A Lyrander airship travelling from Stormreach to Sharn is blown off course and crashes on an uncharted island in the Thunder Sea. The ship is damaged beyond repair and her captain is killed in the crash. The passengers, all strangers, must work together to survive. It dosen’t take long for the surviving passengers to learn two important things: 1) the island itself seems to be alive, teeming with magic; and 2) they are not alone.
Imagine that the popular ABC television show Lost takes place in the Dungeons & Dragons world of Eberron. How might the established canon of the show remain intact while adapting it for 4e D&D? Below is the D&D re-imagining of three of the main characters from the show.
Jack “The Shepherd”
- Race: Human
- Class: Cleric
- Homeland: Breland
Jack is a healer who lived, and worked, among the healers of House Jorasco all of his life. His father, Christian, was a battlefield medic attached to a Jorasco unit during the war. Jack followed in his father’s footsteps, learning and working along side the best healers in Khorvaire.
Another thing Jack learned from his father was the love of drink. Christian began drinking during the war, sharing one last drink with soldiers he was unable to save. Jack also picked up this habit during his brief time in the war.
Although Jack possesses healing magic, he doesn’t believe it comes from a divine source. Rather he believes that his desire to heal the wounded and his keen intellect granted him the tools required to be a healer.
He recently manifested the Mark of Healing on his left shoulder and back. It has provided him with a new tool for healing the sick. The unprecedented manifestation of a Dragonmark normally exclusive to Halflings caused Jack to question his faith and re-examine his own importance as a healer.
Jack recently revealed to the scions of House Jorasco that Christian’s addiction was interfering with his ability to heal. The Halflings expelled Christian from their ranks. He fled to Xen’drik with the hope of redeeming himself. Jack travelled to Stormreach in search of his missing father only to learn upon his arrival that Christian drank himself to death. Jack claimed the body and booked passage for himself and his father’s corpse on the next Lyrander airship heading back to Sharn.
- Race: Changeling
- Class: Rogue
- Homeland: Aundair
Sawyer is a con man. After witnessing his parent’s deaths as a child, he grew up without the love or support of a family. He took to the streets and relied on his wits to survive. Although he can assume any form, he typically assumes the form of a physically attractive, physically fit Human or Elvin male. He generally targets lonely, wealthy women as his marks. He rarely keeps the spoils of his trade, preferring to spend it on a lavish lifestyle and anonymously help war orphans.
He continues to search for the man that killed his parents. His desire for revenge causes him to take unnecessary risks, but so far his luck has kept him from any permanent setbacks.
Thinking he’d finally tracked down his parents killer, he travelled to Stormreach to take his revenge. After killing the man he believed responsible for the crime, he learned that he’d been tricked into killing an innocent man. He quickly booked passage on the first airship leaving Xen’drik.
- Race: Half-elf
- Class: Ranger
- Homeland: Zilargo
Locke was raised by gnomes. He was told that his parents were killed during the war. He is remarkably intelligent and loves puzzles and games of strategy. He’s spent many hours studying in the Great Library of Korranberg.
During his adolescence he spent more time exercising his mind than his body, with complete approval from his foster parents. For years he’s worked with House Cannith, managing the shipping and receiving of parts required for airship construction.
An elf claiming to be Locke’s father entered his life recently. He took Locke under his wing and taught him all about nature and the outdoors, including hunting and survival. Eventually Locke’s father told him he needed his help performing a ritual in order to cure an ailment that was slowly killing him. Locke gladly and eagerly agreed to help. Upon the ritual’s completion, Locke’s father disappeared without explanation. Locke was left weakened from the ritual with no guarantee of full recovery. Feeling betrayed he tracked down his father and the two fought.
During the confrontation with his father, Locke was pushed from a cliffside. He survived the fall but couldn’t walk afterwards. He travelled to Xen’drik to join an adventuring company he’d corresponded with from Morgrave University. When they finally met face-to-face in Stormreach the company was unwilling to let a crippled ranger join their party. His self-esteem crushed, Locke booked passage on the next airship headed for Khorvaire. After the airship crashed on the island, Locke mysteriously regained full use of his legs.