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	<title>Comments on: Be Gentle, It’s My First Time… Being the DM</title>
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	<link>http://dungeonsmaster.com/2009/07/first-time-4e-dm/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Kmack</title>
		<link>http://dungeonsmaster.com/2009/07/first-time-4e-dm/comment-page-1/#comment-25192</link>
		<dc:creator>Kmack</dc:creator>
		<pubDate>Wed, 15 Sep 2010 16:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2010#comment-25192</guid>
		<description>For condition tracking without a computer, I absolutely love Alea Tools:
http://aleatools.com/Pages/PageRenderer.aspx?id=49e875ef-2c01-429c-92e5-bb55191b2072

With these, it&#039;s very easy to put a visual reminder right on the table that a condition is in effect, and even multiple conditions on the same target aren&#039;t a problem.  (Early versions of the markers used to interfere with each others&#039; magnetic fields and push figures around the table, but the new ones don&#039;t.)  I&#039;ve been using these markers in my games for almost two years and can&#039;t imagine running a game without them.</description>
		<content:encoded><![CDATA[<p>For condition tracking without a computer, I absolutely love Alea Tools:<br />
<a href="http://aleatools.com/Pages/PageRenderer.aspx?id=49e875ef-2c01-429c-92e5-bb55191b2072" rel="nofollow">http://aleatools.com/Pages/PageRenderer.aspx?id=49e875ef-2c01-429c-92e5-bb55191b2072</a></p>
<p>With these, it&#8217;s very easy to put a visual reminder right on the table that a condition is in effect, and even multiple conditions on the same target aren&#8217;t a problem.  (Early versions of the markers used to interfere with each others&#8217; magnetic fields and push figures around the table, but the new ones don&#8217;t.)  I&#8217;ve been using these markers in my games for almost two years and can&#8217;t imagine running a game without them.</p>
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		<title>By: Condition Tracker — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/07/first-time-4e-dm/comment-page-1/#comment-2465</link>
		<dc:creator>Condition Tracker — Dungeon's Master</dc:creator>
		<pubDate>Fri, 31 Jul 2009 13:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2010#comment-2465</guid>
		<description>[...] recently shared his experiences as the DM in Be Gentle, It’s My First Time&#8230; Being the DM. In this article he expressed his frustration with tracking all the conditions that come up during [...]</description>
		<content:encoded><![CDATA[<p>[...] recently shared his experiences as the DM in Be Gentle, It’s My First Time&#8230; Being the DM. In this article he expressed his frustration with tracking all the conditions that come up during [...]</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/07/first-time-4e-dm/comment-page-1/#comment-2300</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Thu, 23 Jul 2009 13:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2010#comment-2300</guid>
		<description>@ Karazax
I&#039;ve taken a look at Fantasy Grounds before. One of the reasons why I haven&#039;t investigated it further is because there is a cost involved. MapTools is free and has been working well for our group for the past four or five years. When time permits I may download the demo and see what it&#039;s all about.

@ Louis
I agree conditions are the most difficult part to track, which is unfortunate as I really like the complexity they add to the game. At the end of the day if a conditions is missed I don&#039;t see it as a big deal, I&#039;m there to have fun and so I&#039;m not going to stress out over tracking conditions.

@ New Zombie
I too find that MapTools is great for assisting in the tracking of conditions. So long as the players remember to apply the conditions everything works out ok!

@ Toldain
The idea of a white board to track initiative and conditions is a great idea. Even with a computer assisting the white board could be a useful tool to ensure that everything is tracked and applied correctly.</description>
		<content:encoded><![CDATA[<p>@ Karazax<br />
I&#8217;ve taken a look at Fantasy Grounds before. One of the reasons why I haven&#8217;t investigated it further is because there is a cost involved. MapTools is free and has been working well for our group for the past four or five years. When time permits I may download the demo and see what it&#8217;s all about.</p>
<p>@ Louis<br />
I agree conditions are the most difficult part to track, which is unfortunate as I really like the complexity they add to the game. At the end of the day if a conditions is missed I don&#8217;t see it as a big deal, I&#8217;m there to have fun and so I&#8217;m not going to stress out over tracking conditions.</p>
<p>@ New Zombie<br />
I too find that MapTools is great for assisting in the tracking of conditions. So long as the players remember to apply the conditions everything works out ok!</p>
<p>@ Toldain<br />
The idea of a white board to track initiative and conditions is a great idea. Even with a computer assisting the white board could be a useful tool to ensure that everything is tracked and applied correctly.</p>
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		<title>By: Toldain</title>
		<link>http://dungeonsmaster.com/2009/07/first-time-4e-dm/comment-page-1/#comment-2285</link>
		<dc:creator>Toldain</dc:creator>
		<pubDate>Thu, 23 Jul 2009 03:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2010#comment-2285</guid>
		<description>One suggestion for those that don&#039;t use a computer with play.   I have a small whiteboard, and write everyone on it in initiative order.   I can use this for conditions, too.  And everyone sees who&#039;s next; it makes it easy to keep focus.  One shorthand that this kind of forces is that I usually have all the individual monsters of each type go at the same initiative.

Another possibility is using an erasable play surface for the figures.  so things like Hunter&#039;s Quarry, and Fighter marks can be put right on the board.
.-= Toldain&#180;s last blog ..&lt;a href=&quot;http://toldaintalks.blogspot.com/2009/07/i-dont-make-games-i-make-toys.html&quot; rel=&quot;nofollow&quot;&gt;&quot;I Don&#039;t Make Games, I Make Toys&quot;&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>One suggestion for those that don&#8217;t use a computer with play.   I have a small whiteboard, and write everyone on it in initiative order.   I can use this for conditions, too.  And everyone sees who&#8217;s next; it makes it easy to keep focus.  One shorthand that this kind of forces is that I usually have all the individual monsters of each type go at the same initiative.</p>
<p>Another possibility is using an erasable play surface for the figures.  so things like Hunter&#8217;s Quarry, and Fighter marks can be put right on the board.<br />
.-= Toldain&#180;s last blog ..<a href="http://toldaintalks.blogspot.com/2009/07/i-dont-make-games-i-make-toys.html" rel="nofollow">&quot;I Don&#8217;t Make Games, I Make Toys&quot;</a> =-.</p>
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		<title>By: New Zombie</title>
		<link>http://dungeonsmaster.com/2009/07/first-time-4e-dm/comment-page-1/#comment-2282</link>
		<dc:creator>New Zombie</dc:creator>
		<pubDate>Thu, 23 Jul 2009 00:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2010#comment-2282</guid>
		<description>condition tracking gets easier as you get familiar with the game.

i too use maptools and find tracking a lot easier than it used to be before i adopted a virtual tabletop. 

what i can suggest is start at level 1 and share the load. if the players start at level 1 the complexity curve increases as their experience with the system increases. when it comes to sharing the load, any effects that are of benefit to the players i leave it to them to remember and remind me when they are in effect.

i also get the players to roll the dice for the monster attacks against their character. i simply describe the attack and inform them of the modifiers, they roll, if they hit i then tell them what dice to roll to damage themselves.</description>
		<content:encoded><![CDATA[<p>condition tracking gets easier as you get familiar with the game.</p>
<p>i too use maptools and find tracking a lot easier than it used to be before i adopted a virtual tabletop. </p>
<p>what i can suggest is start at level 1 and share the load. if the players start at level 1 the complexity curve increases as their experience with the system increases. when it comes to sharing the load, any effects that are of benefit to the players i leave it to them to remember and remind me when they are in effect.</p>
<p>i also get the players to roll the dice for the monster attacks against their character. i simply describe the attack and inform them of the modifiers, they roll, if they hit i then tell them what dice to roll to damage themselves.</p>
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		<title>By: Karazax</title>
		<link>http://dungeonsmaster.com/2009/07/first-time-4e-dm/comment-page-1/#comment-2272</link>
		<dc:creator>Karazax</dc:creator>
		<pubDate>Wed, 22 Jul 2009 16:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2010#comment-2272</guid>
		<description>Yeah if you are not playing with a computer that is a good idea.  With Fantasy grounds the combat tracker allows you to put different conditions on monsters and players and set when they expire (end of turn, end of next turn, on save, ect) and even gives the option to have it auto roll saves if you wish so you don&#039;t forget.

For example in this screen shot you can see the kobold dragonshield with slowed effect on him:

http://www.fantasygrounds.com/forums/attachment.php?attachmentid=831&amp;d=1248243734</description>
		<content:encoded><![CDATA[<p>Yeah if you are not playing with a computer that is a good idea.  With Fantasy grounds the combat tracker allows you to put different conditions on monsters and players and set when they expire (end of turn, end of next turn, on save, ect) and even gives the option to have it auto roll saves if you wish so you don&#8217;t forget.</p>
<p>For example in this screen shot you can see the kobold dragonshield with slowed effect on him:</p>
<p><a href="http://www.fantasygrounds.com/forums/attachment.php?attachmentid=831&#038;d=1248243734" rel="nofollow">http://www.fantasygrounds.com/forums/attachment.php?attachmentid=831&#038;d=1248243734</a></p>
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	<item>
		<title>By: Louis</title>
		<link>http://dungeonsmaster.com/2009/07/first-time-4e-dm/comment-page-1/#comment-2271</link>
		<dc:creator>Louis</dc:creator>
		<pubDate>Wed, 22 Jul 2009 15:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2010#comment-2271</guid>
		<description>I&#039;ve been DMing for a while now (a year plus), and the condition tracking is, by far, the most complex part of the whole ordeal. Especially when you get to Paragon level and higher, when the conditions get really screwy. For example, When you are &lt;b&gt;restrained&lt;/b&gt;, you are also &lt;b&gt;immoboloized&lt;/b&gt;, and when you are &lt;b&gt;dominated&lt;/b&gt; you are also &lt;b&gt;dazed&lt;/b&gt;. Yep, conditions stack contain other conditions in them. Throw in most of the different defenders having mark effects (I&#039;m looking at you Warden), which you must also track. 

To deal with this all, I created for myself a chart to track everything. Basically, I typed up a sheet of paper that listed all the cambat conditions on one side (for easy reference) on one side, and a table that tracks initiative, conditions, hitpoints, recharges, etc on the other. I then laminated it, and them picked up some overhead markers. Now, I track everything on this single chart, and wipe it down with a damp rag after ever encounter. It is really easy, and has made cambat go really smooth for me and the rest of the group.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been DMing for a while now (a year plus), and the condition tracking is, by far, the most complex part of the whole ordeal. Especially when you get to Paragon level and higher, when the conditions get really screwy. For example, When you are <b>restrained</b>, you are also <b>immoboloized</b>, and when you are <b>dominated</b> you are also <b>dazed</b>. Yep, conditions stack contain other conditions in them. Throw in most of the different defenders having mark effects (I&#8217;m looking at you Warden), which you must also track. </p>
<p>To deal with this all, I created for myself a chart to track everything. Basically, I typed up a sheet of paper that listed all the cambat conditions on one side (for easy reference) on one side, and a table that tracks initiative, conditions, hitpoints, recharges, etc on the other. I then laminated it, and them picked up some overhead markers. Now, I track everything on this single chart, and wipe it down with a damp rag after ever encounter. It is really easy, and has made cambat go really smooth for me and the rest of the group.</p>
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		<title>By: Karazax</title>
		<link>http://dungeonsmaster.com/2009/07/first-time-4e-dm/comment-page-1/#comment-2268</link>
		<dc:creator>Karazax</dc:creator>
		<pubDate>Wed, 22 Jul 2009 13:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2010#comment-2268</guid>
		<description>If you want an alternative to maptools, I would highly suggest checking out Fantasy Grounds II and the 4e ruleset that is under developement for it.  It makes tracking conditions considerably easier and the guys working on the ruleset are doing a fantastic job adding new features and improving it on a regular basis.  The 4e ruleset can be found at fouruglymonsters.com and fantasygrounds.com for the actual fantasy grounds II program.

Here is a tutorial for an older version of the ruleset which has been improved on, but it still gives a nice idea of the general functions and how things look: 

http://rpgvirtualtabletop.com/media/xorne-4ejpg-1a.wmv

In fact it would be pretty cool to see you guys do a review on the 4e ruleset on Fantasy Grounds here.</description>
		<content:encoded><![CDATA[<p>If you want an alternative to maptools, I would highly suggest checking out Fantasy Grounds II and the 4e ruleset that is under developement for it.  It makes tracking conditions considerably easier and the guys working on the ruleset are doing a fantastic job adding new features and improving it on a regular basis.  The 4e ruleset can be found at fouruglymonsters.com and fantasygrounds.com for the actual fantasy grounds II program.</p>
<p>Here is a tutorial for an older version of the ruleset which has been improved on, but it still gives a nice idea of the general functions and how things look: </p>
<p><a href="http://rpgvirtualtabletop.com/media/xorne-4ejpg-1a.wmv" rel="nofollow">http://rpgvirtualtabletop.com/media/xorne-4ejpg-1a.wmv</a></p>
<p>In fact it would be pretty cool to see you guys do a review on the 4e ruleset on Fantasy Grounds here.</p>
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