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	<title>Comments on: Has Your Campaign Stalled? (Part 2)</title>
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	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled-part-2/comment-page-1/#comment-3172</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Fri, 21 Aug 2009 00:00:27 +0000</pubDate>
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		<description>@ mthomas768
Often as a DM I&#039;ll send an email out to the group asking for their thoughts and feedback. I do this when the campaign is very new and then anytime I think things might be slowing down. I echo your asking individually as is often the case the dominant personalities will drown out meeker players.

@ Kolbold Minion
Some great tips. By starting out with a great deal of information and description it allows the players to really buy into the world. One tactic I look to use near the beginning of a campaign is to provide some sort of emotional connection for each player to the game. This usually makes them invest a little bit more in both the character and the campaign.</description>
		<content:encoded><![CDATA[<p>@ mthomas768<br />
Often as a DM I&#8217;ll send an email out to the group asking for their thoughts and feedback. I do this when the campaign is very new and then anytime I think things might be slowing down. I echo your asking individually as is often the case the dominant personalities will drown out meeker players.</p>
<p>@ Kolbold Minion<br />
Some great tips. By starting out with a great deal of information and description it allows the players to really buy into the world. One tactic I look to use near the beginning of a campaign is to provide some sort of emotional connection for each player to the game. This usually makes them invest a little bit more in both the character and the campaign.</p>
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		<title>By: Kolbold Minion</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled-part-2/comment-page-1/#comment-3159</link>
		<dc:creator>Kolbold Minion</dc:creator>
		<pubDate>Thu, 20 Aug 2009 16:13:55 +0000</pubDate>
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		<description>I find that a very vivid description in the beggining of a game helps immerse players into the world and stay there. However, some players are still bored and detached after this. When that happens, at first opportuntiy I vividly describe something ether totaly horrible and disgusting or completely fantastic and unreal.
Once such terrible or horrible things are happening in your game, I find that players can hardly risist participating, and enevitably having fun.</description>
		<content:encoded><![CDATA[<p>I find that a very vivid description in the beggining of a game helps immerse players into the world and stay there. However, some players are still bored and detached after this. When that happens, at first opportuntiy I vividly describe something ether totaly horrible and disgusting or completely fantastic and unreal.<br />
Once such terrible or horrible things are happening in your game, I find that players can hardly risist participating, and enevitably having fun.</p>
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		<title>By: mthomas768</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled-part-2/comment-page-1/#comment-3156</link>
		<dc:creator>mthomas768</dc:creator>
		<pubDate>Thu, 20 Aug 2009 15:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2330#comment-3156</guid>
		<description>I&#039;ll second the &#039;Ask for feedback&#039; note. One of the best ways to improve the game is to find out what people like and don&#039;t like. As an added suggestion I&#039;ll say &#039;Ask for feedback *individually*.&#039; If you ask the group as a whole your stronger players may drown out the quiet folk.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second the &#8216;Ask for feedback&#8217; note. One of the best ways to improve the game is to find out what people like and don&#8217;t like. As an added suggestion I&#8217;ll say &#8216;Ask for feedback *individually*.&#8217; If you ask the group as a whole your stronger players may drown out the quiet folk.</p>
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