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	<title>Comments on: Should Players Suffer When PCs Die?</title>
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	<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Greatest Hits 2011: The Importance of Trust and Honesty in D&#38;D — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-80379</link>
		<dc:creator>Greatest Hits 2011: The Importance of Trust and Honesty in D&#38;D — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 23 Dec 2011 14:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-80379</guid>
		<description>[...] would chip in and get this character brought back to life as quickly as possible. This way the player wouldn’t have to suffer because the character died. The cost was only 600 gp and as fortune would have it the deceased PC had more than this on [...]</description>
		<content:encoded><![CDATA[<p>[...] would chip in and get this character brought back to life as quickly as possible. This way the player wouldn’t have to suffer because the character died. The cost was only 600 gp and as fortune would have it the deceased PC had more than this on [...]</p>
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	<item>
		<title>By: Prove Your D&#38;D Superiority — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-46303</link>
		<dc:creator>Prove Your D&#38;D Superiority — Dungeon&#039;s Master</dc:creator>
		<pubDate>Wed, 01 Jun 2011 01:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-46303</guid>
		<description>[...] to decide on how best to handle things. No one wants a player to watch from the sidelines because he got killed during the first encounter. I leave it to the DM to decide how best to proceed in this situation, but I’m thinking the dead [...]</description>
		<content:encoded><![CDATA[<p>[...] to decide on how best to handle things. No one wants a player to watch from the sidelines because he got killed during the first encounter. I leave it to the DM to decide how best to proceed in this situation, but I’m thinking the dead [...]</p>
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		<title>By: The Importance of Trust and Honesty in D&#38;D — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-40767</link>
		<dc:creator>The Importance of Trust and Honesty in D&#38;D — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 21 Mar 2011 13:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-40767</guid>
		<description>[...] would chip in and get this character brought back to life as quickly as possible. This way the player wouldn’t have to suffer because the character died. The cost was only 600 gp and as fortune would have it the deceased PC had more than this on [...]</description>
		<content:encoded><![CDATA[<p>[...] would chip in and get this character brought back to life as quickly as possible. This way the player wouldn’t have to suffer because the character died. The cost was only 600 gp and as fortune would have it the deceased PC had more than this on [...]</p>
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	<item>
		<title>By: Designing Encounters That Can&#8217;t Be Beat (Part 2) — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-39011</link>
		<dc:creator>Designing Encounters That Can&#8217;t Be Beat (Part 2) — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 04 Mar 2011 14:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-39011</guid>
		<description>[...] Should Players Suffer When PCs Die? [...]</description>
		<content:encoded><![CDATA[<p>[...] Should Players Suffer When PCs Die? [...]</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-30662</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Mon, 13 Dec 2010 23:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-30662</guid>
		<description>@Torcano
The guys that play at that FLGS are pretty hard-core when it comes to the role-playing. They really wanted to do what they felt their characters would do, even though it was a pretty bad call for the real life gamers at the table. As noted in the article, by taking the time in-game to revive the fallen party member some of the captives were executed before we could rescue them. In the end we (the players) all agreed that the real life decisions had to trump the in-game decision. After all we were there to play and have fun, not be a bunch of hard-nosed jerks.</description>
		<content:encoded><![CDATA[<p>@Torcano<br />
The guys that play at that FLGS are pretty hard-core when it comes to the role-playing. They really wanted to do what they felt their characters would do, even though it was a pretty bad call for the real life gamers at the table. As noted in the article, by taking the time in-game to revive the fallen party member some of the captives were executed before we could rescue them. In the end we (the players) all agreed that the real life decisions had to trump the in-game decision. After all we were there to play and have fun, not be a bunch of hard-nosed jerks.</p>
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		<title>By: Torcano</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-30658</link>
		<dc:creator>Torcano</dc:creator>
		<pubDate>Mon, 13 Dec 2010 21:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-30658</guid>
		<description>GM made the obviously correct decision, end of story.

Any other solution is laughable in comparison.  The only question here is how could the living PCs actually be so selfish as to consider going on without the dead guy.</description>
		<content:encoded><![CDATA[<p>GM made the obviously correct decision, end of story.</p>
<p>Any other solution is laughable in comparison.  The only question here is how could the living PCs actually be so selfish as to consider going on without the dead guy.</p>
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		<title>By: Change, Change, and More Change to RPGA Play — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-19793</link>
		<dc:creator>Change, Change, and More Change to RPGA Play — Dungeon&#39;s Master</dc:creator>
		<pubDate>Mon, 21 Jun 2010 13:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-19793</guid>
		<description>[...] an ally’s attack to drop your PC? It doesn’t happen often, but it happens (as we discussed in Should Players Suffer When PCs Die?). The RPGA has introduced a new rule to ensure that players can’t attack other [...]</description>
		<content:encoded><![CDATA[<p>[...] an ally’s attack to drop your PC? It doesn’t happen often, but it happens (as we discussed in Should Players Suffer When PCs Die?). The RPGA has introduced a new rule to ensure that players can’t attack other [...]</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-9757</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 21 Jan 2010 17:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-9757</guid>
		<description>@Bryant
I&#039;ve certainly learned from this situation. I&#039;ve purchased a Raise Dead scroll for all LFR PCs I have who can afford it and are of suitable level. Fool me once shame on you, fool me twice shame on me.

@Simon Newman
Let me clarify, I called this a one-shot game since I don&#039;t play a lot of LFR at this venue. However, for some of the players this is their weekly game. I&#039;ve since learned that the RPGA does have some pretty strict guidelines, so the DM actually had his hands tied (somewhat). Had this been a home game I would have done exactly what you suggested and handed the player a new PC to run until his main guy could be brought back to life.</description>
		<content:encoded><![CDATA[<p>@Bryant<br />
I&#8217;ve certainly learned from this situation. I&#8217;ve purchased a Raise Dead scroll for all LFR PCs I have who can afford it and are of suitable level. Fool me once shame on you, fool me twice shame on me.</p>
<p>@Simon Newman<br />
Let me clarify, I called this a one-shot game since I don&#8217;t play a lot of LFR at this venue. However, for some of the players this is their weekly game. I&#8217;ve since learned that the RPGA does have some pretty strict guidelines, so the DM actually had his hands tied (somewhat). Had this been a home game I would have done exactly what you suggested and handed the player a new PC to run until his main guy could be brought back to life.</p>
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	<item>
		<title>By: Simon Newman</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-9543</link>
		<dc:creator>Simon Newman</dc:creator>
		<pubDate>Sat, 16 Jan 2010 18:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-9543</guid>
		<description>Joshua:
&quot;at the very least given that it was the first combat he could have had the player just change the name on the dead character’s sheet and introduced him by having him be a survivor of the initial attack just regaining consciousness&quot;

Agreed - I&#039;ve done this when a player had his PC killed very early, before the character was really established.  For a continuing game they will normally lose out of some XP, that&#039;s adequate penalty.</description>
		<content:encoded><![CDATA[<p>Joshua:<br />
&#8220;at the very least given that it was the first combat he could have had the player just change the name on the dead character’s sheet and introduced him by having him be a survivor of the initial attack just regaining consciousness&#8221;</p>
<p>Agreed &#8211; I&#8217;ve done this when a player had his PC killed very early, before the character was really established.  For a continuing game they will normally lose out of some XP, that&#8217;s adequate penalty.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon Newman</title>
		<link>http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die/comment-page-1/#comment-9542</link>
		<dc:creator>Simon Newman</dc:creator>
		<pubDate>Sat, 16 Jan 2010 17:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2994#comment-9542</guid>
		<description>For a one-shot like this I&#039;d think the best thing would be for the GM to hand the player another pregen PC, maybe 1 level lower if you want a slight penalty.  That might even work for a continuing game.

The GM is aiming to both maintain versimilitude, and maximise table fun.  Normally the two are complementary, but it can take a bit of thought.</description>
		<content:encoded><![CDATA[<p>For a one-shot like this I&#8217;d think the best thing would be for the GM to hand the player another pregen PC, maybe 1 level lower if you want a slight penalty.  That might even work for a continuing game.</p>
<p>The GM is aiming to both maintain versimilitude, and maximise table fun.  Normally the two are complementary, but it can take a bit of thought.</p>
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