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	<title>Comments on: Deal The Most Damage</title>
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	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Andrew Parliment</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-67853</link>
		<dc:creator>Andrew Parliment</dc:creator>
		<pubDate>Sun, 06 Nov 2011 20:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-67853</guid>
		<description>@Ameron Thanks, min damage is pretty low, but it is still a fun one. Bow expertise and Bow Mastery A Dwarf hybrid Ranger/Fighter can pack a punch with the dwarf weapon training to use a double axe, but it does not have amazing damage at level one, but I think it might be the most damage bonus you can get for a single character doing two attacks per turn. totaling up to +7/+6 on d10 weapons with double attack and an additional +2/+2 one encounter per day at level 8. That is max of 37, average of 28 and minimum of 15. the feats for that are:
Dwarven Weapon Training
Axe Expertise (HFL)
Hybrid Talent [tempest fighter]
Power Attack
Two Weapon fighting
Multiclass Barbarian (PH2)
Headsman&#039;s Chop (PH3)
(which are in PH1 unless otherwise indicated)

Best ranged I can think of is an elf rogue with the treetop sniper feat using a greatbow max: 28 average: 19 Min: 9 using sly flourish with a sneak attack that deals a bonus equal to your str modifier. at level 4. This solves the ridiculous minimum damage of the ranger.</description>
		<content:encoded><![CDATA[<p>@Ameron Thanks, min damage is pretty low, but it is still a fun one. Bow expertise and Bow Mastery A Dwarf hybrid Ranger/Fighter can pack a punch with the dwarf weapon training to use a double axe, but it does not have amazing damage at level one, but I think it might be the most damage bonus you can get for a single character doing two attacks per turn. totaling up to +7/+6 on d10 weapons with double attack and an additional +2/+2 one encounter per day at level 8. That is max of 37, average of 28 and minimum of 15. the feats for that are:<br />
Dwarven Weapon Training<br />
Axe Expertise (HFL)<br />
Hybrid Talent [tempest fighter]<br />
Power Attack<br />
Two Weapon fighting<br />
Multiclass Barbarian (PH2)<br />
Headsman&#8217;s Chop (PH3)<br />
(which are in PH1 unless otherwise indicated)</p>
<p>Best ranged I can think of is an elf rogue with the treetop sniper feat using a greatbow max: 28 average: 19 Min: 9 using sly flourish with a sneak attack that deals a bonus equal to your str modifier. at level 4. This solves the ridiculous minimum damage of the ranger.</p>
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		<title>By: Seb Wiers</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-43068</link>
		<dc:creator>Seb Wiers</dc:creator>
		<pubDate>Wed, 27 Apr 2011 03:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-43068</guid>
		<description>I know its post-necromancy, but the essentials ranger scout (not available when this was written) is rather sick.  Take any race with a bonus to dex, and grab a 20 dex.  For a feat, grab Axe Expertise.  Use a battle axe and hand axe.  Wear hide armor.  The rest is up to you.

Your basic attack (Battle Axe) is +8 vs AC, doing d10(pseudo-brutal 1)+7.  If that hits, you get to attack with the hand axe (once per round); +8 vs AC, d6(pseudo-brutal 1)+7.  
If you take &quot;Aspect of the Charging Ram&quot;, you can almost certainly get +2 damage to each attack (you just need to make a charge, and your never provoke opportunity attack when charging), and of course get +1 to hit.
Your defenses are probably something like 18/12/16/12 - better than anything above, especially for AC.  

So, you&#039;ve got:
Max: 30 / 34 charge
Avg : 24  / 28 charge
Min : 18 / 22 charge

Mind you, this is using ONLY info form &quot;Hero&#039;s of the Forgotten Kingdoms&quot;.  You can do this in Encounters games!</description>
		<content:encoded><![CDATA[<p>I know its post-necromancy, but the essentials ranger scout (not available when this was written) is rather sick.  Take any race with a bonus to dex, and grab a 20 dex.  For a feat, grab Axe Expertise.  Use a battle axe and hand axe.  Wear hide armor.  The rest is up to you.</p>
<p>Your basic attack (Battle Axe) is +8 vs AC, doing d10(pseudo-brutal 1)+7.  If that hits, you get to attack with the hand axe (once per round); +8 vs AC, d6(pseudo-brutal 1)+7.<br />
If you take &#8220;Aspect of the Charging Ram&#8221;, you can almost certainly get +2 damage to each attack (you just need to make a charge, and your never provoke opportunity attack when charging), and of course get +1 to hit.<br />
Your defenses are probably something like 18/12/16/12 &#8211; better than anything above, especially for AC.  </p>
<p>So, you&#8217;ve got:<br />
Max: 30 / 34 charge<br />
Avg : 24  / 28 charge<br />
Min : 18 / 22 charge</p>
<p>Mind you, this is using ONLY info form &#8220;Hero&#8217;s of the Forgotten Kingdoms&#8221;.  You can do this in Encounters games!</p>
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		<title>By: 11 Articles Everyone Should Read — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-41117</link>
		<dc:creator>11 Articles Everyone Should Read — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 25 Mar 2011 13:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-41117</guid>
		<description>[...] Deal The Most Damage [...]</description>
		<content:encoded><![CDATA[<p>[...] Deal The Most Damage [...]</p>
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	<item>
		<title>By: Adventuring With A Sub-Optimal Party (Part 2) — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-21523</link>
		<dc:creator>Adventuring With A Sub-Optimal Party (Part 2) — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 16 Jul 2010 15:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-21523</guid>
		<description>[...] article Deal The Most Damage takes a look at some builds that&#8230; well, deal a lot of damage. Don&#8217;t focus too much on [...]</description>
		<content:encoded><![CDATA[<p>[...] article Deal The Most Damage takes a look at some builds that&#8230; well, deal a lot of damage. Don&#8217;t focus too much on [...]</p>
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	<item>
		<title>By: striatic</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-14334</link>
		<dc:creator>striatic</dc:creator>
		<pubDate>Tue, 06 Apr 2010 06:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-14334</guid>
		<description>another build option is drow ranger beastmaster. same idea except instead of elven accuracy, you use darkfire to give yourself combat advantage and make yourself more likely to hit. makes your allies more likely to hit as well.

the human version of this build has higher defenses and can take an extra feat at first level, probably weapon expertise bow to increase the likelihood of hits, lethal hunter to milk hunter&#039;s quarry for additional damage, or distant advantage to use the hovering beast companion and an ally to flank a twin-strike target and gain the flanking benefits at range for your twin-strike.</description>
		<content:encoded><![CDATA[<p>another build option is drow ranger beastmaster. same idea except instead of elven accuracy, you use darkfire to give yourself combat advantage and make yourself more likely to hit. makes your allies more likely to hit as well.</p>
<p>the human version of this build has higher defenses and can take an extra feat at first level, probably weapon expertise bow to increase the likelihood of hits, lethal hunter to milk hunter&#8217;s quarry for additional damage, or distant advantage to use the hovering beast companion and an ally to flank a twin-strike target and gain the flanking benefits at range for your twin-strike.</p>
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	<item>
		<title>By: striatic</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-14333</link>
		<dc:creator>striatic</dc:creator>
		<pubDate>Tue, 06 Apr 2010 06:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-14333</guid>
		<description>i came up with a slight addition to Andrew Parliment&#039;s build, in advance of reading this post.

eleven archer beastmaster, with a raptor beast companion. getting hunter&#039;s quarry at range is more difficult, but beastmasters can have their companion target the quarry. you send your raptor to hover two squares above the target like an artillery spotter, apply hunter&#039;s quarry and then start firing away with the greatbow using twin strike.

once per encounter, shake things up with two-fanged strike, and add an additional 10 damage to the max, using elven accuracy to re-roll any misses.</description>
		<content:encoded><![CDATA[<p>i came up with a slight addition to Andrew Parliment&#8217;s build, in advance of reading this post.</p>
<p>eleven archer beastmaster, with a raptor beast companion. getting hunter&#8217;s quarry at range is more difficult, but beastmasters can have their companion target the quarry. you send your raptor to hover two squares above the target like an artillery spotter, apply hunter&#8217;s quarry and then start firing away with the greatbow using twin strike.</p>
<p>once per encounter, shake things up with two-fanged strike, and add an additional 10 damage to the max, using elven accuracy to re-roll any misses.</p>
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		<title>By: Benefits to Adventuring in the City — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-9192</link>
		<dc:creator>Benefits to Adventuring in the City — Dungeon&#39;s Master</dc:creator>
		<pubDate>Thu, 07 Jan 2010 14:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-9192</guid>
		<description>[...] of winning a fight and killing monsters faster is a must have. You’re all about hitting often and dealing the most damage. But what about those PCs who are not as interested in combat? These are the PCs who focus on the [...]</description>
		<content:encoded><![CDATA[<p>[...] of winning a fight and killing monsters faster is a must have. You’re all about hitting often and dealing the most damage. But what about those PCs who are not as interested in combat? These are the PCs who focus on the [...]</p>
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	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-8018</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Tue, 08 Dec 2009 19:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-8018</guid>
		<description>@Richard
When I wrote this article I was limited to the PHB and MM. Since then more materials have become available and there are other great power builds, like the one you&#039;ve shared. Maybe it&#039;s time for me to revisit this idea.</description>
		<content:encoded><![CDATA[<p>@Richard<br />
When I wrote this article I was limited to the PHB and MM. Since then more materials have become available and there are other great power builds, like the one you&#8217;ve shared. Maybe it&#8217;s time for me to revisit this idea.</p>
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		<title>By: Richard</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-8010</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 08 Dec 2009 18:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-8010</guid>
		<description>Also consider a Bugbear Barbarian, the ability to use larger weapons.  A large Execution Axe is 2d6 instead of a 1d12, hence getting a greater benefit from the Brutal 2.  Your min roll for 2d6 Brutal 2 is 6 damage, this especially comes in handy later with Rage Strikes, really upping your min damage, a 5[W] Rage striker has a min roll of 30 damage + modifiers.</description>
		<content:encoded><![CDATA[<p>Also consider a Bugbear Barbarian, the ability to use larger weapons.  A large Execution Axe is 2d6 instead of a 1d12, hence getting a greater benefit from the Brutal 2.  Your min roll for 2d6 Brutal 2 is 6 damage, this especially comes in handy later with Rage Strikes, really upping your min damage, a 5[W] Rage striker has a min roll of 30 damage + modifiers.</p>
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		<title>By: Top 10 of the Past 200 — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/05/deal-the-most-damage/comment-page-1/#comment-4567</link>
		<dc:creator>Top 10 of the Past 200 — Dungeon's Master</dc:creator>
		<pubDate>Wed, 07 Oct 2009 12:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1450#comment-4567</guid>
		<description>[...] Deal The Most Damage &#8211; Ameron loves to crunch numbers. Here he took a look at melee basic attacks at level 1 and creates the most devastating builds he could think of. [...]</description>
		<content:encoded><![CDATA[<p>[...] Deal The Most Damage &#8211; Ameron loves to crunch numbers. Here he took a look at melee basic attacks at level 1 and creates the most devastating builds he could think of. [...]</p>
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