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	<title>Comments on: Review: Eberron Player’s Guide (Part 2)</title>
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	<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Poll Results — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-10047</link>
		<dc:creator>Poll Results — Dungeon&#39;s Master</dc:creator>
		<pubDate>Wed, 27 Jan 2010 04:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-10047</guid>
		<description>[...] Review Eberron Player’s Guide Part 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Review Eberron Player’s Guide Part 2 [...]</p>
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		<title>By: How to Get Your Eberron Fix — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-4195</link>
		<dc:creator>How to Get Your Eberron Fix — Dungeon's Master</dc:creator>
		<pubDate>Thu, 24 Sep 2009 16:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-4195</guid>
		<description>[...] Eberron Player’s Guide (Review Part 1 &#124; Review Part 2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Eberron Player’s Guide (Review Part 1 | Review Part 2) [...]</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-1539</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Mon, 22 Jun 2009 17:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-1539</guid>
		<description>@Furluge
Thanks for jumping in. I agree that a PC who manifests a Dragonmark not normally associated with his race will get more attention (and some lively role-playing) if it happens during his adventuring career and not at 1st level.</description>
		<content:encoded><![CDATA[<p>@Furluge<br />
Thanks for jumping in. I agree that a PC who manifests a Dragonmark not normally associated with his race will get more attention (and some lively role-playing) if it happens during his adventuring career and not at 1st level.</p>
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		<title>By: Furluge</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-1505</link>
		<dc:creator>Furluge</dc:creator>
		<pubDate>Fri, 19 Jun 2009 19:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-1505</guid>
		<description>@Shades

Just so you know they do a decent enough job explaining the dragonmarks appearing in other races. But before I get into that I want to address your real concern. The Dragonmarked houses haven&#039;t been changed or cheapened. Each Dragonmarked house is still made up of the races outlined in 3e Eberron. The book is very clear on that. There is also a fair introduction to each of the dragonmarked houses, why they&#039;re important, backgrounds associated with dragonmarked houses instead of geographic location, and paragon paths for each dragonmarked house. Also the change to the way the Dragonmarks work makes them a much better representation in game what they are supposed to be in the fiction, which is a /great/ change. I think in the Dragonmark article the writers did a good job of explaining why they changed dragonmarks appearing on new races.

Now in regards to your previous question about dragonmarks. Remember the mark of Siberys and how it would appear on anyone? Expand that concept to regular marks and you essentially have their take on Dragonmarks this edition. Essentially Dragonmarks have been known to appear on the land and creatures as well as people. The PCs are are key figures in the world at a time when the events of the prophecy are coming to a head and the Draconic Prophecy may write itself upon them regardless of their race. It&#039;s not too far removed from what&#039;s already said. We already have the mark of death re-appearing in the fiction, rather spontaneously, and marks already appear on things as mundane as rocks. Having it appear on new races  isn&#039;t a huge stretch. Different than the norm, usual, and probably unsettling to everyone of Khovarie, but not a stretch. Think of it as a new kink that defines the current era as a real upheaval.

I think this idea kind of works best if the mark appears in the middle of their adventuring career. There are some interesting stories you can tell.</description>
		<content:encoded><![CDATA[<p>@Shades</p>
<p>Just so you know they do a decent enough job explaining the dragonmarks appearing in other races. But before I get into that I want to address your real concern. The Dragonmarked houses haven&#8217;t been changed or cheapened. Each Dragonmarked house is still made up of the races outlined in 3e Eberron. The book is very clear on that. There is also a fair introduction to each of the dragonmarked houses, why they&#8217;re important, backgrounds associated with dragonmarked houses instead of geographic location, and paragon paths for each dragonmarked house. Also the change to the way the Dragonmarks work makes them a much better representation in game what they are supposed to be in the fiction, which is a /great/ change. I think in the Dragonmark article the writers did a good job of explaining why they changed dragonmarks appearing on new races.</p>
<p>Now in regards to your previous question about dragonmarks. Remember the mark of Siberys and how it would appear on anyone? Expand that concept to regular marks and you essentially have their take on Dragonmarks this edition. Essentially Dragonmarks have been known to appear on the land and creatures as well as people. The PCs are are key figures in the world at a time when the events of the prophecy are coming to a head and the Draconic Prophecy may write itself upon them regardless of their race. It&#8217;s not too far removed from what&#8217;s already said. We already have the mark of death re-appearing in the fiction, rather spontaneously, and marks already appear on things as mundane as rocks. Having it appear on new races  isn&#8217;t a huge stretch. Different than the norm, usual, and probably unsettling to everyone of Khovarie, but not a stretch. Think of it as a new kink that defines the current era as a real upheaval.</p>
<p>I think this idea kind of works best if the mark appears in the middle of their adventuring career. There are some interesting stories you can tell.</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-1364</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 11 Jun 2009 12:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-1364</guid>
		<description>@Feeroper
I&#039;d say wait another month until the Eberron Camapign Guid is released. Once I get a look at both 4e books together I&#039;d be able to make a better reccomendatin.

As far as the 3e Eberron books, if you can find them on sale I&#039;d say pick them up. I&#039;d particularily reccomend the Eberron Campaign Setting and Dragonmarked. For a great history of Eberron pick up Forge of War and Five Nations. And the guidebooks to Sharn and Xen&#039;drik are both excellent if your campaing is going to take place in either of these loactions.</description>
		<content:encoded><![CDATA[<p>@Feeroper<br />
I&#8217;d say wait another month until the Eberron Camapign Guid is released. Once I get a look at both 4e books together I&#8217;d be able to make a better reccomendatin.</p>
<p>As far as the 3e Eberron books, if you can find them on sale I&#8217;d say pick them up. I&#8217;d particularily reccomend the Eberron Campaign Setting and Dragonmarked. For a great history of Eberron pick up Forge of War and Five Nations. And the guidebooks to Sharn and Xen&#8217;drik are both excellent if your campaing is going to take place in either of these loactions.</p>
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		<title>By: Feeroper</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-1352</link>
		<dc:creator>Feeroper</dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-1352</guid>
		<description>Would you recommend someone new to eberron (like me) pick up the 3.5 campaign setting then? I want to get into the setting, and was hoping to do so with 4th, just want to see if the old book would still be worthwhile for me. Based on your review, it sounds like someone new to Eberron will have questions with just the 4e players guide book.</description>
		<content:encoded><![CDATA[<p>Would you recommend someone new to eberron (like me) pick up the 3.5 campaign setting then? I want to get into the setting, and was hoping to do so with 4th, just want to see if the old book would still be worthwhile for me. Based on your review, it sounds like someone new to Eberron will have questions with just the 4e players guide book.</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-1347</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 10 Jun 2009 16:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-1347</guid>
		<description>@Mark
I&#039;m glad you found this review useful. I too was chomping at the bit and still am with regards to the Eberron Campaign Guide.

@Vaeron
If you&#039;ve never played in Eberron then the lack of substantial geographic information is a disservice since many of the unique locations in Eberron are so great for adventuring. But I think those details will be covered in the Eberron Campaign Guide.

@DM Doom
I don&#039;t think the setting was raped, but it was certainly diluted. There&#039;s still a lot of great stuff in here, but I think it should remain unique to Eberron and not try to be presented in such a way that any PC in any world can use it.

@Shades
I was very alarmed to learn that any PC could have a Dragonmark when it was announced at least year’s GenCon. I agree that they were fine as originally presented in 3e and allowing any race to have any Dragonmark cheapens them somewhat. I think a lot of hardcore Eberron fans will stick to the old guidelines as a house rule. I think I&#039;m going to recommend this to my group.</description>
		<content:encoded><![CDATA[<p>@Mark<br />
I&#8217;m glad you found this review useful. I too was chomping at the bit and still am with regards to the Eberron Campaign Guide.</p>
<p>@Vaeron<br />
If you&#8217;ve never played in Eberron then the lack of substantial geographic information is a disservice since many of the unique locations in Eberron are so great for adventuring. But I think those details will be covered in the Eberron Campaign Guide.</p>
<p>@DM Doom<br />
I don&#8217;t think the setting was raped, but it was certainly diluted. There&#8217;s still a lot of great stuff in here, but I think it should remain unique to Eberron and not try to be presented in such a way that any PC in any world can use it.</p>
<p>@Shades<br />
I was very alarmed to learn that any PC could have a Dragonmark when it was announced at least year’s GenCon. I agree that they were fine as originally presented in 3e and allowing any race to have any Dragonmark cheapens them somewhat. I think a lot of hardcore Eberron fans will stick to the old guidelines as a house rule. I think I&#8217;m going to recommend this to my group.</p>
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		<title>By: Shades</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-1344</link>
		<dc:creator>Shades</dc:creator>
		<pubDate>Wed, 10 Jun 2009 13:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-1344</guid>
		<description>I&#039;m concerned about the entire anyone can have a Dragon Mark change.

That&#039;s more than just a little off. Part of the core of Eberron was an attempt to get away from fantasy worlds structured around the various different religions. Dragon Marks and the great mercantile houses built on those marks was the alternate model they created. That model worked because of the exclusivity of the marks and the blood ties of the people that held them. Eliminating that strikes at the underpinnings of the structure of the world. 

Unless they have a really good explanation for the change (we want people to be able to play what they want is not good enough) it&#039;s not something I will be recognizing in my game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m concerned about the entire anyone can have a Dragon Mark change.</p>
<p>That&#8217;s more than just a little off. Part of the core of Eberron was an attempt to get away from fantasy worlds structured around the various different religions. Dragon Marks and the great mercantile houses built on those marks was the alternate model they created. That model worked because of the exclusivity of the marks and the blood ties of the people that held them. Eliminating that strikes at the underpinnings of the structure of the world. </p>
<p>Unless they have a really good explanation for the change (we want people to be able to play what they want is not good enough) it&#8217;s not something I will be recognizing in my game.</p>
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		<title>By: DM Doom</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-1340</link>
		<dc:creator>DM Doom</dc:creator>
		<pubDate>Wed, 10 Jun 2009 08:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-1340</guid>
		<description>Eberron was made to do far more than just Noir. Noir was merely an option. It was meant to fill niches that weren&#039;t commonly covered in most traditional D&amp;D settings such as noir, pulp action, and more. I truly hope they don&#039;t change that by bringing the setting to a more classic D&amp;D, we already have that, some people are bored with it, hence fun settings with fresh takes like Eberron.

The true test will be the setting guide. Did they utterly remake the setting until it was only recognizable as a shadow of its former self like they did the realms or do they give it a fair translation to 4e without effectively raping it. I really don&#039;t want to see another of my favorite settings ruined so I&#039;m more than a little anxious for the campaign guide to come out. It&#039;ll determine whether or not I give 4e any further funds.</description>
		<content:encoded><![CDATA[<p>Eberron was made to do far more than just Noir. Noir was merely an option. It was meant to fill niches that weren&#8217;t commonly covered in most traditional D&amp;D settings such as noir, pulp action, and more. I truly hope they don&#8217;t change that by bringing the setting to a more classic D&amp;D, we already have that, some people are bored with it, hence fun settings with fresh takes like Eberron.</p>
<p>The true test will be the setting guide. Did they utterly remake the setting until it was only recognizable as a shadow of its former self like they did the realms or do they give it a fair translation to 4e without effectively raping it. I really don&#8217;t want to see another of my favorite settings ruined so I&#8217;m more than a little anxious for the campaign guide to come out. It&#8217;ll determine whether or not I give 4e any further funds.</p>
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		<title>By: Vaeron</title>
		<link>http://dungeonsmaster.com/2009/06/review-eberron-players-guide-part-2/comment-page-1/#comment-1335</link>
		<dc:creator>Vaeron</dc:creator>
		<pubDate>Wed, 10 Jun 2009 05:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1729#comment-1335</guid>
		<description>I&#039;m pleased to hear this book doesn&#039;t waste a lot of space on mundane geography like the FRPG did...  that was the primary reason I didn&#039;t buy that book, half of it was completely unrelated to actual player options and more appropriate to the Campaign Guide.

Your review makes it sound like they were more focused this time around, and hopefully will not have that needless repetition of information.  Even though I do have DDI and the Char Generator, I will probably buy this book anyway due to complete unfamiliarity with Eberron, whereas I have material dating back to 1988 or so for the Realms.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pleased to hear this book doesn&#8217;t waste a lot of space on mundane geography like the FRPG did&#8230;  that was the primary reason I didn&#8217;t buy that book, half of it was completely unrelated to actual player options and more appropriate to the Campaign Guide.</p>
<p>Your review makes it sound like they were more focused this time around, and hopefully will not have that needless repetition of information.  Even though I do have DDI and the Char Generator, I will probably buy this book anyway due to complete unfamiliarity with Eberron, whereas I have material dating back to 1988 or so for the Realms.</p>
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