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	<title>Comments on: Engaging Your Players</title>
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	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Engaging your GM &#171; Mike&#39;s D&#38;D Blog</title>
		<link>http://dungeonsmaster.com/2009/11/engaging-your-players/comment-page-1/#comment-6745</link>
		<dc:creator>Engaging your GM &#171; Mike&#39;s D&#38;D Blog</dc:creator>
		<pubDate>Wed, 18 Nov 2009 22:13:50 +0000</pubDate>
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		<description>[...] Master recently wrote about Engaging Your Players. Smart advice there for DMs. In the author&#8217;s campaign the DM brought the players in through [...]</description>
		<content:encoded><![CDATA[<p>[...] Master recently wrote about Engaging Your Players. Smart advice there for DMs. In the author&#8217;s campaign the DM brought the players in through [...]</p>
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		<title>By: Mike</title>
		<link>http://dungeonsmaster.com/2009/11/engaging-your-players/comment-page-1/#comment-6524</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 14 Nov 2009 00:56:39 +0000</pubDate>
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		<description>Our DM has done a good job combining familiar elements (standard d&amp;d tropes, fairy tales, etc) with some interesting twists. This has let us think we have the upper hand plot-wise until the surprise comes in. I&#039;ve enjoyed just seeing how things fold out as we go around foiling the villains.</description>
		<content:encoded><![CDATA[<p>Our DM has done a good job combining familiar elements (standard d&amp;d tropes, fairy tales, etc) with some interesting twists. This has let us think we have the upper hand plot-wise until the surprise comes in. I&#8217;ve enjoyed just seeing how things fold out as we go around foiling the villains.</p>
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		<title>By: Rook</title>
		<link>http://dungeonsmaster.com/2009/11/engaging-your-players/comment-page-1/#comment-6002</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Fri, 06 Nov 2009 03:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2885#comment-6002</guid>
		<description>For each session, I couldn’t agree more with Skallawag’s comparison to tv shows. But to keep everyone engaged over the long term campaign I think it’s important to really attempt the following:
-Try to incorporate a piece of each PC’s background into the story, at least from time to time. 
-Alternate focusing on each character, giving each player a chance in the spotlight.
-Give them a re-occurring villain, someone they can love to hate. I don’t think anything gets the players invigorated more than a NPC that gets the better of them or pisses them off.
- Don’t lay out all the answers to their questions at the end of the session. Keep them guessing. Mysteries are intriguing and keep&#039;em hooked.

That’s just a few tips off the top of my head.
.-= Rook&#180;s last blog ..&lt;a href=&quot;http://powerwordblog.com/?p=130&quot; rel=&quot;nofollow&quot;&gt;Of Wishes and Wizards&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>For each session, I couldn’t agree more with Skallawag’s comparison to tv shows. But to keep everyone engaged over the long term campaign I think it’s important to really attempt the following:<br />
-Try to incorporate a piece of each PC’s background into the story, at least from time to time.<br />
-Alternate focusing on each character, giving each player a chance in the spotlight.<br />
-Give them a re-occurring villain, someone they can love to hate. I don’t think anything gets the players invigorated more than a NPC that gets the better of them or pisses them off.<br />
- Don’t lay out all the answers to their questions at the end of the session. Keep them guessing. Mysteries are intriguing and keep&#8217;em hooked.</p>
<p>That’s just a few tips off the top of my head.<br />
<span class="cluv"> Rook&#180;s last blog ..<a href="http://powerwordblog.com/?p=130" rel="nofollow">Of Wishes and Wizards</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://dungeonsmaster.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2009/11/engaging-your-players/comment-page-1/#comment-6000</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Fri, 06 Nov 2009 00:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2885#comment-6000</guid>
		<description>@ Skallawag 
I&#039;d be inclined to agree, thanks again for a great session!</description>
		<content:encoded><![CDATA[<p>@ Skallawag<br />
I&#8217;d be inclined to agree, thanks again for a great session!</p>
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		<title>By: skallawag</title>
		<link>http://dungeonsmaster.com/2009/11/engaging-your-players/comment-page-1/#comment-5958</link>
		<dc:creator>skallawag</dc:creator>
		<pubDate>Thu, 05 Nov 2009 21:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2885#comment-5958</guid>
		<description>I think good D&amp;D sessions are like TV Shows. Good plots, some action/adventure, some deep thinking to bring the story along and then a cliffhanger!</description>
		<content:encoded><![CDATA[<p>I think good D&amp;D sessions are like TV Shows. Good plots, some action/adventure, some deep thinking to bring the story along and then a cliffhanger!</p>
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