Next week I’ll be participating in the Ultimate Dungeon Delve at GenCon. I’ve done my homework and I think I’ve come up with the best possible character for the delve. I’ve only got a few days remaining in which to make tweaks and changes to this PC, so I’m asking you – the readers – to give me your input.
Before I settled on any character concept I did my homework. I got a lot of great tips following my Call for Heroes. I also read as many reports from around the blogs and on the forums as I could about other people’s experiences with the first Ultimate Dungeon Delve. The thing that kept jumping out at me was the need for more healing. Most parties didn’t make it past the first few encounters. They took so much damage and expended so many healing surges early on that they couldn’t make it through the final encounters. So I started thinking about character builds that could remedy this problem. I came up with two solutions to the healing problem.
Solution 1: Temporary Hit Points
Powers that provided temporary hit points give PCs a cushion against real damage. Any class that can grant temporary hit points through an at-will power is a good option. The more temporary hit points granted the fewer healing surges required when combat is over. If there is a Battlerager Fighter in the party then providing him with temporary hit points is just icing on the cake.
Solution 2: Healing Without Using Healing Surges
Powers that restore hit points without the need to burn healing surges, or powers that provide additional hit points on top of the normal surge value are must haves. These powers are even better than those granting temporary hit points. Temporary hit points don’t stack, but you can heal a wounded ally multiple times in the same round. If at-will powers are healing wounded PCs without burning healing surges, then PCs can save those surges for when they’re really needed. And powers that grant additional hit points on top of healing surges make healing surges more valuable when they are actually used.
So with these two solutions in mind I started looking at classes. The early front-runner was the Shaman, but after the release of Divine Power last month I’ve decided to go with the Cleric.
The Cleric I’ve created is practically useless on offense, but he’s absolutely unparalleled in the healing department. His high Wisdom and Charisma provide substantial bonuses to most of his healing powers. Here’s how his two at-will powers and his Healing Word break down.
Astral Seal (At-will)
On a successful hit, the next ally to hit the same target regains 2 + Charisma (+4) hit points. Also add my Wisdom (+4) from Hearer’s Lore and the enhancement bonus (+2) from my Healer’s Implement feat and without expending any healing surges the next ally to hit regains 12 hit points.
Sacred Flame (At-will)
On a successful hit an ally gains Charisma (+4) plus half my level (+3) temporary hit points. So if my allies are already at full hit points I can buff them with 7 temporary hit points. Here you go Battlerager Fighter.
Healing Word (Twice per Encounter)
My ally regains his healing surge value +1d6 plus my Wisdom (+4) from Healer’s Lore plus my Holy Symbol’s enhancement (+2) from Healer’s Implement feat plus Holy Healer’s Mace enhancement (+1). So that’s a healing surge + 1d6 + 7. A level 6 character with 52 hit points has a healing surge value of 13, so if I roll a 6 they’d get twice their surge value back (6+7=13) by expending only one surge.
Of his 10 class powers, seven of them have the healing keyword. This PC was created to keep his allies conscious and in the fight. Here’s his character sheet (PDF) from character builder for those interested in seeing the specific details.
Now that you know why I’ve built this PC in this way I’m asking for your help. Keeping in mind that I’m trying to make the best healer possible, what would you suggest I do differently? Are there any items that you think I should change or purchase? My goal is to complete all six encounters in the Ultimate Dungeon Delve, so if you have suggestions on how I can make this character better I want to hear it.
If you want to “borrow” this build for your own use, I have no problem with that either. Just let me know how you make out at GenCon.
If you’re going to GenCon and have Fall of the Tower at Windrock scheduled for 1:00 p.m. on Thursday, August 13 (event RPGA0905740) I want to hear from you. Leave a comment below or email me.