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	<title>Comments on: D&amp;D Party of One: Solo Adventuring (Part 2)</title>
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	<link>http://dungeonsmaster.com/2009/10/party-of-one-part-2/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: dylan</title>
		<link>http://dungeonsmaster.com/2009/10/party-of-one-part-2/comment-page-1/#comment-11332</link>
		<dc:creator>dylan</dc:creator>
		<pubDate>Tue, 16 Feb 2010 17:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2640#comment-11332</guid>
		<description>Recently a friend and I started playing solo games in 3.5e. We started out each rolling a character and we then did a dungeon clearing adventure that I ran and controlled my character as an NPC secondary character aka the flanker. After that we alternated who DMed and ran adventures based out of the same city but with only one PC doing the adventuring. 

They are partners in crime. My character is the more combat heavy of the two, his adventures have consisted of taking over a goblin raiding party and &quot;saving&quot; caravans from them. My friend&#039;s character is more stealth and he has a healthy business stealing high end items and fencing them. 

It is awesome.

Here is the &lt;a href=&quot;http://www.dylanreed.com/2010/01/12/playing-with-a-less-then-optimal-number-of-people/&quot; rel=&quot;nofollow&quot;&gt;write&lt;/a&gt; up I did of our system.
.-= dylan&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/Dylanreedorg/~3/R1NxS7Z4u88/&quot; rel=&quot;nofollow&quot;&gt;Good Job and Special Thanks&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Recently a friend and I started playing solo games in 3.5e. We started out each rolling a character and we then did a dungeon clearing adventure that I ran and controlled my character as an NPC secondary character aka the flanker. After that we alternated who DMed and ran adventures based out of the same city but with only one PC doing the adventuring. </p>
<p>They are partners in crime. My character is the more combat heavy of the two, his adventures have consisted of taking over a goblin raiding party and &#8220;saving&#8221; caravans from them. My friend&#8217;s character is more stealth and he has a healthy business stealing high end items and fencing them. </p>
<p>It is awesome.</p>
<p>Here is the <a href="http://www.dylanreed.com/2010/01/12/playing-with-a-less-then-optimal-number-of-people/" rel="nofollow">write</a> up I did of our system.<br />
<span class="cluv"> dylan&#180;s last blog ..<a href="http://feedproxy.google.com/~r/Dylanreedorg/~3/R1NxS7Z4u88/" rel="nofollow">Good Job and Special Thanks</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://dungeonsmaster.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/10/party-of-one-part-2/comment-page-1/#comment-4939</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Tue, 20 Oct 2009 13:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2640#comment-4939</guid>
		<description>@everyone
Sorry for the delayed response, I was on vacation last week.

@Jamie
I think too many PCs rely on other members of the party during skill challenges. Balance is important and any PC playing a solo game will find this out in a big hurry.

@kij
Players who enjoy solo gaming are probably more accepting of a little nudging in order to keep the story moving in the right direction. As long as the player has some choice in where they go and what they do, I think they&#039;ll usually stick to the bigger arc.

@Hawke
Solo delves, what an excellent idea. I think we may be able to put a few of these together for November.

Let me tell you about my summer of solo gaming. My cousin and I, both experienced gamers, wanted to play but couldn&#039;t find other players. So we tried a solo game of sorts. He rolled up a Rogue and I rolled up a Cleric. Every game we switch between running the two PCs and being the DM. It was a fantastic experience and was a lot of fun. I learned a lot about being a good DM that summer.

@kij
I see I&#039;m not the only one who&#039;s taken this approach. Fortunately we relied on Dungeon magazine for a lot of our adventures so messing up the campaign world wasn&#039;t really a problem.</description>
		<content:encoded><![CDATA[<p>@everyone<br />
Sorry for the delayed response, I was on vacation last week.</p>
<p>@Jamie<br />
I think too many PCs rely on other members of the party during skill challenges. Balance is important and any PC playing a solo game will find this out in a big hurry.</p>
<p>@kij<br />
Players who enjoy solo gaming are probably more accepting of a little nudging in order to keep the story moving in the right direction. As long as the player has some choice in where they go and what they do, I think they&#8217;ll usually stick to the bigger arc.</p>
<p>@Hawke<br />
Solo delves, what an excellent idea. I think we may be able to put a few of these together for November.</p>
<p>Let me tell you about my summer of solo gaming. My cousin and I, both experienced gamers, wanted to play but couldn&#8217;t find other players. So we tried a solo game of sorts. He rolled up a Rogue and I rolled up a Cleric. Every game we switch between running the two PCs and being the DM. It was a fantastic experience and was a lot of fun. I learned a lot about being a good DM that summer.</p>
<p>@kij<br />
I see I&#8217;m not the only one who&#8217;s taken this approach. Fortunately we relied on Dungeon magazine for a lot of our adventures so messing up the campaign world wasn&#8217;t really a problem.</p>
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		<title>By: D&#38;D Party of One: Solo Adventuring (Part 3) — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/10/party-of-one-part-2/comment-page-1/#comment-4932</link>
		<dc:creator>D&#38;D Party of One: Solo Adventuring (Part 3) — Dungeon's Master</dc:creator>
		<pubDate>Tue, 20 Oct 2009 13:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2640#comment-4932</guid>
		<description>[...] few tips that should prove useful. We encourage DMs to check out D&amp;D Party of One (Part 1) and D&amp;D Party of One (Part 2) for the flip side of this [...]</description>
		<content:encoded><![CDATA[<p>[...] few tips that should prove useful. We encourage DMs to check out D&amp;D Party of One (Part 1) and D&amp;D Party of One (Part 2) for the flip side of this [...]</p>
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	<item>
		<title>By: kij</title>
		<link>http://dungeonsmaster.com/2009/10/party-of-one-part-2/comment-page-1/#comment-4731</link>
		<dc:creator>kij</dc:creator>
		<pubDate>Mon, 12 Oct 2009 21:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2640#comment-4731</guid>
		<description>Mm, we actually tried this for a bit one year at summer camp. I had to keep biting my tongue to prevent myself from saying &quot;stop messing with my universe!&quot; I was worried that my storyline would be interfered with by his. In retrospect, we could have avoided this by just finishing one before starting the other, or having him run his plans by me to avoid having the dwarven nation be on the complete opposite side of the continent than where I put them...</description>
		<content:encoded><![CDATA[<p>Mm, we actually tried this for a bit one year at summer camp. I had to keep biting my tongue to prevent myself from saying &#8220;stop messing with my universe!&#8221; I was worried that my storyline would be interfered with by his. In retrospect, we could have avoided this by just finishing one before starting the other, or having him run his plans by me to avoid having the dwarven nation be on the complete opposite side of the continent than where I put them&#8230;</p>
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		<title>By: Hawke</title>
		<link>http://dungeonsmaster.com/2009/10/party-of-one-part-2/comment-page-1/#comment-4697</link>
		<dc:creator>Hawke</dc:creator>
		<pubDate>Mon, 12 Oct 2009 01:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2640#comment-4697</guid>
		<description>I think I&#039;d love to see a series of Solo &quot;Delves&quot; - a few short encounters connected that are designed for solo play just to get my head wrapped around it. 

kij makes a good point - I wonder how a solo game might work if the DMs switched off every other session (or arc) but kept in the same universe. Maybe approach the same story from two different ways but have a shared universe. It might make the sense of a shared story clearer.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;d love to see a series of Solo &#8220;Delves&#8221; &#8211; a few short encounters connected that are designed for solo play just to get my head wrapped around it. </p>
<p>kij makes a good point &#8211; I wonder how a solo game might work if the DMs switched off every other session (or arc) but kept in the same universe. Maybe approach the same story from two different ways but have a shared universe. It might make the sense of a shared story clearer.</p>
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		<title>By: kij</title>
		<link>http://dungeonsmaster.com/2009/10/party-of-one-part-2/comment-page-1/#comment-4593</link>
		<dc:creator>kij</dc:creator>
		<pubDate>Thu, 08 Oct 2009 01:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2640#comment-4593</guid>
		<description>I&#039;ve found myself often trying to railroad my solo player around. This may be because my solo games are story-heavy; in the solo of the rogue sneaking into the fortress, he can&#039;t just opt to leave and go kill some dragons, because that would ruin the point of having a solo quest to begin with. Usually my players are pretty good about going where I would like them to go without my railroading in solo games though. Maybe because they know I can screw them over that much more in solo play. Or they might actually &lt;i&gt;like&lt;/i&gt; the plot stuff. Pigs can fly, right?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found myself often trying to railroad my solo player around. This may be because my solo games are story-heavy; in the solo of the rogue sneaking into the fortress, he can&#8217;t just opt to leave and go kill some dragons, because that would ruin the point of having a solo quest to begin with. Usually my players are pretty good about going where I would like them to go without my railroading in solo games though. Maybe because they know I can screw them over that much more in solo play. Or they might actually <i>like</i> the plot stuff. Pigs can fly, right?</p>
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	<item>
		<title>By: Jamie</title>
		<link>http://dungeonsmaster.com/2009/10/party-of-one-part-2/comment-page-1/#comment-4585</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Wed, 07 Oct 2009 21:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2640#comment-4585</guid>
		<description>I like the skill challenge advice - it could definitely be disastrous for a single PC to face a skill challenge that doesn&#039;t use any of his/her trained skills.
.-= Jamie&#180;s last blog ..&lt;a href=&quot;http://gamingstl.blogspot.com/2009/10/devil-in-details.html&quot; rel=&quot;nofollow&quot;&gt;Devil in the Details&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I like the skill challenge advice &#8211; it could definitely be disastrous for a single PC to face a skill challenge that doesn&#8217;t use any of his/her trained skills.<br />
<span class="cluv"> Jamie&#180;s last blog ..<a href="http://gamingstl.blogspot.com/2009/10/devil-in-details.html" rel="nofollow">Devil in the Details</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://dungeonsmaster.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: D&#38;D Party of One: Solo Adventuring (Part 1) — Dungeon's Master</title>
		<link>http://dungeonsmaster.com/2009/10/party-of-one-part-2/comment-page-1/#comment-4570</link>
		<dc:creator>D&#38;D Party of One: Solo Adventuring (Part 1) — Dungeon's Master</dc:creator>
		<pubDate>Wed, 07 Oct 2009 13:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2640#comment-4570</guid>
		<description>[...] we look at how to overcome the difficulties or running and playing a solo adventure. In part 1 and part 2 we’ll provide tips for the DM and then end the series with tips for [...]</description>
		<content:encoded><![CDATA[<p>[...] we look at how to overcome the difficulties or running and playing a solo adventure. In part 1 and part 2 we’ll provide tips for the DM and then end the series with tips for [...]</p>
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