Keith Baker, creator of Eberron, took time out of his busy schedule to answer 13 questions for us.
When we ran our early Eberron Campaign Guide review in July, it generated a lot of buzz and a lot of comments. I was thrilled to see that the book’s author, Mr. Baker himself, not only took the time to read our review but offered his 2 cents by leaving some comments of his own.
I was fortunate enough to meet Mr. Baker in person a few times during this summer’s GenCon. He’s a very friendly and down-to-earth guy. I sat in on his free-for-all discussion about Eberron and it was well worth it. As you’d probably expect, he speaks of Eberron with remarkable enthusiasm. His insights into the draconic prophecy, resurrection in Eberron and undersea adventuring was awesome.
When Mr. Baker agreed to answer a few questions for us, the team at Dungeon’s Master tried to come up with something unique. We wanted to pose questions that Mr. Baker may not have been asked before or probably isn’t asked that often. We finally decided to just ask the questions that we, as gamers who play in Eberron every week, would find interesting. We hope that you find this Q&A as enlightening and enjoyable as we do.
Is there a single element of Eberron that you are most proud of?
Are there any aspects or details about Eberron that you feel get overlooked or missed by players and DMs?
Were there any changes you wanted to introduce to Eberron in 4e that were left out?
In your opinion, which monarch has the strongest claim to the throne of Galifar?
If hostilities were to break out again, which nation do you think would be the aggressor?
What is your favourite locale in Khorvaire? Be it a country, city, building or natural phenomena.
Is there a plan to advance the timeline of the Eberron campaign setting?
How do you think allowing any race to manifest a Dragonmark changes the Eberron campaign setting?
How do you see House Tarkanan affecting the other Dragonmarked houses and the Draconic Prophecy?
Are there any plans to bring the Mark of Death back to Eberron?
What new Eberron supplements can we expect over the next year?
What can you tell us about your upcoming second novel in the Thorn of Breland series, The Son of Khyber?
What advice would you give to DMs discovering Eberron for the first time with the release of the 4e Eberron Player’s Guide and Eberron Campaign Guide? Would you have different advice for DMs who discovered Eberron when it was still 3e D&D?
Making people afraid of gnomes.
I think many people – including some Eberron writers – have failed to consider the impact of the Last War. In some early works, it feels like everything is peaceful and happy. And it’s not. The war only ended because people were terrified of the Mourning, and that’s what holds it at bay. There are those who want peace, but tensions and grudges remain. The damage is far from completely repaired, and you have villages isolated by the loss of a lightning rail or burnt out ruins along the former front lines. You have riots in Thaliost and Stormreach. You have political tensions in Breland, warlords challenging Kaius in Karrnath, and the growing aspirations of the Dragonmarked Houses. It’s a tense and unstable time. It’s there in the underlying assumptions of the original book, but not always clearly called out; it’s something I think comes across more clearly in chapter one of the 4E Eberron Campaign Guide (ECG).
Not really. I’d still like to explore the undersea world of Eberron in more detail, but that’s not a change to the world, simply a space that we’ve never explored. I didn’t particularly want to change anything in Eberron; my goal was simply to let people see things in more detail. In 4E we get more detail on the tension in the world, more space for groups like the Lords of Dust, Zilargo, Droaam – I’d always like to write more, but it’s a good start.
Originally, definitely Mishann of Cyre. However, that doesn’t mean that Oargev has the strongest claim today. Personally, I think Galifar is a lost cause; the nations have drifted too far apart.
I think hostilities will break out again; it’s only a matter of time. If I had to pick, I’d say Aundair… though if Kaius was overthrown and Karrnath taken over by more aggressive warlords or the Swords of Karrn, that would be another story.
It’s hard. There’s so many places I love in Eberron, whether from a gaming perspective or purely conceptually. If I had to choose, it would probably be Droaam. I love exploring the concept of how creatures traditionally considered to be monsters could use their natural abilities for the benefit of society if they were brought together by a clever leader.
No. The timeline of the setting is advanced in certain novels, such as Don Bassingthwaite’s Legacy of Dhakaan series and my own Thorn of Breland books, but Eberron novels aren’t canon and don’t change the default of the setting; it’s up to you to decide if those events occur in your version of the world. We want them to be inspiration you can use for your own adventures, but you don’t have to.
It’s something that is misunderstood. In 4E Eberron, a PC of any race has the potential to manifest a dragonmark. But this doesn’t change the default rules of the world. Page 21 of the EPG and page 18 of the ECG include the same race-mark table from the original ECS, and the campaign guide says “Dragonmarks that appear outside these bloodlines are called aberrant marks, whether they’re recognized marks appearing on people not connected to the mark’s normal bloodline, or unusual marks beyond the recognized twelve”… adding “The character might be a member of a race unconnected to the dragonmarked houses, even a race that doesn’t normally manifest dragonmarks. Such a mark has nothing to do with bloodline and everything to do with the touch of the Prophecy. These characters are extremely rare—it’s not recommended that you create NPCs who fall into this category unless the story of your campaign demands it.”
It’s something you CAN do. It’s not something that it’s recommended that you do casually, and it’s not the default for the setting; it’s an option you possess that lets you tell a story you couldn’t otherwise tell.
Beyond this, bear in mind that the Eberron books are designed so that you could take the mechanical elements and use them in another setting or homebrew campaign. The idea that the Mark of Scribing is tied to gnomes is a specific flavor aspect of the Eberron campaign setting. But if you want to use dragonmarks in Forgotten Realms, that setting isn’t designed with scribing gnomes in mind, and you may decide that you want to attach it to another race, or no race at all. The racial restrictions are part of the flavor of the setting, and don’t need to be tied to the raw mechanic – and they still are part of the flavor of the setting, as addressed by the tables and sidebars in the ECG and EPG.
The quick answer to that is easy – read The Son of Khyber in November and see for yourself!
No. It’s supposed to be something you can explore, or not. Personally, I like it as it is, as a mystery on Erandis Vol’s dead skin. But I’m fine with people doing their own thing with it.
None. Under the current plan, WotC will not be producing any print Eberron supplements. However, you will see additional Eberron novels, and continued support for Eberron in D&D Insider; I’m currently talking to Wizards about a variety of articles for Dungeon and Dragon.
Thorn has to infiltrate House Tarkanan in Sharn, on request of House Cannith. It explores the balance of power between the nations and the houses, and what it means to have an aberrant dragonmark. And it may address some unresolved issues from The Dreaming Dark series…
Honestly, nothing comes to mind. I’m very pleased with the Eberron Campaign Guide. Chapter one is an excellent summary of the dominant themes of the setting. With that said, I would advise a new DM to check out the Dragonshard articles archived on the Wizards of the Coast website. They’re free, and they provide a great deal of detailed information on subjects only covered briefly in print.
I wanted to again thank Mr. Baker for answering these questions for us. Dungeon’s Master started as a few guys looking for a way to share their thoughts and ideas on D&D with other gamers. I never thought I’d have the opportunity to meet the creators of the game I enjoy so much. The growth and increased popularity of our site tells me that we’re doing something right. In my last email exchange Keith Baker told me to “keep up the good work with your site.” High praise indeed. Thanks, Mr. Baker and thanks to all of our readers.