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	<title>Comments on: Has Your Campaign Stalled?</title>
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	<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Has Your Campaign Stalled? (Part 2) — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled/comment-page-1/#comment-3149</link>
		<dc:creator>Has Your Campaign Stalled? (Part 2) — Dungeon's Master</dc:creator>
		<pubDate>Thu, 20 Aug 2009 13:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2247#comment-3149</guid>
		<description>[...] already tried the tips and suggestions we gave you the last time your campaign stalled and they just didn&#8217;t do the trick. You made sure you had tougher challenges and you changed [...]</description>
		<content:encoded><![CDATA[<p>[...] already tried the tips and suggestions we gave you the last time your campaign stalled and they just didn&#8217;t do the trick. You made sure you had tougher challenges and you changed [...]</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-08-14</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled/comment-page-1/#comment-2938</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-08-14</dc:creator>
		<pubDate>Sun, 16 Aug 2009 04:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2247#comment-2938</guid>
		<description>[...] Has Your Campaign Stalled? Wimwick has some great ideas on how to inject new life into an old campaign that might seem to be getting long in the tooth. This is a great read that I highly suggest all GMs taking the time to read and ponder over. [...]</description>
		<content:encoded><![CDATA[<p>[...] Has Your Campaign Stalled? Wimwick has some great ideas on how to inject new life into an old campaign that might seem to be getting long in the tooth. This is a great read that I highly suggest all GMs taking the time to read and ponder over. [...]</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled/comment-page-1/#comment-2795</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Wed, 12 Aug 2009 23:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2247#comment-2795</guid>
		<description>@ Skallawag
Did someone leak a copy of part 2 of my article to you? Some great suggestions for making campaigns interesting and injecting some life back into them!</description>
		<content:encoded><![CDATA[<p>@ Skallawag<br />
Did someone leak a copy of part 2 of my article to you? Some great suggestions for making campaigns interesting and injecting some life back into them!</p>
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	<item>
		<title>By: skallawag</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled/comment-page-1/#comment-2778</link>
		<dc:creator>skallawag</dc:creator>
		<pubDate>Wed, 12 Aug 2009 14:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2247#comment-2778</guid>
		<description>Maybe don&#039;t just concentrate on &quot;combat&quot; encounters and making them harder. Players don&#039;t like to be put up against impossible odds - they like to win and succeed.

Plot changes tend to confuse players and you may lose them even faster.

- Add interesting, yet challenging skill challenges or TRAPS. 
- Bring back your reoccurring villain to toy with the party.
- Start trying to speed up the encounters - players who take 15 minutes to decide their action is not fair to those players who are ready as soon as their turn starts.
- change your encounters, throw an encounter of all minions, or all leaders and even overlap encounters. Don&#039;t give players the 5 minute rest and force them to use their dailies.</description>
		<content:encoded><![CDATA[<p>Maybe don&#8217;t just concentrate on &#8220;combat&#8221; encounters and making them harder. Players don&#8217;t like to be put up against impossible odds &#8211; they like to win and succeed.</p>
<p>Plot changes tend to confuse players and you may lose them even faster.</p>
<p>- Add interesting, yet challenging skill challenges or TRAPS.<br />
- Bring back your reoccurring villain to toy with the party.<br />
- Start trying to speed up the encounters &#8211; players who take 15 minutes to decide their action is not fair to those players who are ready as soon as their turn starts.<br />
- change your encounters, throw an encounter of all minions, or all leaders and even overlap encounters. Don&#8217;t give players the 5 minute rest and force them to use their dailies.</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled/comment-page-1/#comment-2770</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Wed, 12 Aug 2009 00:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2247#comment-2770</guid>
		<description>@ Wyatt
Two things:  1) I hope your schedule clears up and allows you to find time for more D&amp;D. 2) Thanks, and keep your eye out for part two.

@ Suddry
Good point, player feedback is critical and there&#039;s nothing wrong with asking for it. Just be ready for anything! If it&#039;s ok with you I&#039;m going to include asking for player feedback into part two of this series.</description>
		<content:encoded><![CDATA[<p>@ Wyatt<br />
Two things:  1) I hope your schedule clears up and allows you to find time for more D&#038;D. 2) Thanks, and keep your eye out for part two.</p>
<p>@ Suddry<br />
Good point, player feedback is critical and there&#8217;s nothing wrong with asking for it. Just be ready for anything! If it&#8217;s ok with you I&#8217;m going to include asking for player feedback into part two of this series.</p>
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		<title>By: Suddry</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled/comment-page-1/#comment-2767</link>
		<dc:creator>Suddry</dc:creator>
		<pubDate>Tue, 11 Aug 2009 23:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2247#comment-2767</guid>
		<description>Good points here.  One other thing a DM could try is to *gasp* ask the players what they think.  Sometimes a person is so busy DMing they get tunnel vision so they miss the signals.</description>
		<content:encoded><![CDATA[<p>Good points here.  One other thing a DM could try is to *gasp* ask the players what they think.  Sometimes a person is so busy DMing they get tunnel vision so they miss the signals.</p>
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		<title>By: Wyatt</title>
		<link>http://dungeonsmaster.com/2009/08/has-your-campaign-stalled/comment-page-1/#comment-2758</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Tue, 11 Aug 2009 17:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2247#comment-2758</guid>
		<description>Ha ha ha! Campaign, what campaign? Me, playing? Why that&#039;s nonsense, if I was actually DMing right now I&#039;m sure the universe would find a way to snatch it away from me in due time.

But this is a good article that I will keep in mind when next I attempt to take up the mantle of DM. And perhaps this time it will work! Thanks!
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/08/09/might-of-eden-warlocks-in-eden/&quot; rel=&quot;nofollow&quot;&gt;Might of Eden: Warlocks in Eden&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Ha ha ha! Campaign, what campaign? Me, playing? Why that&#8217;s nonsense, if I was actually DMing right now I&#8217;m sure the universe would find a way to snatch it away from me in due time.</p>
<p>But this is a good article that I will keep in mind when next I attempt to take up the mantle of DM. And perhaps this time it will work! Thanks!<br />
.-= Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/08/09/might-of-eden-warlocks-in-eden/" rel="nofollow">Might of Eden: Warlocks in Eden</a> =-.</p>
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