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	<title>Comments on: Psionics Suck!</title>
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		<title>By: Greatest Hits 2009: Psionics Suck! — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-8789</link>
		<dc:creator>Greatest Hits 2009: Psionics Suck! — Dungeon&#39;s Master</dc:creator>
		<pubDate>Tue, 29 Dec 2009 14:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-8789</guid>
		<description>[...] From July 10, 2009, Dungeon’s Master once again presents: Psionics Suck! [...]</description>
		<content:encoded><![CDATA[<p>[...] From July 10, 2009, Dungeon’s Master once again presents: Psionics Suck! [...]</p>
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		<title>By: Top 10 of the Past 200 — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-4568</link>
		<dc:creator>Top 10 of the Past 200 — Dungeon's Master</dc:creator>
		<pubDate>Wed, 07 Oct 2009 12:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-4568</guid>
		<description>[...] Psionics Suck! &#8211; The PHB 3 introduces the Psionic power source and Ameron provides his honest opinion about it. [...]</description>
		<content:encoded><![CDATA[<p>[...] Psionics Suck! &#8211; The PHB 3 introduces the Psionic power source and Ameron provides his honest opinion about it. [...]</p>
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		<title>By: Month in Review: July 2009 — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-2508</link>
		<dc:creator>Month in Review: July 2009 — Dungeon's Master</dc:creator>
		<pubDate>Sat, 01 Aug 2009 21:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-2508</guid>
		<description>[...] With the release of the second psionic character class, Ameron shared his (unpopular) opinion on the subject and proclaimed that Psionics Suck! [...]</description>
		<content:encoded><![CDATA[<p>[...] With the release of the second psionic character class, Ameron shared his (unpopular) opinion on the subject and proclaimed that Psionics Suck! [...]</p>
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		<title>By: Ian Argent</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-2495</link>
		<dc:creator>Ian Argent</dc:creator>
		<pubDate>Sat, 01 Aug 2009 14:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-2495</guid>
		<description>I mentioned the Valdemar series upthread as an example of a fantasy world with integrated psionics alongside of magic. Another example is David Weber&#039;s Bahzell series. The Magi are explicitly psionic and bitter opponents of magic-users.

I&#039;m sure I could find some other examples of high fantasy series with psionics; those are just the first 2 that come to mind.</description>
		<content:encoded><![CDATA[<p>I mentioned the Valdemar series upthread as an example of a fantasy world with integrated psionics alongside of magic. Another example is David Weber&#8217;s Bahzell series. The Magi are explicitly psionic and bitter opponents of magic-users.</p>
<p>I&#8217;m sure I could find some other examples of high fantasy series with psionics; those are just the first 2 that come to mind.</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-2446</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 30 Jul 2009 17:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-2446</guid>
		<description>@Moridin
I don&#039;t have any problems with the Sorcerer. The way they were presented in 3.5e is that they were pretty much Wizards who didn&#039;t need to study, yet had access to the same powers. I agree that they are probably most akin to Psionic characters then any other. My disdain isn&#039;t so much for the mechanics of psionic characters as much as it is about the types of powers (mental) that they generally have.

I&#039;ve never played a psionic character in any edition of D&amp;D. The concept just doesn&#039;t appeal to me. I never said the mechanics of psionics were broken in previous editions (although that does seem to be the popular opinion) I said I think that psionic characters are better suited to other types of RPGs and I don&#039;t think they belong in D&amp;D.

I know that a lot of people like the versatility Psionic classes present and I leave that exploration to them.

@Zek
As much I as personally dislike Psionics in D&amp;D it does seem that Wizards of the Coast has gone to great lengths to make them more inclusive and mainstream in 4e D&amp;D. Although psionics are still different they should at least keep PCs on the same power level (more or less) and reduce the number of people crying &quot;broken.&quot;</description>
		<content:encoded><![CDATA[<p>@Moridin<br />
I don&#8217;t have any problems with the Sorcerer. The way they were presented in 3.5e is that they were pretty much Wizards who didn&#8217;t need to study, yet had access to the same powers. I agree that they are probably most akin to Psionic characters then any other. My disdain isn&#8217;t so much for the mechanics of psionic characters as much as it is about the types of powers (mental) that they generally have.</p>
<p>I&#8217;ve never played a psionic character in any edition of D&#038;D. The concept just doesn&#8217;t appeal to me. I never said the mechanics of psionics were broken in previous editions (although that does seem to be the popular opinion) I said I think that psionic characters are better suited to other types of RPGs and I don&#8217;t think they belong in D&#038;D.</p>
<p>I know that a lot of people like the versatility Psionic classes present and I leave that exploration to them.</p>
<p>@Zek<br />
As much I as personally dislike Psionics in D&#038;D it does seem that Wizards of the Coast has gone to great lengths to make them more inclusive and mainstream in 4e D&#038;D. Although psionics are still different they should at least keep PCs on the same power level (more or less) and reduce the number of people crying &#8220;broken.&#8221;</p>
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		<title>By: Zek</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-2424</link>
		<dc:creator>Zek</dc:creator>
		<pubDate>Wed, 29 Jul 2009 15:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-2424</guid>
		<description>I have played psionic characters in every edition until 4th.  I can tell you one of the main reasons I was livid when then announced 4e was its absence of psionic characters.  In 1st edition Psionics was a &quot;tagged on&quot; idea.  It was severely broken and the stories of dead demons in one round are more numerous than you think.  In 2e they tried (unsuccessfully) to integrate the idea more - but still you had extreme levels of power and poor balance.  When 3e came out and psionics was fully integrated into the system things got much better and I was tremendoulsy happy (although the variable DC of each power led to several odd outcomes).  3.5 was the pinnacle of what Psionics in D&amp;D should be.  Completely integrated into the system, powers were reliable in their application and perfectly matched with their arcane and divine counterparts (i.e. DC&#039;s no longer varied and matched the other two power sources).  I was distressed when lots of people started crying &quot;broken&quot; and &quot;overpowered&quot;.  Most (if not all) of the complaints I heard personally stemmed from the &quot;psionics is different&quot; option.  Which of course I reminded them was optional.  If played in 3.5 as written they are wonderful characters.

Personally, I am disappointed in 4e (although I still play).  They have reduced unique and interesting character types into WOW equivalents.  The differences in two players with the same class are, in my opinion, minimal and the idea of roles cramps my style and limits what I might want to do with my character.  One my key attractions to psionics is that each character was unique in power selection and attitude (something many like about sorcerers).

I have not yet seen a copy of the new Psionic rules, but if they compare to 3.5 then I will be happy.</description>
		<content:encoded><![CDATA[<p>I have played psionic characters in every edition until 4th.  I can tell you one of the main reasons I was livid when then announced 4e was its absence of psionic characters.  In 1st edition Psionics was a &#8220;tagged on&#8221; idea.  It was severely broken and the stories of dead demons in one round are more numerous than you think.  In 2e they tried (unsuccessfully) to integrate the idea more &#8211; but still you had extreme levels of power and poor balance.  When 3e came out and psionics was fully integrated into the system things got much better and I was tremendoulsy happy (although the variable DC of each power led to several odd outcomes).  3.5 was the pinnacle of what Psionics in D&amp;D should be.  Completely integrated into the system, powers were reliable in their application and perfectly matched with their arcane and divine counterparts (i.e. DC&#8217;s no longer varied and matched the other two power sources).  I was distressed when lots of people started crying &#8220;broken&#8221; and &#8220;overpowered&#8221;.  Most (if not all) of the complaints I heard personally stemmed from the &#8220;psionics is different&#8221; option.  Which of course I reminded them was optional.  If played in 3.5 as written they are wonderful characters.</p>
<p>Personally, I am disappointed in 4e (although I still play).  They have reduced unique and interesting character types into WOW equivalents.  The differences in two players with the same class are, in my opinion, minimal and the idea of roles cramps my style and limits what I might want to do with my character.  One my key attractions to psionics is that each character was unique in power selection and attitude (something many like about sorcerers).</p>
<p>I have not yet seen a copy of the new Psionic rules, but if they compare to 3.5 then I will be happy.</p>
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		<title>By: Moridin</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-2387</link>
		<dc:creator>Moridin</dc:creator>
		<pubDate>Mon, 27 Jul 2009 18:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-2387</guid>
		<description>@Ameron:
I have a question for you, that may perhaps help you further reflect upon your disdain for psionics. What is your opinion of a sorcerer? I qualify this by stating that I&#039;ve only played 3-4e, but in 3 and 3.5, sorcerers&#039; spell slots worked much akin to a psionicist&#039;s power points. The only real different mechanically is that you could spam them in different amounts and the  psionicst&#039;s ability to augment some powers. Simply put, if I were to describe to you the class without telling you it was a psion, while calling it a sorcerer, would you be able to tell right away in the playstyle that it was drastically different? I know there was a blog somewhere on the internet that had someone pull that on his DM, but I can&#039;t recall where now. 

As for the &quot;broken&quot; cries of 3-3.5 psionics, it really came down to the whole psionics/magic transparency issue. In each splat book that had psionic material in it, there was a sidebar reminding both players and DMs alike that there was a choice....completely separate [probably what most people did and called broken] and melding. The melding meant that SR = PR, Dispel Magic == Dispel Psionics, Anti-Magic Field = Anti-Psionics Field, Catapsi hits Spellcasters too, etc. In my play experiences, this made things easier on DMs, players, and preserved the game better. This problem appears to be resolved in 4e, because there&#039;s no attempt to differentiate it. Psionic powers get the keyword, but there is no mention of them being different. I&#039;ve read some fluff that even refers to it as &quot;psionic magic&quot; -- an inane term if I&#039;ve heard it -- but I believe that it is WotC&#039;s attempt to bridge the gap.

My personal reasons that I liked the 3-3.5 psionics and played them over arcane/divine casters typically are twofold. One, I enjoyed the mechanics as I liked options. Versitility is always key, and not having to directly conform to the archetypical spell slots and having the ability to augment makes things more interesting for me. The second is the same reason I enjoyed monks. Self-sufficiency. All casters depend on something. Wizards upon their spellbooks, components, and depending on the campaign, the Weave or its equal. Clerics depend upon their deity. Druids upon their alignment and nature itself. Paladins upon their alignment and deity. The only ones break this to an extent are Sorcerers -- provided the campaign doesn&#039;t link them to a Weave-like plot device -- and Psionicists. 

As for monks, we must all remember that this is indeed referencing the eastern Monk, not the Western monk. Buddhist monks in particular, hence the quintessential reference to Quai Chang Kane from Kung Fu as an inspiration. Unforunately, monks don&#039;t translate well to modern martial artists, but I doubt they ever truly well. After all, ever try to kneebar a griffon or put a dragon in a Thai Plum and knee its head? Not likely to happen easily. That&#039;s why it&#039;s Chi = Psionic, not Chi = Martial.

As for the Time of Troubles archetype, that would definitely raise psionicists to higher ranks. Always a plus to me, lol.

I do agree that reflavoring is always available, and switching the Psion&#039;s power source to Arcane should eliminate the issue. Granted, it simply turns it into a controlling sorcerer, but to each his/her own, no?</description>
		<content:encoded><![CDATA[<p>@Ameron:<br />
I have a question for you, that may perhaps help you further reflect upon your disdain for psionics. What is your opinion of a sorcerer? I qualify this by stating that I&#8217;ve only played 3-4e, but in 3 and 3.5, sorcerers&#8217; spell slots worked much akin to a psionicist&#8217;s power points. The only real different mechanically is that you could spam them in different amounts and the  psionicst&#8217;s ability to augment some powers. Simply put, if I were to describe to you the class without telling you it was a psion, while calling it a sorcerer, would you be able to tell right away in the playstyle that it was drastically different? I know there was a blog somewhere on the internet that had someone pull that on his DM, but I can&#8217;t recall where now. </p>
<p>As for the &#8220;broken&#8221; cries of 3-3.5 psionics, it really came down to the whole psionics/magic transparency issue. In each splat book that had psionic material in it, there was a sidebar reminding both players and DMs alike that there was a choice&#8230;.completely separate [probably what most people did and called broken] and melding. The melding meant that SR = PR, Dispel Magic == Dispel Psionics, Anti-Magic Field = Anti-Psionics Field, Catapsi hits Spellcasters too, etc. In my play experiences, this made things easier on DMs, players, and preserved the game better. This problem appears to be resolved in 4e, because there&#8217;s no attempt to differentiate it. Psionic powers get the keyword, but there is no mention of them being different. I&#8217;ve read some fluff that even refers to it as &#8220;psionic magic&#8221; &#8212; an inane term if I&#8217;ve heard it &#8212; but I believe that it is WotC&#8217;s attempt to bridge the gap.</p>
<p>My personal reasons that I liked the 3-3.5 psionics and played them over arcane/divine casters typically are twofold. One, I enjoyed the mechanics as I liked options. Versitility is always key, and not having to directly conform to the archetypical spell slots and having the ability to augment makes things more interesting for me. The second is the same reason I enjoyed monks. Self-sufficiency. All casters depend on something. Wizards upon their spellbooks, components, and depending on the campaign, the Weave or its equal. Clerics depend upon their deity. Druids upon their alignment and nature itself. Paladins upon their alignment and deity. The only ones break this to an extent are Sorcerers &#8212; provided the campaign doesn&#8217;t link them to a Weave-like plot device &#8212; and Psionicists. </p>
<p>As for monks, we must all remember that this is indeed referencing the eastern Monk, not the Western monk. Buddhist monks in particular, hence the quintessential reference to Quai Chang Kane from Kung Fu as an inspiration. Unforunately, monks don&#8217;t translate well to modern martial artists, but I doubt they ever truly well. After all, ever try to kneebar a griffon or put a dragon in a Thai Plum and knee its head? Not likely to happen easily. That&#8217;s why it&#8217;s Chi = Psionic, not Chi = Martial.</p>
<p>As for the Time of Troubles archetype, that would definitely raise psionicists to higher ranks. Always a plus to me, lol.</p>
<p>I do agree that reflavoring is always available, and switching the Psion&#8217;s power source to Arcane should eliminate the issue. Granted, it simply turns it into a controlling sorcerer, but to each his/her own, no?</p>
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		<title>By: Ian Argent</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-2298</link>
		<dc:creator>Ian Argent</dc:creator>
		<pubDate>Thu, 23 Jul 2009 13:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-2298</guid>
		<description>I would like to see an unarmed (martial) &quot;brawler&quot; class as well; but it wouldn&#039;t have the trappings of the monk.</description>
		<content:encoded><![CDATA[<p>I would like to see an unarmed (martial) &#8220;brawler&#8221; class as well; but it wouldn&#8217;t have the trappings of the monk.</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-2294</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 23 Jul 2009 12:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-2294</guid>
		<description>@GiacomoArt
You&#039;re the first person I&#039;ve heard (recently) not gush about how great Dark Sun is. Love the Rob Schneider analogy.

@Ian Argent
I think the Monk was going to be a really powerful class regardless of which power source he was associate with. I agree that the &quot;chi&quot; power does have more of a psionic flavour than martial. I suppose I was thinking more of the raw martial arts, hand-to-hand combat when I suggested the Monk could be a Martial class.</description>
		<content:encoded><![CDATA[<p>@GiacomoArt<br />
You&#8217;re the first person I&#8217;ve heard (recently) not gush about how great Dark Sun is. Love the Rob Schneider analogy.</p>
<p>@Ian Argent<br />
I think the Monk was going to be a really powerful class regardless of which power source he was associate with. I agree that the &#8220;chi&#8221; power does have more of a psionic flavour than martial. I suppose I was thinking more of the raw martial arts, hand-to-hand combat when I suggested the Monk could be a Martial class.</p>
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		<title>By: Ian Argent</title>
		<link>http://dungeonsmaster.com/2009/07/psionics-suck/comment-page-1/#comment-2233</link>
		<dc:creator>Ian Argent</dc:creator>
		<pubDate>Tue, 21 Jul 2009 02:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1997#comment-2233</guid>
		<description>Belong. While perhaps Blue Rose would possibly be a better system for running a Valdemar-based campaign in; D&amp;D certainly would work. (Given Blue Rose&#039;s origin in OGL, I would hope so.) Amusingly enough the tititular kingdom has made psionics as close to a science as possible, but due to A Wizard Did It cannot comprehend magic for a large chunk of the main books&#039; timeline. The rest of the world boggles slightly at the fear Valdemarans have of magic.

As for monk being a Martial class - don&#039;t we have enough people complaining about the Fighter being super-powered? In the monk&#039;s case psionic == chi. They didn&#039;t think they had enough material to do a whole chi powersource, so they folded it into psionic, where it more or less fits.</description>
		<content:encoded><![CDATA[<p>Belong. While perhaps Blue Rose would possibly be a better system for running a Valdemar-based campaign in; D&amp;D certainly would work. (Given Blue Rose&#8217;s origin in OGL, I would hope so.) Amusingly enough the tititular kingdom has made psionics as close to a science as possible, but due to A Wizard Did It cannot comprehend magic for a large chunk of the main books&#8217; timeline. The rest of the world boggles slightly at the fear Valdemarans have of magic.</p>
<p>As for monk being a Martial class &#8211; don&#8217;t we have enough people complaining about the Fighter being super-powered? In the monk&#8217;s case psionic == chi. They didn&#8217;t think they had enough material to do a whole chi powersource, so they folded it into psionic, where it more or less fits.</p>
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