<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: What&#8217;s a +1 Sword?</title>
	<atom:link href="http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/feed/" rel="self" type="application/rss+xml" />
	<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:58:40 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Make Magical Item Identification Harder — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-81154</link>
		<dc:creator>Make Magical Item Identification Harder — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 26 Dec 2011 04:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-81154</guid>
		<description>[...] What’s a +1 Sword? [...]</description>
		<content:encoded><![CDATA[<p>[...] What’s a +1 Sword? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-54361</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 06 Aug 2011 19:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-54361</guid>
		<description>My character in a campaign, a Genasi Swordmage had a weapon that he kept from 1st level all the way. I wanted a memorable weapon so I asked my DM if I could get on of those &quot;Art Swords&quot; that look cool but don&#039;t do anything. He said no. I dropped a F-You and did it anyway. It&#039;s how anyone at our table would have done it. Well I enchanted it and and used that Transfer magic ritual on it multiple times. The sword eventually became known as the Guzzler (because of all the gold pieces I spent on Ritual components)</description>
		<content:encoded><![CDATA[<p>My character in a campaign, a Genasi Swordmage had a weapon that he kept from 1st level all the way. I wanted a memorable weapon so I asked my DM if I could get on of those &#8220;Art Swords&#8221; that look cool but don&#8217;t do anything. He said no. I dropped a F-You and did it anyway. It&#8217;s how anyone at our table would have done it. Well I enchanted it and and used that Transfer magic ritual on it multiple times. The sword eventually became known as the Guzzler (because of all the gold pieces I spent on Ritual components)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: What Do You Mean All My Magic Items Are Gone! — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-50293</link>
		<dc:creator>What Do You Mean All My Magic Items Are Gone! — Dungeon&#039;s Master</dc:creator>
		<pubDate>Wed, 06 Jul 2011 13:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-50293</guid>
		<description>[...] that no one really feels that anything their PC possesses is really that special. In the articles What’s a +1 Sword? and Who Owned Your Magic Sword Before You Did? we focused on magic item rarity and the importance [...]</description>
		<content:encoded><![CDATA[<p>[...] that no one really feels that anything their PC possesses is really that special. In the articles What’s a +1 Sword? and Who Owned Your Magic Sword Before You Did? we focused on magic item rarity and the importance [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Magic Items That Aren&#8217;t Magical – April Fools! — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-41537</link>
		<dc:creator>Magic Items That Aren&#8217;t Magical – April Fools! — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 01 Apr 2011 13:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-41537</guid>
		<description>[...] their magical items is certainly not the way that their characters describe their items (see What’s a +1 Sword?). With that in mind, every now and then the DM should have some fun at the player’s expense. This [...]</description>
		<content:encoded><![CDATA[<p>[...] their magical items is certainly not the way that their characters describe their items (see What’s a +1 Sword?). With that in mind, every now and then the DM should have some fun at the player’s expense. This [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Geek Fu</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-36646</link>
		<dc:creator>Geek Fu</dc:creator>
		<pubDate>Fri, 18 Feb 2011 22:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-36646</guid>
		<description>A player in my group wields a Mordenkrad named &quot;The Postman&quot; that has &quot;Return to Sender&quot; backwards in raised letters across the striking surface of the hammer.</description>
		<content:encoded><![CDATA[<p>A player in my group wields a Mordenkrad named &#8220;The Postman&#8221; that has &#8220;Return to Sender&#8221; backwards in raised letters across the striking surface of the hammer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uberdungeon</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-32954</link>
		<dc:creator>Uberdungeon</dc:creator>
		<pubDate>Thu, 06 Jan 2011 06:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-32954</guid>
		<description>Excellent article, this problem is pretty commonly found in my games, although we have named a few items when they were really fun 
For example, our party found themselves stuck in an ice cave after killing some yetis, when they found a hole in the ice... the druid (who touched the hole) was teleported to the realm of a dwarven god of trickery who bestowed upon the druid a +2 returning dagger, which fit the hole in the ice, opening a way out
Anyway, this item was named &quot;Goddagger&quot; (original, right...) and was an integral part of the story, causing multiple quests and some very funny encounters</description>
		<content:encoded><![CDATA[<p>Excellent article, this problem is pretty commonly found in my games, although we have named a few items when they were really fun<br />
For example, our party found themselves stuck in an ice cave after killing some yetis, when they found a hole in the ice&#8230; the druid (who touched the hole) was teleported to the realm of a dwarven god of trickery who bestowed upon the druid a +2 returning dagger, which fit the hole in the ice, opening a way out<br />
Anyway, this item was named &#8220;Goddagger&#8221; (original, right&#8230;) and was an integral part of the story, causing multiple quests and some very funny encounters</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adventure Builder Workshop: Rewards — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-25921</link>
		<dc:creator>Adventure Builder Workshop: Rewards — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 27 Sep 2010 13:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-25921</guid>
		<description>[...] What’s a +1 sword [...]</description>
		<content:encoded><![CDATA[<p>[...] What’s a +1 sword [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Who Owned Your Magic Sword Before You Did? — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-15570</link>
		<dc:creator>Who Owned Your Magic Sword Before You Did? — Dungeon&#39;s Master</dc:creator>
		<pubDate>Mon, 26 Apr 2010 13:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-15570</guid>
		<description>[...] and magic items are in your campaign world, each and every magic item is unique (as we discussed in What’s a +1 Sword?). Each item required time and resources to create, even if it’s just the most basic magic weapon. [...]</description>
		<content:encoded><![CDATA[<p>[...] and magic items are in your campaign world, each and every magic item is unique (as we discussed in What’s a +1 Sword?). Each item required time and resources to create, even if it’s just the most basic magic weapon. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-4943</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Tue, 20 Oct 2009 14:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-4943</guid>
		<description>@Bog97th
I never used to tell PCs what an item&#039;s power was until they had an opportunity to put it to practical use. However, we eventually spent more time trying to identify items then actually role-playing so we abandoned this methodology long ago.

You&#039;re right about the one ring. Players need to remember that just because some worlds (like Eberron, for example) are magic rich, not all worlds are. Magic items should never be taken for granted just because you think their common-place.</description>
		<content:encoded><![CDATA[<p>@Bog97th<br />
I never used to tell PCs what an item&#8217;s power was until they had an opportunity to put it to practical use. However, we eventually spent more time trying to identify items then actually role-playing so we abandoned this methodology long ago.</p>
<p>You&#8217;re right about the one ring. Players need to remember that just because some worlds (like Eberron, for example) are magic rich, not all worlds are. Magic items should never be taken for granted just because you think their common-place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bog97th</title>
		<link>http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword/comment-page-1/#comment-4582</link>
		<dc:creator>Bog97th</dc:creator>
		<pubDate>Wed, 07 Oct 2009 20:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=1999#comment-4582</guid>
		<description>When I used to play with my old DM, he never told us what the item did or a name unless it was a real relic. Them the name would be told but never the functions. Players had to figure the powers out on their own. Either through trial and error or magic. It lent a lot more to the game and the character back ground. I also try to follow that rule. 

As more a +1 sword &quot;just&quot; being a +1 sword..... Look at Lord of the Rings! One lousy ring of invisibility created all that mess. Even with Wizards being around.

It&#039;s all in how you run game not the how the game  runs you.

Game ON!</description>
		<content:encoded><![CDATA[<p>When I used to play with my old DM, he never told us what the item did or a name unless it was a real relic. Them the name would be told but never the functions. Players had to figure the powers out on their own. Either through trial and error or magic. It lent a lot more to the game and the character back ground. I also try to follow that rule. </p>
<p>As more a +1 sword &#8220;just&#8221; being a +1 sword&#8230;.. Look at Lord of the Rings! One lousy ring of invisibility created all that mess. Even with Wizards being around.</p>
<p>It&#8217;s all in how you run game not the how the game  runs you.</p>
<p>Game ON!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

