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	<title>Comments on: Weekend in the Realms 2009</title>
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	<link>http://dungeonsmaster.com/2009/11/weekend-in-the-realms-2009/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/11/weekend-in-the-realms-2009/comment-page-1/#comment-6425</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 12 Nov 2009 13:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2950#comment-6425</guid>
		<description>@everyone
Sorry for the delayed response, I&#039;ve been on vacation for the last week.

@Phaezen
I absolutely agree about the DCs in the skill challenge. It was a 4 before 3, so the PCs were pretty much guaranteed victory. There should have been at least a couple of more difficult DCs thrown in.

@Sean Holland
The materials are available in PDF format if you&#039;d like to run it as a one-off game. I don&#039;t know if you could run it as a sanctioned event, but it might still be worth giving it a try. It is a good introductory adventure if you&#039;re trying to get new players into D&amp;D.

@Wanderer
I agree that my DM could have prepared more. I&#039;ve since read the adventure (which I didn&#039;t have access to when I wrote this article) and I see that the skill challenges could have (and perhaps should have) been run differently.

@Kensan_Oni
I got the sense that it was a &quot;don&#039;t kill the new players&quot; too. It sounds like playing out the final battle as a skill challenge was an interesting way to do it. If I run this as a DM for another group in the future I&#039;m going to make sure they realize this is an option. I&#039;m glad to hear it worked well for some groups.

@TheKyle
Sounds like your group had a lot of fun and a lot of success by playing smart. You&#039;re right that it really comes down to the DM and the willingness of the players to try more than hack and slash. I&#039;m glad it worked so well for your group.

@Kameron
I really liked the tokens. They even had bloodied images on the flip side so keeping track of that was a breeze. It meant the DM didn&#039;t have to lug nearly as much stuff around.

@Paul
Our group consisted of three hard-core gamers (myself included), one guy who had played a couple of times before (at other public events like this one) and one first-timer. The DM has been playing and DMing for years. The entire adventure took us about 3.5 hours. But that being said we didn&#039;t seem to incorporate the skill challenges into the game as well as we could have. The more role-playing you try to include the longer the game will take. Unless of course you avoid combat all together by talking your way through it (which from the comments above seems like a realist approach).

It&#039;s important not to rush if you&#039;ve got new players. Make sure they understand what&#039;s going on. If that means taking more time, I&#039;d say slow down and take more time.</description>
		<content:encoded><![CDATA[<p>@everyone<br />
Sorry for the delayed response, I&#8217;ve been on vacation for the last week.</p>
<p>@Phaezen<br />
I absolutely agree about the DCs in the skill challenge. It was a 4 before 3, so the PCs were pretty much guaranteed victory. There should have been at least a couple of more difficult DCs thrown in.</p>
<p>@Sean Holland<br />
The materials are available in PDF format if you&#8217;d like to run it as a one-off game. I don&#8217;t know if you could run it as a sanctioned event, but it might still be worth giving it a try. It is a good introductory adventure if you&#8217;re trying to get new players into D&#038;D.</p>
<p>@Wanderer<br />
I agree that my DM could have prepared more. I&#8217;ve since read the adventure (which I didn&#8217;t have access to when I wrote this article) and I see that the skill challenges could have (and perhaps should have) been run differently.</p>
<p>@Kensan_Oni<br />
I got the sense that it was a &#8220;don&#8217;t kill the new players&#8221; too. It sounds like playing out the final battle as a skill challenge was an interesting way to do it. If I run this as a DM for another group in the future I&#8217;m going to make sure they realize this is an option. I&#8217;m glad to hear it worked well for some groups.</p>
<p>@TheKyle<br />
Sounds like your group had a lot of fun and a lot of success by playing smart. You&#8217;re right that it really comes down to the DM and the willingness of the players to try more than hack and slash. I&#8217;m glad it worked so well for your group.</p>
<p>@Kameron<br />
I really liked the tokens. They even had bloodied images on the flip side so keeping track of that was a breeze. It meant the DM didn&#8217;t have to lug nearly as much stuff around.</p>
<p>@Paul<br />
Our group consisted of three hard-core gamers (myself included), one guy who had played a couple of times before (at other public events like this one) and one first-timer. The DM has been playing and DMing for years. The entire adventure took us about 3.5 hours. But that being said we didn&#8217;t seem to incorporate the skill challenges into the game as well as we could have. The more role-playing you try to include the longer the game will take. Unless of course you avoid combat all together by talking your way through it (which from the comments above seems like a realist approach).</p>
<p>It&#8217;s important not to rush if you&#8217;ve got new players. Make sure they understand what&#8217;s going on. If that means taking more time, I&#8217;d say slow down and take more time.</p>
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		<title>By: Paul</title>
		<link>http://dungeonsmaster.com/2009/11/weekend-in-the-realms-2009/comment-page-1/#comment-6265</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 10 Nov 2009 16:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2950#comment-6265</guid>
		<description>Our library had reduced hours for the event, allowing for about 3 1/2 hours of play. There were many players who were learning how to play D&amp;D at this event. None of our groups got past the second encounter, but we&#039;re having them finish the adventure this week.

How long did the event run at your location?</description>
		<content:encoded><![CDATA[<p>Our library had reduced hours for the event, allowing for about 3 1/2 hours of play. There were many players who were learning how to play D&amp;D at this event. None of our groups got past the second encounter, but we&#8217;re having them finish the adventure this week.</p>
<p>How long did the event run at your location?</p>
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		<title>By: Kameron</title>
		<link>http://dungeonsmaster.com/2009/11/weekend-in-the-realms-2009/comment-page-1/#comment-6212</link>
		<dc:creator>Kameron</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2950#comment-6212</guid>
		<description>I&#039;m pleased to hear WotC included tokens with the module. This is a practice I&#039;d like to see them extend to all of their published adventures. I&#039;ve found that buying the plastic minis is just too expensive as a DM. Save the minis for the PCs.
.-= Kameron&#180;s last blog ..&lt;a href=&quot;http://www.pathsofadventure.com/2009/11/05/practice-range/&quot; rel=&quot;nofollow&quot;&gt;Practice range&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pleased to hear WotC included tokens with the module. This is a practice I&#8217;d like to see them extend to all of their published adventures. I&#8217;ve found that buying the plastic minis is just too expensive as a DM. Save the minis for the PCs.<br />
.-= Kameron&#180;s last blog ..<a href="http://www.pathsofadventure.com/2009/11/05/practice-range/" rel="nofollow">Practice range</a> =-.</p>
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		<title>By: TheKyle</title>
		<link>http://dungeonsmaster.com/2009/11/weekend-in-the-realms-2009/comment-page-1/#comment-6211</link>
		<dc:creator>TheKyle</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2950#comment-6211</guid>
		<description>We worked roleplaying into the game by shuffling some information around.  A wizard used Mage Hand, Prestidigitation and Ghost Sound to haunt the barbarians inside the caves and shame Loggoth (who should not have been conscious as per the adventure) into coming outside and becoming an ally.  They were then able to negotiate a duel with the demon caster for supremacy and respect.  The last encounter a dragonborn was able to talk with the wyrmling and join forces with the creatures to help save the Ice Queen.  So we ended up with one fight and two roleplaying encounters.  That being said, that outcome is very different from the written adventure.

I think it depends on the group, the DM and how willing people are to go outside of the material.</description>
		<content:encoded><![CDATA[<p>We worked roleplaying into the game by shuffling some information around.  A wizard used Mage Hand, Prestidigitation and Ghost Sound to haunt the barbarians inside the caves and shame Loggoth (who should not have been conscious as per the adventure) into coming outside and becoming an ally.  They were then able to negotiate a duel with the demon caster for supremacy and respect.  The last encounter a dragonborn was able to talk with the wyrmling and join forces with the creatures to help save the Ice Queen.  So we ended up with one fight and two roleplaying encounters.  That being said, that outcome is very different from the written adventure.</p>
<p>I think it depends on the group, the DM and how willing people are to go outside of the material.</p>
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		<title>By: Kensan_Oni</title>
		<link>http://dungeonsmaster.com/2009/11/weekend-in-the-realms-2009/comment-page-1/#comment-6208</link>
		<dc:creator>Kensan_Oni</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2950#comment-6208</guid>
		<description>I was able to participate at our local Weekend in the Realms gameday, and I will say that for me, it worked out pretty well. We consisted of 2 2nd levels and 3 1st levels (I just had started a new character, and we had 2 new players), and the experinced players and DM all noted this was a &quot;Don&#039;t kill the new players&quot; scenario, and wasn&#039;t that challenging.

The DM made it really obvious that we could defeat the last encounter with a skill challenge, so we had everyone ignoring the little fight and being diplomatic with the guards and religious and arcane with the spirit to shuffle it off. That worked out pretty well. We feel sorry for the one group that got bogged down into a combat at the group.

In any case, I felt it was fun, and although I am not sure I would want to play it again, it wasn&#039;t too bad.</description>
		<content:encoded><![CDATA[<p>I was able to participate at our local Weekend in the Realms gameday, and I will say that for me, it worked out pretty well. We consisted of 2 2nd levels and 3 1st levels (I just had started a new character, and we had 2 new players), and the experinced players and DM all noted this was a &#8220;Don&#8217;t kill the new players&#8221; scenario, and wasn&#8217;t that challenging.</p>
<p>The DM made it really obvious that we could defeat the last encounter with a skill challenge, so we had everyone ignoring the little fight and being diplomatic with the guards and religious and arcane with the spirit to shuffle it off. That worked out pretty well. We feel sorry for the one group that got bogged down into a combat at the group.</p>
<p>In any case, I felt it was fun, and although I am not sure I would want to play it again, it wasn&#8217;t too bad.</p>
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		<title>By: Wanderer</title>
		<link>http://dungeonsmaster.com/2009/11/weekend-in-the-realms-2009/comment-page-1/#comment-6205</link>
		<dc:creator>Wanderer</dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2950#comment-6205</guid>
		<description>Sounds like your DM could have prepared a little bit more.

Each encounter had provisions for scaling for the # of PCs in the party 4-6 as well as 3 difficulty levels 1, 2, 3-4.

And the whole point of the final encounter was to roleplay the skill challenge and avoid fighting the 3 Elite &quot;monsters&quot;
.-= Wanderer&#180;s last undefined ..&lt;a href=&quot;0&quot; rel=&quot;nofollow&quot;&gt;If you register your site for free at &lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Sounds like your DM could have prepared a little bit more.</p>
<p>Each encounter had provisions for scaling for the # of PCs in the party 4-6 as well as 3 difficulty levels 1, 2, 3-4.</p>
<p>And the whole point of the final encounter was to roleplay the skill challenge and avoid fighting the 3 Elite &#8220;monsters&#8221;<br />
.-= Wanderer&#180;s last undefined ..<a href="0" rel="nofollow">If you register your site for free at </a> =-.</p>
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		<title>By: Sean Holland</title>
		<link>http://dungeonsmaster.com/2009/11/weekend-in-the-realms-2009/comment-page-1/#comment-6204</link>
		<dc:creator>Sean Holland</dc:creator>
		<pubDate>Mon, 09 Nov 2009 15:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2950#comment-6204</guid>
		<description>Sadly, due to it being UGA&#039;s Homecoming Football Game at the same time, we did not get enough players to run this even.  Looked fun though.  And I like the counters too.
.-= Sean Holland&#180;s last blog ..&lt;a href=&quot;http://seaofstarsrpg.wordpress.com/2009/11/07/515/&quot; rel=&quot;nofollow&quot;&gt;Review – From the Laboratory of the Mad Wizard Shadmar (Revision 2)&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Sadly, due to it being UGA&#8217;s Homecoming Football Game at the same time, we did not get enough players to run this even.  Looked fun though.  And I like the counters too.<br />
.-= Sean Holland&#180;s last blog ..<a href="http://seaofstarsrpg.wordpress.com/2009/11/07/515/" rel="nofollow">Review – From the Laboratory of the Mad Wizard Shadmar (Revision 2)</a> =-.</p>
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		<title>By: Phaezen</title>
		<link>http://dungeonsmaster.com/2009/11/weekend-in-the-realms-2009/comment-page-1/#comment-6202</link>
		<dc:creator>Phaezen</dc:creator>
		<pubDate>Mon, 09 Nov 2009 15:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=2950#comment-6202</guid>
		<description>I find myself agreeing with most of what you have here.  The group I ran were all 1st level, so the combats were a bit harder on them.  

However the skill challenges were too easy, with the DCs seeming to be on the way too low side (The eladrin mage pregen could not fail the arcana DCs.).

Definately looking forward to next years games days though.
.-= Phaezen&#180;s last blog ..&lt;a href=&quot;http://capeofgames.blogspot.com/2009/11/lfr-weekend-in-realms.html&quot; rel=&quot;nofollow&quot;&gt;LFR Weekend in The Realms&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I find myself agreeing with most of what you have here.  The group I ran were all 1st level, so the combats were a bit harder on them.  </p>
<p>However the skill challenges were too easy, with the DCs seeming to be on the way too low side (The eladrin mage pregen could not fail the arcana DCs.).</p>
<p>Definately looking forward to next years games days though.<br />
.-= Phaezen&#180;s last blog ..<a href="http://capeofgames.blogspot.com/2009/11/lfr-weekend-in-realms.html" rel="nofollow">LFR Weekend in The Realms</a> =-.</p>
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