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	<title>Comments on: Brave Warrior, Heal Thyself</title>
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	<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Can A Leader-Less Party Work? &#124; The Learning DM</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-63634</link>
		<dc:creator>Can A Leader-Less Party Work? &#124; The Learning DM</dc:creator>
		<pubDate>Wed, 12 Oct 2011 23:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-63634</guid>
		<description>[...] level.  There are sets of armor and other items with similar abilities that could also be used; this article at Dungeon&#8217;s Master lists a few for heroic [...]</description>
		<content:encoded><![CDATA[<p>[...] level.  There are sets of armor and other items with similar abilities that could also be used; this article at Dungeon&#8217;s Master lists a few for heroic [...]</p>
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		<title>By: Exploiting Racial and Class Abilities: Dwarven Resilience — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-43088</link>
		<dc:creator>Exploiting Racial and Class Abilities: Dwarven Resilience — Dungeon&#039;s Master</dc:creator>
		<pubDate>Wed, 27 Apr 2011 13:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-43088</guid>
		<description>[...] to heal. There are a few items that are geared towards healing. For a complete list of items read Brave Warrior, Heal Thyself. You&#8217;ll complete the read with a new appreciation of how to create a self-sustaining Fighter. [...]</description>
		<content:encoded><![CDATA[<p>[...] to heal. There are a few items that are geared towards healing. For a complete list of items read Brave Warrior, Heal Thyself. You&#8217;ll complete the read with a new appreciation of how to create a self-sustaining Fighter. [...]</p>
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	<item>
		<title>By: Alton</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-24925</link>
		<dc:creator>Alton</dc:creator>
		<pubDate>Sat, 11 Sep 2010 14:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-24925</guid>
		<description>@ Leurnid Hand

I don&#039;t know why some people resent 4th Edition so much.  It is a great gaming system, and like every other edition of D&amp;D, has its shortcomings.  I have learned over the years, that fun in D&amp;D is not about the system, but the player him/herself.  I am currently playing 3 sessions per week.  Two sessions are with 4th and one with 3.5.  

I personally find that 3.5 is bogged down with the variety it offers. There is a skill check for everything, a feat to counter everything and unbeatable character classes.(Monks and Psions).  I enjoy playing the system, allows you to customize your character to what a player wants exactly.  But every round seems to be a rule clarification.  You almost have to be a librarian to be able to sift all the information in 3.5.  Maybe if the system had been supported like 4th, compendium etc... it could have worked.  4th is simple and I find forces a person to do more roleplaying to make their character different.  There may not be as much variety(yet), in character creation, but the most memorable characters have been the ones who have been roleplayed and not rollplayed. The DM plays a big factor in D&amp;D enjoyment.  

Long and short, D&amp;D is what we(the players) make of the system, and the characters we create come to life on how we play them and not by the system we play.</description>
		<content:encoded><![CDATA[<p>@ Leurnid Hand</p>
<p>I don&#8217;t know why some people resent 4th Edition so much.  It is a great gaming system, and like every other edition of D&amp;D, has its shortcomings.  I have learned over the years, that fun in D&amp;D is not about the system, but the player him/herself.  I am currently playing 3 sessions per week.  Two sessions are with 4th and one with 3.5.  </p>
<p>I personally find that 3.5 is bogged down with the variety it offers. There is a skill check for everything, a feat to counter everything and unbeatable character classes.(Monks and Psions).  I enjoy playing the system, allows you to customize your character to what a player wants exactly.  But every round seems to be a rule clarification.  You almost have to be a librarian to be able to sift all the information in 3.5.  Maybe if the system had been supported like 4th, compendium etc&#8230; it could have worked.  4th is simple and I find forces a person to do more roleplaying to make their character different.  There may not be as much variety(yet), in character creation, but the most memorable characters have been the ones who have been roleplayed and not rollplayed. The DM plays a big factor in D&amp;D enjoyment.  </p>
<p>Long and short, D&amp;D is what we(the players) make of the system, and the characters we create come to life on how we play them and not by the system we play.</p>
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		<title>By: Leurnid Hand</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-24489</link>
		<dc:creator>Leurnid Hand</dc:creator>
		<pubDate>Sun, 05 Sep 2010 03:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-24489</guid>
		<description>These scenarios are the exact reason I resent 4e with such vigor.  Their adoption of standards from MMO&#039;s (they don&#039;t deserve to be called MMORPG&#039;s) have reduced D&amp;D from an RPG back to fantasy combat simulation.

The emphasis of combat roles over critical thinking and team build over teamwork (a subtle difference for some to discern) has caused a total neglect of character development and role-playing.  The introduction of various skill and challenge-roll systems in RPGs, D&amp;D in particular, turned it from a flexible and dynamic system into a static system of rolling skill checks, which curiously, was why the old &#039;Role Master&#039; (aka Roll-Master) RPG seemed to fail, even though they had an exclusive gaming licensing on Tolkien&#039;s Middle-Earth. 

Since 4e has been introduced, I have seen a consistent dumbing down of internet content for D&amp;D, focusing more and more on team build and combat tactics, and less and less on actual role-playing hooks and story archs.  

Gygax weeps.</description>
		<content:encoded><![CDATA[<p>These scenarios are the exact reason I resent 4e with such vigor.  Their adoption of standards from MMO&#8217;s (they don&#8217;t deserve to be called MMORPG&#8217;s) have reduced D&amp;D from an RPG back to fantasy combat simulation.</p>
<p>The emphasis of combat roles over critical thinking and team build over teamwork (a subtle difference for some to discern) has caused a total neglect of character development and role-playing.  The introduction of various skill and challenge-roll systems in RPGs, D&amp;D in particular, turned it from a flexible and dynamic system into a static system of rolling skill checks, which curiously, was why the old &#8216;Role Master&#8217; (aka Roll-Master) RPG seemed to fail, even though they had an exclusive gaming licensing on Tolkien&#8217;s Middle-Earth. </p>
<p>Since 4e has been introduced, I have seen a consistent dumbing down of internet content for D&amp;D, focusing more and more on team build and combat tactics, and less and less on actual role-playing hooks and story archs.  </p>
<p>Gygax weeps.</p>
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		<title>By: Adventuring With A Sub-Optimal Party — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-21379</link>
		<dc:creator>Adventuring With A Sub-Optimal Party — Dungeon&#039;s Master</dc:creator>
		<pubDate>Wed, 14 Jul 2010 15:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-21379</guid>
		<description>[...] heal your PC. Several skill powers that are based on Endurance provide this benefit. Our article, Brave Warrior Heal Thyself lists items that allow a PC to expend a healing surge. Among my favourites are the Diamond Cincture [...]</description>
		<content:encoded><![CDATA[<p>[...] heal your PC. Several skill powers that are based on Endurance provide this benefit. Our article, Brave Warrior Heal Thyself lists items that allow a PC to expend a healing surge. Among my favourites are the Diamond Cincture [...]</p>
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		<title>By: Improve Your Defenses With Energy Resistance (Heroic) — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-13234</link>
		<dc:creator>Improve Your Defenses With Energy Resistance (Heroic) — Dungeon&#39;s Master</dc:creator>
		<pubDate>Wed, 17 Mar 2010 13:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-13234</guid>
		<description>[...] you find this list useful, you may also want to check out the list we compiled in Brave Warrior, Heal Thyself. It includes items that allow PCs to expend a healing surge and regain hit points during [...]</description>
		<content:encoded><![CDATA[<p>[...] you find this list useful, you may also want to check out the list we compiled in Brave Warrior, Heal Thyself. It includes items that allow PCs to expend a healing surge and regain hit points during [...]</p>
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	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-7592</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 02 Dec 2009 04:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-7592</guid>
		<description>@Swordgleam
Amen to that. You should check out the article &quot;&lt;a href=&quot;http://dungeonsmaster.com/2009/04/im-your-cleric-not-your-bitch&quot; rel=&quot;nofollow&quot;&gt;I&#039;m Your Cleric, Not Your Bitch&lt;/a&gt;&quot; in which we share our Cleric&#039;s reluctance to heal PCs who haven&#039;t used their second wind.</description>
		<content:encoded><![CDATA[<p>@Swordgleam<br />
Amen to that. You should check out the article &#8220;<a href="http://dungeonsmaster.com/2009/04/im-your-cleric-not-your-bitch" rel="nofollow">I&#8217;m Your Cleric, Not Your Bitch</a>&#8221; in which we share our Cleric&#8217;s reluctance to heal PCs who haven&#8217;t used their second wind.</p>
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		<title>By: Swordgleam</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-7111</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Wed, 25 Nov 2009 03:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-7111</guid>
		<description>I&#039;ve noticed people tend to forget that taking a Second Wind is even an option.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed people tend to forget that taking a Second Wind is even an option.</p>
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	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-7078</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Tue, 24 Nov 2009 18:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-7078</guid>
		<description>@Anarkeith
Retreat is always an option. Unfortunately few adventurers seem to ever take this option. Unless the opportunity attack that you provoke from fleeing is guaranteed to kill you, don&#039;t be afraid to take a hit if it means surviving the fight.

@Alric
The healing potion is a readily available, fairly cheap, healing resource. The problem, as you point out, is that only heals 10 hp which seems underpowered as PCs get tougher. But if it&#039;s that or nothing I&#039;ll take the healing potion.</description>
		<content:encoded><![CDATA[<p>@Anarkeith<br />
Retreat is always an option. Unfortunately few adventurers seem to ever take this option. Unless the opportunity attack that you provoke from fleeing is guaranteed to kill you, don&#8217;t be afraid to take a hit if it means surviving the fight.</p>
<p>@Alric<br />
The healing potion is a readily available, fairly cheap, healing resource. The problem, as you point out, is that only heals 10 hp which seems underpowered as PCs get tougher. But if it&#8217;s that or nothing I&#8217;ll take the healing potion.</p>
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		<title>By: Alric</title>
		<link>http://dungeonsmaster.com/2009/11/brave-warrior-heal-thyself/comment-page-1/#comment-7077</link>
		<dc:creator>Alric</dc:creator>
		<pubDate>Tue, 24 Nov 2009 18:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3106#comment-7077</guid>
		<description>Although it isn&#039;t a permanently-charged item, there is also the lowly Potion of Healing - while it costs a surge and only provides 10 hp (which is often less than a defender&#039;s surge value), it still accounts for something in a pinch, and only requires a minor action to use.
.-= Alric&#180;s last blog ..&lt;a href=&quot;http://rpgathenaeum.wordpress.com/2009/11/24/let-slip-the-dogs-of-war-part-iii/&quot; rel=&quot;nofollow&quot;&gt;Let Slip the Dogs of War, Part III&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Although it isn&#8217;t a permanently-charged item, there is also the lowly Potion of Healing &#8211; while it costs a surge and only provides 10 hp (which is often less than a defender&#8217;s surge value), it still accounts for something in a pinch, and only requires a minor action to use.<br />
.-= Alric&#180;s last blog ..<a href="http://rpgathenaeum.wordpress.com/2009/11/24/let-slip-the-dogs-of-war-part-iii/" rel="nofollow">Let Slip the Dogs of War, Part III</a> =-.</p>
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