
Glad you liked the post. We plan to run more adventure hook articles and will be looking at how to develop hooks that are appropriate for the different tiers.</p>
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		<title>By: hulkster</title>
		<link>http://dungeonsmaster.com/2009/05/adventure-hook-the-town-meeting/comment-page-1/#comment-905</link>
		<dc:creator>hulkster</dc:creator>
		<pubDate>Mon, 04 May 2009 17:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1239#comment-905</guid>
		<description>GREAT post!  im about 5 game sessions into my campaign with a group of new dnd players and the adventure hooks were a problem for me...and for my players.  i love the idea of create &quot;concern&quot;.  instead of just saying &quot;hey, go retrieve this artifact for me&quot; or whatever, you introduce concern into the town/NPC group giving it life...but as a result, the term &quot;concern&quot; is very open ended and doesnt necessarily require the players to act.  i definitely plan on using this in my next game session, but also consequences to the players for not being concerned.  this is a good thing though :-)</description>
		<content:encoded><![CDATA[<p>GREAT post!  im about 5 game sessions into my campaign with a group of new dnd players and the adventure hooks were a problem for me&#8230;and for my players.  i love the idea of create &#8220;concern&#8221;.  instead of just saying &#8220;hey, go retrieve this artifact for me&#8221; or whatever, you introduce concern into the town/NPC group giving it life&#8230;but as a result, the term &#8220;concern&#8221; is very open ended and doesnt necessarily require the players to act.  i definitely plan on using this in my next game session, but also consequences to the players for not being concerned.  this is a good thing though <img src='http://dungeonsmaster.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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