Skill Challenge: Protect The Caravan

by Wimwick (Neil Ellis) on August 13, 2009

Gen Con is here and many loyal gamers flock to Indy on this annual pilgrimage I thought what better way to celebrate than a skill challenge about caravans.

Trade is an integral part of any society. The vital caravans that move goods from one area to another require protection. PCs are often called upon to provide this service. It allows the DM an easy way to move the PCs to a new location or introduce an adventure hook.


  • The PCs have been hired by a local merchant to ensure his goods arrive safely at their location.
  • Eberron: House Orien has hired the PCs to guard the caravan as the destination isn’t one they want to expose their own house members to.


2 PC Level +0 (6 successes, before 3 failures).

Primary Skills

Diplomacy, Endurance, Nature, Perception

Secondary Skills


  • Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.
  • Skill checks denoted as assist do not count as a success or failure towards the overall skill challenge.

Diplomacy (moderate DC)

Most caravans cross a border at some point. You are able to safely cross the border and satisfy the guards. DMs may alternately want to run the Border Crossing skill challenge instead of a having a check in this challenge.

Endurance (moderate DC, maximum 2 successes)

You know that one way to keep the caravan safe is to minimize the amount of exposure it receives. You force everyone to move at a faster pace.

Endurance (hard DC, maximum 2 successes)

You were hired to guard the caravan, not to ride on wagons. The continual walking can takes its toll on even the hardiest adventurer. Failing this check also results in the loss of a healing surge.

History (moderate DC, assist)

You know that the border is approaching. You draw upon your knowledge of the history of the area and provide the necessary information to the party to make the border crossing smoother.

Nature (easy DC)

You call upon your knowledge of the area to ensure that the caravan stays on course.

Nature (moderate DC)

The caravan isn’t going anywhere if the animals aren’t tended for. You ensure that they receive proper care as you travel.

Perception (moderate DC)

The road is a dangerous place and slow moving caravans make easy targets. You keep your eyes open for possible danger. Warning of it before it becomes a problem.


You manage to arrive at your destination on time and with the thanks of your employer.


You are delayed or worse are ambushed and attacked by brigands along the way.

Comments on this entry are closed.

{ 1 trackback }

Previous post:

Next post: