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	<title>Comments on: Redefining Character Roles</title>
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	<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: The Future of Dungeons &#38; Dragons — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-56631</link>
		<dc:creator>The Future of Dungeons &#38; Dragons — Dungeon&#039;s Master</dc:creator>
		<pubDate>Tue, 23 Aug 2011 16:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-56631</guid>
		<description>[...] what your character brought to the table, err party. I’m a fan. In fact I would argue that the roles are the new character classes of 4e and that the existing character classes are sub-categories within the [...]</description>
		<content:encoded><![CDATA[<p>[...] what your character brought to the table, err party. I’m a fan. In fact I would argue that the roles are the new character classes of 4e and that the existing character classes are sub-categories within the [...]</p>
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		<title>By: kij</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-3478</link>
		<dc:creator>kij</dc:creator>
		<pubDate>Wed, 02 Sep 2009 19:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-3478</guid>
		<description>Power sources can become very important, in role-playing and story. For example, in my campaign, religion is relatively scarce, and since the characters are initially in an urban environment, both the divine and primal power sources are by themselves plot points. A paladin or cleric (in my campaign) must be personally chosen by an exarch or god. This means that they did something to attract the exarch or god&#039;s attention. The primal heroes must have lived outside the city at some point, so their viewpoint on events will naturally be different than, say, a rogue.

Also, roles aren&#039;t an end-all. A team lacking a role may be slightly less able, but the DM can make up for this by either tailoring events towards that class, or, for a tougher challenge, attacking that weakness, i.e. attacking a group lacking a defender with Brutes, or attacking a group with no controller with a lot of Minions.

Just my take. I&#039;ve not been doing this for as long as most of you have, so feel free to disregard it.</description>
		<content:encoded><![CDATA[<p>Power sources can become very important, in role-playing and story. For example, in my campaign, religion is relatively scarce, and since the characters are initially in an urban environment, both the divine and primal power sources are by themselves plot points. A paladin or cleric (in my campaign) must be personally chosen by an exarch or god. This means that they did something to attract the exarch or god&#8217;s attention. The primal heroes must have lived outside the city at some point, so their viewpoint on events will naturally be different than, say, a rogue.</p>
<p>Also, roles aren&#8217;t an end-all. A team lacking a role may be slightly less able, but the DM can make up for this by either tailoring events towards that class, or, for a tougher challenge, attacking that weakness, i.e. attacking a group lacking a defender with Brutes, or attacking a group with no controller with a lot of Minions.</p>
<p>Just my take. I&#8217;ve not been doing this for as long as most of you have, so feel free to disregard it.</p>
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		<title>By: Toldain</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-985</link>
		<dc:creator>Toldain</dc:creator>
		<pubDate>Mon, 11 May 2009 06:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-985</guid>
		<description>I think that it&#039;s correct to say that role is more important than class.   But I don&#039;t think classes are meaningful.  Paladins do not play the same as Fighters, even though they are both defenders.   The differences aren&#039;t just window dressing, they have a different solution to the problem of being a defender.  Probably the most important thing the Fighter class brings to the defender role is not a power, but a class feature:  Combat Superiority:  If you so much as look at one my party members crosseyed, I get to smack you in situations where a paladin wouldn&#039;t get an Attack of Opportunity.

Paladins, on the other hand, get some interesting abilities around being holy: laying hands, dealing radiant damage, etc.   

I think the work that that Wizards has done makes it pretty easy to custom design new classes within a role (and power source), and that&#039;s a better path to follow than the path of &quot;classless roles&quot;, in my opinion.

&lt;abbr&gt;&lt;em&gt;Toldain&#8217;s last blog post..&lt;a href=&quot;http://toldaintalks.blogspot.com/2009/05/wheres-pipeweed.html&quot; rel=&quot;nofollow&quot;&gt;Where&#039;s the Pipeweed?&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I think that it&#8217;s correct to say that role is more important than class.   But I don&#8217;t think classes are meaningful.  Paladins do not play the same as Fighters, even though they are both defenders.   The differences aren&#8217;t just window dressing, they have a different solution to the problem of being a defender.  Probably the most important thing the Fighter class brings to the defender role is not a power, but a class feature:  Combat Superiority:  If you so much as look at one my party members crosseyed, I get to smack you in situations where a paladin wouldn&#8217;t get an Attack of Opportunity.</p>
<p>Paladins, on the other hand, get some interesting abilities around being holy: laying hands, dealing radiant damage, etc.   </p>
<p>I think the work that that Wizards has done makes it pretty easy to custom design new classes within a role (and power source), and that&#8217;s a better path to follow than the path of &#8220;classless roles&#8221;, in my opinion.</p>
<p><abbr><em>Toldain&#8217;s last blog post..<a href="http://toldaintalks.blogspot.com/2009/05/wheres-pipeweed.html" rel="nofollow">Where&#8217;s the Pipeweed?</a></em></abbr></p>
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		<title>By: Brigand</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-982</link>
		<dc:creator>Brigand</dc:creator>
		<pubDate>Sat, 09 May 2009 15:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-982</guid>
		<description>I&#039;m working on creating a new RPG which basically takes 4th edition and removes classes and power sources.  It condenses characters into roles with certain choices made to define the character thematically.  I&#039;m just starting, so I really don&#039;t have anything to show for it, but there are people out there working on different version of this same idea, including me.</description>
		<content:encoded><![CDATA[<p>I&#8217;m working on creating a new RPG which basically takes 4th edition and removes classes and power sources.  It condenses characters into roles with certain choices made to define the character thematically.  I&#8217;m just starting, so I really don&#8217;t have anything to show for it, but there are people out there working on different version of this same idea, including me.</p>
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		<title>By: Dungeon</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-971</link>
		<dc:creator>Dungeon</dc:creator>
		<pubDate>Fri, 08 May 2009 14:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-971</guid>
		<description>Wow, what a great blog! I love the idea of customization.</description>
		<content:encoded><![CDATA[<p>Wow, what a great blog! I love the idea of customization.</p>
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		<title>By: The Last Rogue</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-968</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Thu, 07 May 2009 23:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-968</guid>
		<description>You say &quot;And this brings us back to my initial declaration that roles are the new character classes.&quot;

I think that this is pushing your argument to its logical conclusion, but fear it is an advancement to far.

Roles perform similar options, in so much that strikers deal damage and defenders are meant to withstand and attract enemy fire . . .

However, the classes in 4e manage (more often than not) to achieve there role in unique enough ways that the the role is still secondary to it.

So, while all strikers deal extra damage  and all have certain &#039;expectations&#039; on them for combat, a few caveats still place the character class above and separate from role:

a) Combat is still not the end all be all for what defines a character. The roles almost exclusively deal with the ends towards which or the means by which a class operates solely in the field of battle. If the game was 100% combat, then yes roles may elevate above class choice.

and

b) admittedly, combat is a big part of the game. However, still each class is able to approach filling their roles through a myriad mechanics, powers, class-specific feats, etc.

So, yes, roles are important, but, tying into your statement above, I do not think they replace character classes because the classes still have enough defining characteristics to offer a measurement of uniqueness to a player.

So, while the swashbuckler example works, I do not believe it necessarily does so any more than applying any Character Concept to any chosen class.</description>
		<content:encoded><![CDATA[<p>You say &#8220;And this brings us back to my initial declaration that roles are the new character classes.&#8221;</p>
<p>I think that this is pushing your argument to its logical conclusion, but fear it is an advancement to far.</p>
<p>Roles perform similar options, in so much that strikers deal damage and defenders are meant to withstand and attract enemy fire . . .</p>
<p>However, the classes in 4e manage (more often than not) to achieve there role in unique enough ways that the the role is still secondary to it.</p>
<p>So, while all strikers deal extra damage  and all have certain &#8216;expectations&#8217; on them for combat, a few caveats still place the character class above and separate from role:</p>
<p>a) Combat is still not the end all be all for what defines a character. The roles almost exclusively deal with the ends towards which or the means by which a class operates solely in the field of battle. If the game was 100% combat, then yes roles may elevate above class choice.</p>
<p>and</p>
<p>b) admittedly, combat is a big part of the game. However, still each class is able to approach filling their roles through a myriad mechanics, powers, class-specific feats, etc.</p>
<p>So, yes, roles are important, but, tying into your statement above, I do not think they replace character classes because the classes still have enough defining characteristics to offer a measurement of uniqueness to a player.</p>
<p>So, while the swashbuckler example works, I do not believe it necessarily does so any more than applying any Character Concept to any chosen class.</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-967</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Thu, 07 May 2009 23:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-967</guid>
		<description>@ Wyatt
You of course correct, I suppose my arguement stems from the fact that spells belonged to certain schools in 3.5. This has been elimnated from 4e and thus the Wizard is no longer a buffer.

@ Scott
I feel that power sources are an unnecessay mechanic, little more than fluff really. Had WotC treated power source and role as a decision that was made during character creation they would carry more weight and make character creation much more involved.</description>
		<content:encoded><![CDATA[<p>@ Wyatt<br />
You of course correct, I suppose my arguement stems from the fact that spells belonged to certain schools in 3.5. This has been elimnated from 4e and thus the Wizard is no longer a buffer.</p>
<p>@ Scott<br />
I feel that power sources are an unnecessay mechanic, little more than fluff really. Had WotC treated power source and role as a decision that was made during character creation they would carry more weight and make character creation much more involved.</p>
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		<title>By: Scott</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-966</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 07 May 2009 21:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-966</guid>
		<description>Great article.

One thing I&#039;d like to add, though:  I think the power source is pretty ephemeral, too.  If you think the Avenger class suits your swashbuckler, but you don&#039;t want to be divine, it&#039;s really not that hard to rewrite your fluff to make yourself martial.  The one potential issue I see is the conversion of ranged implement powers to ranged weapon powers.  When this happens, you can either try to equalize, so a power that&#039;s 3d6 damage with an implement becomes 2[W] if your character uses a 1d10-damage bow... or you can just figure that the couple of extra points of damage on average from 3[W] damage is a fair tradeoff for making an attack vs. AC instead of vs. a (usually lower) non-AC defense.  I play it by ear and consider the new fluff.</description>
		<content:encoded><![CDATA[<p>Great article.</p>
<p>One thing I&#8217;d like to add, though:  I think the power source is pretty ephemeral, too.  If you think the Avenger class suits your swashbuckler, but you don&#8217;t want to be divine, it&#8217;s really not that hard to rewrite your fluff to make yourself martial.  The one potential issue I see is the conversion of ranged implement powers to ranged weapon powers.  When this happens, you can either try to equalize, so a power that&#8217;s 3d6 damage with an implement becomes 2[W] if your character uses a 1d10-damage bow&#8230; or you can just figure that the couple of extra points of damage on average from 3[W] damage is a fair tradeoff for making an attack vs. AC instead of vs. a (usually lower) non-AC defense.  I play it by ear and consider the new fluff.</p>
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		<title>By: Wyatt</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-965</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Thu, 07 May 2009 21:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-965</guid>
		<description>I meant Wizards in 4e, but even in 3.5, most &quot;optimized&quot; Wizards played the game by crippling enemies so people could beat them up, not giving out buffs (other than the game-shattering polymorph, whom you could give to nearly anyone and make a killing machine). They had a fair share of them, but it was stuff like Bull&#039;s Strength and the like that the Cleric also had, but they also had very crippling spells the Cleric didn&#039;t have, so they were usually better off debuffing, while the Cleric was typically the expected buffbot.

&lt;abbr&gt;&lt;em&gt;Wyatt&#8217;s last blog post..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/05/07/feats-of-eden-ii/&quot; rel=&quot;nofollow&quot;&gt;Feats of Eden II&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I meant Wizards in 4e, but even in 3.5, most &#8220;optimized&#8221; Wizards played the game by crippling enemies so people could beat them up, not giving out buffs (other than the game-shattering polymorph, whom you could give to nearly anyone and make a killing machine). They had a fair share of them, but it was stuff like Bull&#8217;s Strength and the like that the Cleric also had, but they also had very crippling spells the Cleric didn&#8217;t have, so they were usually better off debuffing, while the Cleric was typically the expected buffbot.</p>
<p><abbr><em>Wyatt&#8217;s last blog post..<a href="http://spiritsofeden.wordpress.com/2009/05/07/feats-of-eden-ii/" rel="nofollow">Feats of Eden II</a></em></abbr></p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/05/redefining-character-roles/comment-page-1/#comment-964</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Thu, 07 May 2009 19:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1314#comment-964</guid>
		<description>@ Greywulf
This is a subject that Ameron and I have been discussing for the past few weeks. You can be sure that this won&#039;t be the last that we post on it. I think we&#039;re about to see more on it from the blogging community.

@ Mike E
You&#039;re right when you suggest that providing more options during character creation will complicate the game. However, it will also provide more versatility to players and expand the role system greatly. Look for more from Ameron and myself on this subject matter.

@ Wyatt
I have to disagree when you say Wizards aren&#039;t leaders. Leaders are now the healing and buffing class and in 3.5 Wizards had their fair share of buffing spells. I agree that they aren&#039;t healers, and again I think this is another problem with roles as they are currently presented. They pigeon hole the characters a little too much.</description>
		<content:encoded><![CDATA[<p>@ Greywulf<br />
This is a subject that Ameron and I have been discussing for the past few weeks. You can be sure that this won&#8217;t be the last that we post on it. I think we&#8217;re about to see more on it from the blogging community.</p>
<p>@ Mike E<br />
You&#8217;re right when you suggest that providing more options during character creation will complicate the game. However, it will also provide more versatility to players and expand the role system greatly. Look for more from Ameron and myself on this subject matter.</p>
<p>@ Wyatt<br />
I have to disagree when you say Wizards aren&#8217;t leaders. Leaders are now the healing and buffing class and in 3.5 Wizards had their fair share of buffing spells. I agree that they aren&#8217;t healers, and again I think this is another problem with roles as they are currently presented. They pigeon hole the characters a little too much.</p>
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