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	<title>Comments on: Skill Focus: Religion</title>
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	<link>http://dungeonsmaster.com/2009/10/skill-focus-religion/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Regina</title>
		<link>http://dungeonsmaster.com/2009/10/skill-focus-religion/comment-page-1/#comment-5323</link>
		<dc:creator>Regina</dc:creator>
		<pubDate>Tue, 27 Oct 2009 22:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2785#comment-5323</guid>
		<description>Thanks for the welcome and thanks for such a great answer! I think the posts here are very inspiring to make the game work better and even more fun than it already is. Great! The creative element does come across on this site. I think I&#039;ll try to poke my DM some day about this. You&#039;re right, it&#039;s up to him but it&#039;s nice to do a bit more with skills. We don&#039;t play 4e, but even so, the game has skills for a reason. Now I only use the Knowledge Religion skill when we walk into something that obviously has something to do with religion (e.g. an artifact) but there are so many options mentioned here that I didn&#039;t think about. Maybe I&#039;ll introduce some ideas myself in a session. Anyway, thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for the welcome and thanks for such a great answer! I think the posts here are very inspiring to make the game work better and even more fun than it already is. Great! The creative element does come across on this site. I think I&#8217;ll try to poke my DM some day about this. You&#8217;re right, it&#8217;s up to him but it&#8217;s nice to do a bit more with skills. We don&#8217;t play 4e, but even so, the game has skills for a reason. Now I only use the Knowledge Religion skill when we walk into something that obviously has something to do with religion (e.g. an artifact) but there are so many options mentioned here that I didn&#8217;t think about. Maybe I&#8217;ll introduce some ideas myself in a session. Anyway, thanks!</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/10/skill-focus-religion/comment-page-1/#comment-5307</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Tue, 27 Oct 2009 17:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2785#comment-5307</guid>
		<description>@The Last Rogue
The idea for blessings in combat came about after the guy playing a Cleric in our game was always calling on his faith to bless the party. In the spirit of &quot;say yes&quot; he and the DM came up with little things that he might be able to do with his exceptionally high Religion skill. It provided great role-playing and made more sense for the character then just using a basic attack all the time.

@Regina
Welcome to Dungeon&#039;s Master. Technically “official” content is anything produced by Wizards of the Coast. However, the Dungeon&#039;s Master team does have considerable experience. We’ve played D&amp;D for over 20 years and continue to play every week. We write at least five articles about D&amp;D every week and we&#039;re always scouring the blogs for what other people are writing about. We like to think that if the stuff we present works in our game it will work in yours. At the end of the day it&#039;s up to the DM to allow or disallow any of our suggested uses for powers and abilities. We try to keep things balanced so that most DMs will say yes.

In 4e D&amp;D skills have become a very important part of the game. It&#039;s up to you as a player or a DM to determine what you can or cannot do with an appropriate skill check. The PHB provides some very basic ideas, but most skills have hundreds of uses. It&#039;s up to you to be imaginative. Our skill focus series is designed to get you thinking beyond the normal uses of a skill.</description>
		<content:encoded><![CDATA[<p>@The Last Rogue<br />
The idea for blessings in combat came about after the guy playing a Cleric in our game was always calling on his faith to bless the party. In the spirit of &#8220;say yes&#8221; he and the DM came up with little things that he might be able to do with his exceptionally high Religion skill. It provided great role-playing and made more sense for the character then just using a basic attack all the time.</p>
<p>@Regina<br />
Welcome to Dungeon&#8217;s Master. Technically “official” content is anything produced by Wizards of the Coast. However, the Dungeon&#8217;s Master team does have considerable experience. We’ve played D&#038;D for over 20 years and continue to play every week. We write at least five articles about D&#038;D every week and we&#8217;re always scouring the blogs for what other people are writing about. We like to think that if the stuff we present works in our game it will work in yours. At the end of the day it&#8217;s up to the DM to allow or disallow any of our suggested uses for powers and abilities. We try to keep things balanced so that most DMs will say yes.</p>
<p>In 4e D&#038;D skills have become a very important part of the game. It&#8217;s up to you as a player or a DM to determine what you can or cannot do with an appropriate skill check. The PHB provides some very basic ideas, but most skills have hundreds of uses. It&#8217;s up to you to be imaginative. Our skill focus series is designed to get you thinking beyond the normal uses of a skill.</p>
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		<title>By: Regina</title>
		<link>http://dungeonsmaster.com/2009/10/skill-focus-religion/comment-page-1/#comment-5295</link>
		<dc:creator>Regina</dc:creator>
		<pubDate>Tue, 27 Oct 2009 15:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2785#comment-5295</guid>
		<description>This is interesting for me, playing a cleric in 3ed. FR! Maybe a stupid question, but is this stuff &#039;official&#039;? I&#039;ve never known there could be so much potential in the Knowledge Religion skill... Are these just possibilities for DMs to do something creative with the skill, or is this actually common practise to be found in the books?</description>
		<content:encoded><![CDATA[<p>This is interesting for me, playing a cleric in 3ed. FR! Maybe a stupid question, but is this stuff &#8216;official&#8217;? I&#8217;ve never known there could be so much potential in the Knowledge Religion skill&#8230; Are these just possibilities for DMs to do something creative with the skill, or is this actually common practise to be found in the books?</p>
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		<title>By: The Last Rogue</title>
		<link>http://dungeonsmaster.com/2009/10/skill-focus-religion/comment-page-1/#comment-5294</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Tue, 27 Oct 2009 15:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2785#comment-5294</guid>
		<description>Good stuff . . . I especially like the combat functions.</description>
		<content:encoded><![CDATA[<p>Good stuff . . . I especially like the combat functions.</p>
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