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	<title>Comments on: Character Motivation</title>
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	<link>http://dungeonsmaster.com/2009/06/character-motivation/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Greatest Hits 2011: Should PCs Charge Other PCs for Services? — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/06/character-motivation/comment-page-1/#comment-77928</link>
		<dc:creator>Greatest Hits 2011: Should PCs Charge Other PCs for Services? — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 16 Dec 2011 18:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1843#comment-77928</guid>
		<description>[...] Character Motivation [...]</description>
		<content:encoded><![CDATA[<p>[...] Character Motivation [...]</p>
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		<title>By: Andrew</title>
		<link>http://dungeonsmaster.com/2009/06/character-motivation/comment-page-1/#comment-54365</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 06 Aug 2011 19:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1843#comment-54365</guid>
		<description>My character in our most recent campaign, a Tiefling Dhampyr Infernal Warlock&#039;s goal was to go to hell. I&#039;m being 100% serious. He wanted to rle hell despite the fact he&#039;d have to fight 9+ archdevils to get there.</description>
		<content:encoded><![CDATA[<p>My character in our most recent campaign, a Tiefling Dhampyr Infernal Warlock&#8217;s goal was to go to hell. I&#8217;m being 100% serious. He wanted to rle hell despite the fact he&#8217;d have to fight 9+ archdevils to get there.</p>
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		<title>By: Should PCs Charge Other PCs for Services? — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/06/character-motivation/comment-page-1/#comment-47616</link>
		<dc:creator>Should PCs Charge Other PCs for Services? — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 13 Jun 2011 13:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1843#comment-47616</guid>
		<description>[...] Character Motivation [...]</description>
		<content:encoded><![CDATA[<p>[...] Character Motivation [...]</p>
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	<item>
		<title>By: Quitting the Party Mid-Adventure — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/06/character-motivation/comment-page-1/#comment-41771</link>
		<dc:creator>Quitting the Party Mid-Adventure — Dungeon&#039;s Master</dc:creator>
		<pubDate>Tue, 05 Apr 2011 14:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1843#comment-41771</guid>
		<description>[...] Character Motivation [...]</description>
		<content:encoded><![CDATA[<p>[...] Character Motivation [...]</p>
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	<item>
		<title>By: The 4th Action: Standard, Move, Minor&#8230; Role-Playing — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/06/character-motivation/comment-page-1/#comment-35393</link>
		<dc:creator>The 4th Action: Standard, Move, Minor&#8230; Role-Playing — Dungeon&#039;s Master</dc:creator>
		<pubDate>Wed, 02 Feb 2011 15:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1843#comment-35393</guid>
		<description>[...] Character Motivation [...]</description>
		<content:encoded><![CDATA[<p>[...] Character Motivation [...]</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/06/character-motivation/comment-page-1/#comment-1658</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Fri, 26 Jun 2009 22:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1843#comment-1658</guid>
		<description>@Shades
Starting with the quark is a great idea. I generally ad some kind of oddity or affectation after I create the character, but doing it your way might actually make character creation easier. I&#039;ll try this the next time I make a character. Thanks for the suggestion.

An honest Drow... nice.

@Wyatt
I&#039;m glad that character concepts go beyond &quot;I want to use a big sword&quot; and include some kind of motivation. Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>@Shades<br />
Starting with the quark is a great idea. I generally ad some kind of oddity or affectation after I create the character, but doing it your way might actually make character creation easier. I&#8217;ll try this the next time I make a character. Thanks for the suggestion.</p>
<p>An honest Drow&#8230; nice.</p>
<p>@Wyatt<br />
I&#8217;m glad that character concepts go beyond &#8220;I want to use a big sword&#8221; and include some kind of motivation. Thanks for sharing.</p>
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		<title>By: Wyatt</title>
		<link>http://dungeonsmaster.com/2009/06/character-motivation/comment-page-1/#comment-1615</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Thu, 25 Jun 2009 21:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1843#comment-1615</guid>
		<description>I generally start a PC with some backstory, concept and motivation, then write it as necessary. For example, I had a character who I wanted to be a nun with guns for a one-shot game, so I made her a multiclass Cleric/Warlock Half-Elf (Wis/Con/Cha) with the feat to make her Eldritch Blast an at-will power, with a wand as the &quot;gun&quot;. Now that I had the concept, I thought about why she was a nun with guns, other than &quot;because this is my juvenile fantasy.&quot; After that, I wrote the rest of the stats (beyond getting an eldritch blast gun for a Cleric, I needed little else to satisfy me).
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/06/24/a-punishment-ill-fit-ii/&quot; rel=&quot;nofollow&quot;&gt;A Punishment Ill Fit (II)&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I generally start a PC with some backstory, concept and motivation, then write it as necessary. For example, I had a character who I wanted to be a nun with guns for a one-shot game, so I made her a multiclass Cleric/Warlock Half-Elf (Wis/Con/Cha) with the feat to make her Eldritch Blast an at-will power, with a wand as the &#8220;gun&#8221;. Now that I had the concept, I thought about why she was a nun with guns, other than &#8220;because this is my juvenile fantasy.&#8221; After that, I wrote the rest of the stats (beyond getting an eldritch blast gun for a Cleric, I needed little else to satisfy me).<br />
.-= Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/06/24/a-punishment-ill-fit-ii/" rel="nofollow">A Punishment Ill Fit (II)</a> =-.</p>
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		<title>By: Shades</title>
		<link>http://dungeonsmaster.com/2009/06/character-motivation/comment-page-1/#comment-1611</link>
		<dc:creator>Shades</dc:creator>
		<pubDate>Thu, 25 Jun 2009 20:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1843#comment-1611</guid>
		<description>Absolutely. 

When I create characters, I like for them to be more than a collection of numbers (not that the numbers aren&#039;t important), I like for them to have personality. The more interesting the better. 

I think a really good way to do this is find a quirk, flaw or oddity about the character and then look at how that shapes the character. By way of example I recently built a Drow Rogue with a fatal character flaw, he couldn&#039;t lie. At all. 

He didn&#039;t dissemble, he didn&#039;t stretch the truth, he was absolutely, brutally, &lt;i&gt;honest&lt;/i&gt;. 

Then I asked how that would shape someone from a society of Gypsies, Rogues, and Thieves. Answering those questions makes for an interesting character. It was a real hoot when he was introducved to the party. Someone asked him why he was adventuring, and he calmly turned to the questioner and informed that individual that he had been paid to kill him at some point in the future. 

Good times.</description>
		<content:encoded><![CDATA[<p>Absolutely. </p>
<p>When I create characters, I like for them to be more than a collection of numbers (not that the numbers aren&#8217;t important), I like for them to have personality. The more interesting the better. </p>
<p>I think a really good way to do this is find a quirk, flaw or oddity about the character and then look at how that shapes the character. By way of example I recently built a Drow Rogue with a fatal character flaw, he couldn&#8217;t lie. At all. </p>
<p>He didn&#8217;t dissemble, he didn&#8217;t stretch the truth, he was absolutely, brutally, <i>honest</i>. </p>
<p>Then I asked how that would shape someone from a society of Gypsies, Rogues, and Thieves. Answering those questions makes for an interesting character. It was a real hoot when he was introducved to the party. Someone asked him why he was adventuring, and he calmly turned to the questioner and informed that individual that he had been paid to kill him at some point in the future. </p>
<p>Good times.</p>
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