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	<title>Comments on: Skill Focus: Athletics</title>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/05/skill-focus-athletics/comment-page-1/#comment-1041</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Fri, 15 May 2009 17:27:20 +0000</pubDate>
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		<description>@Dungeon
I&#039;m glad you found this article useful. It was a lot more difficult to come up creative uses for Athletics than I first anticipated. Especially when I tried to find ones that couldn&#039;t be duplicated with Acrobatics.

@Dungeon &amp; Chase Dagger
Regarding wrestling moves, I leave that to you and your DM to flesh out. My wrestling knowledge is extremely limited. But off the top of my head I think that a sleeper hold would begin with an attempt to grab an opponent. Then if successful you make an Athletics check vs the opponents Fort. I&#039;d look at the way the sleep spell works for a guideline on how to handle putting your opponent to sleep this way.

I&#039;d recommend using wrestling more for dramatic purposes than actual game combat. I suspect that we&#039;ll see expanded rules for unarmed combat when Wizards brings out the Monk for 4e in PHB3.</description>
		<content:encoded><![CDATA[<p>@Dungeon<br />
I&#8217;m glad you found this article useful. It was a lot more difficult to come up creative uses for Athletics than I first anticipated. Especially when I tried to find ones that couldn&#8217;t be duplicated with Acrobatics.</p>
<p>@Dungeon &#038; Chase Dagger<br />
Regarding wrestling moves, I leave that to you and your DM to flesh out. My wrestling knowledge is extremely limited. But off the top of my head I think that a sleeper hold would begin with an attempt to grab an opponent. Then if successful you make an Athletics check vs the opponents Fort. I&#8217;d look at the way the sleep spell works for a guideline on how to handle putting your opponent to sleep this way.</p>
<p>I&#8217;d recommend using wrestling more for dramatic purposes than actual game combat. I suspect that we&#8217;ll see expanded rules for unarmed combat when Wizards brings out the Monk for 4e in PHB3.</p>
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		<title>By: Chase Dagger</title>
		<link>http://dungeonsmaster.com/2009/05/skill-focus-athletics/comment-page-1/#comment-1032</link>
		<dc:creator>Chase Dagger</dc:creator>
		<pubDate>Fri, 15 May 2009 02:35:02 +0000</pubDate>
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		<description>Great stuff to work with, thanks Ameron.
I too would love to soak up more regarding the wrestling moves.
I know my PCs would love it, one hold move and one blunt impact move (like a pile-driver) as examples would be enough to work with and build others.</description>
		<content:encoded><![CDATA[<p>Great stuff to work with, thanks Ameron.<br />
I too would love to soak up more regarding the wrestling moves.<br />
I know my PCs would love it, one hold move and one blunt impact move (like a pile-driver) as examples would be enough to work with and build others.</p>
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		<title>By: Dungeon</title>
		<link>http://dungeonsmaster.com/2009/05/skill-focus-athletics/comment-page-1/#comment-1026</link>
		<dc:creator>Dungeon</dc:creator>
		<pubDate>Thu, 14 May 2009 14:08:29 +0000</pubDate>
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		<description>Nice article Ameron, i do agree that Athletics and Acrobatics are two major different skills, and some DMs use them both interchangably. i have a question though on number 5.
&quot;Wrestling
You’ve able to fight unarmed. A successful Athletics check allows you to perform a signature move. This could include a sleeper hold, pile-driver or the like.&quot;

could you include the specifics of what the sleeper hold or pile-driver do. and how they affect game play? I just want to know how you would do those things.</description>
		<content:encoded><![CDATA[<p>Nice article Ameron, i do agree that Athletics and Acrobatics are two major different skills, and some DMs use them both interchangably. i have a question though on number 5.<br />
&#8220;Wrestling<br />
You’ve able to fight unarmed. A successful Athletics check allows you to perform a signature move. This could include a sleeper hold, pile-driver or the like.&#8221;</p>
<p>could you include the specifics of what the sleeper hold or pile-driver do. and how they affect game play? I just want to know how you would do those things.</p>
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