Living Forgotten Realms games are great. As a DM you just select the adventure you want to run and download it from the Wizards of the Coast website for free. All the prep work is done for you. All you have to do is read the adventure. As a player you can use the same character at any sanctioned LFR event (provided you are of the appropriate level). You also know that if you complete the adventure you’re in for some fairly good rewards.
At the end of every LFR game, PC’s earn XP and their choice of treasure. In addition to the standard amount of gp, you always have these three choices.
- Magic item (bundle)
- More gold
- More gold and a potion
There can be anywhere from 6-10 different treasure bundles to choose from, usually featuring items suitable for a variety of classes. You’re free to choose a single item that you like. It doesn’t matter if another player chooses the same item. However, there are two restrictions to keep in mind.
The first restriction is that the number of bundles you’ve earned can never exceed your level at the end of the adventure. So a level 1 PC can only have 1 bundle, a level 2 PC can only have 2 bundles, etc. It doesn’t matter if you sell a bundle, this limit is permanent.
The second restriction is that you cannot use an item that is more than 4 levels higher than your level at the end of the adventure. So you could be level 1 at the start of the adventure, earn enough XP to hit level 2 by the end of the adventure and then choose a bundle that contains a level 6 item and you’d be able to use it in the next adventure.
If you’ve already hit the bundle limit for your current level or if you don’t find any of the bundles particularly appealing, then you’ll probably choose more gold. This is a substantial reward on top of the gp you’ve already earned.
The third option is to take more gold and a potion. The amount of additional gp works out to the same amount as the more gold option minus the cost of the potion.
As I’ve played in LFR games over the past year of so I’ve realized that many of the magic item treasure bundles kind of suck. This is especially true if you’re playing a class from the PHB2. In some cases you may play a dozen adventures and still not find a cool magic item suitable for your particular tastes. Not only that, but if you do choose an items early on (like at level 1) then it’s not long before you find a better item. In essence you end up with a wasted bundle since the original item isn’t really helping you any more.
The guys I play with were getting really frustrated and discouraged when it came to rewards in these LFR games so I decided to do something about it. I took inventory of all the items currently available through LFR play and compiled them into one massive list.
- LFR Magic Item Treasure Bundle List (Excel)
- LFR Magic Item Treasure Bundle List updated February 2010 (Excel)
- LFR Magic Item Treasure Bundle List updated July 2010 (Excel)
Now my players can provide me with a wish list (much like they would in a normal home game) and I can try to find those items on my LFR inventory. If I’m able to find their items I can better choose which game to play next. By getting items they actually want it’s made them much more interested in continuing on with LFR games.
I want’s sure if taking this approach to LFR was entirely legal in the eyes of the RPGA, but other than the adventure’s name and the possible treasures they might earn, the players have no other advanced knowledge of what’s in store for them.
By including the XP and gp rewards for high and low level play on my list, it’s also been extremely helpful for me as a DM. I can use it to determine how many more games are required before PCs level up or I can use it to look up how much XP was awarded in a previous game.
I try to keep this last as current as possible, so if you find it a useful tool for your games, bookmark this page and come back every month for the most up-to-date list.