1 TMan June 4, 2009 at 11:07 am

It can be a lot of fun to have a group identity like this. It certainly makes it easier for people to know who you are if you have a name to refer to. In one game I play in, all the characters came from a pirate outfit before we struck out on land based adventures. Our second adventure was in a forest called the Drackenwood. So I started calling us The Drackenwood Pirates. It stuck and has been a lot of fun.

Also, this can be pretty fun to play around with:

2 Ameron June 5, 2009 at 10:23 am

I agree, it’s the little details that make character more memorable. The name and symbol of your adventuring company can have a very big impact on future events. Drackenwood Pirates… awesome name.

And thanks for posting the link to the “Official Seal Generator.” It’s a pretty sweet tool.

3 Andreas Davour June 6, 2009 at 8:08 pm

That was an eye opener for me! Very good post. It sure made me think. In the D&D4 campaign I played in we actually had a name for our company, but I didn’t think that much about it. Thanks for the reminder.

Andreas Davour’s last blog post..The Dungeon Alphabet will be published by Goodman Games!

4 Ameron June 8, 2009 at 2:42 pm

@Andreas Davour
I’m glad you found this post useful. I think the company name and symbol is too often overlooked by most gamers. It can be the source of great role-playing opportunities.

5 Uberdungeon January 6, 2011 at 2:20 am

@TMan found that site very useful thanks so much!
@Ameron excellent article working on fleshing campaign out

could you take a look at using professions (like wfrp did) to apply to D&D classes? you seem quite capable

6 The Unlucky Paladin March 19, 2012 at 12:58 pm

Merry Blade Men… I’m so stealing that name for a rival group in my home campaign…

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