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	<title>Comments on: Playing Against Type</title>
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	<link>http://dungeonsmaster.com/2009/12/playing-against-type/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Greatest Hits 2011: Band of Brothers: Adventuring Parties of the Same Race — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-81156</link>
		<dc:creator>Greatest Hits 2011: Band of Brothers: Adventuring Parties of the Same Race — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 26 Dec 2011 04:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-81156</guid>
		<description>[...] Playing Against Type [...]</description>
		<content:encoded><![CDATA[<p>[...] Playing Against Type [...]</p>
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		<title>By: Anarius</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-61507</link>
		<dc:creator>Anarius</dc:creator>
		<pubDate>Wed, 28 Sep 2011 01:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-61507</guid>
		<description>We&#039;re playing a rolled scores campaign, you know, 4d6 drop low.  I ended up with 8, 11, 11, 11, 12, 17.  So obviously, I had to make... a Halfling Paladin!  A doctor by training, I thought he would be the party healer.  He&#039;s Charisma-based, which means the 12 got put into Wisdom.  Since he has so few uses of Lay On Hands, he has multiclassed into Cleric for Healing Word.  So, imagine the doctor coming to your door, in all his 4 foot tall glory, decked out in shining scale mail and wielding a battle axe in two hands that&#039;s taller than he is.</description>
		<content:encoded><![CDATA[<p>We&#8217;re playing a rolled scores campaign, you know, 4d6 drop low.  I ended up with 8, 11, 11, 11, 12, 17.  So obviously, I had to make&#8230; a Halfling Paladin!  A doctor by training, I thought he would be the party healer.  He&#8217;s Charisma-based, which means the 12 got put into Wisdom.  Since he has so few uses of Lay On Hands, he has multiclassed into Cleric for Healing Word.  So, imagine the doctor coming to your door, in all his 4 foot tall glory, decked out in shining scale mail and wielding a battle axe in two hands that&#8217;s taller than he is.</p>
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		<title>By: Band of Brothers: Adventuring Parties of the Same Race — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-56066</link>
		<dc:creator>Band of Brothers: Adventuring Parties of the Same Race — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 19 Aug 2011 13:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-56066</guid>
		<description>[...] Playing Against Type [...]</description>
		<content:encoded><![CDATA[<p>[...] Playing Against Type [...]</p>
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		<title>By: dukethepcdr</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-55935</link>
		<dc:creator>dukethepcdr</dc:creator>
		<pubDate>Thu, 18 Aug 2011 17:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-55935</guid>
		<description>My wife and I are playing in a 4th Ed. game and we both have characters that are a bit against type.  She is playing  Dragonborn Rogue and I am playing a Halfling Cleric of Kord.  It&#039;s kind of comical to visualize a huge 200 lb plus fire breathing dragonborn trying to sneak around and steal stuff.  While Halflings are no strangers to being clerics, you rarely see one devoted to the god of battle and storms.  We even rolled our stats the old fashioned way with four D6&#039;s and everything.  So her dragonborn wound up with low wisdom, charisma, Constitution and intelligence and medium strength. Her only high stat is dexterity but it&#039;s only a 17 and not maxed out. It makes for some interesting encounters when she needs a good diplomacy check and she only has a bonus of +2.

My halfling cleric has low strength, constitution and dexterity. His Intelligence and charisma are barely high enough to make a decent cleric.  His wisdom is his highest but is only 16.  His halfling luck and bravery have saved his skin more than once :).  When he&#039;s in really dire straits, he can pray and call upon the Aspect of Kord to come to their rescue though.  Aspect of Kord in our game uses modified stats from the stat card that came with the mini.  He will only come if the party is out of healing surges and if a party member is near death. Then he stays for only one day once summoned and won&#039;t come back for several days after he leaves. So even though he&#039;s really powerful, we have to be careful in when we decide to summon him.  This makes it fun to try to keep my cleric alive and able to heal the members of the party. We try to see how far into the adventures we can get without needing Kord&#039;s aide.

We also made it so that my wife&#039;s dragonborn can trasform into a medium copper dragon if she&#039;s out of healing surges and her HP reaches 0. She regains half her HP when she transforms.  The transformation only lasts one day, so she&#039;s back to a dragonborn the next morning.  It makes for a more dramatic and fun way to keep our characters alive than doing death saving throws.  

I like playing clerics and paladins while she enjoys being sneaky and playing theives and rogues.  We don&#039;t really venture out into other classes because the ones we play feature the aspects of the game we enjoy the most.  For variety, we change races and backstories each time we roll up new characters.  Being a halfling cleric of a god of war is a fun twist and more challenging than my last character who was a dwarf cleric of Morodin.  He got to be almost too good at adventuring after a while.</description>
		<content:encoded><![CDATA[<p>My wife and I are playing in a 4th Ed. game and we both have characters that are a bit against type.  She is playing  Dragonborn Rogue and I am playing a Halfling Cleric of Kord.  It&#8217;s kind of comical to visualize a huge 200 lb plus fire breathing dragonborn trying to sneak around and steal stuff.  While Halflings are no strangers to being clerics, you rarely see one devoted to the god of battle and storms.  We even rolled our stats the old fashioned way with four D6&#8242;s and everything.  So her dragonborn wound up with low wisdom, charisma, Constitution and intelligence and medium strength. Her only high stat is dexterity but it&#8217;s only a 17 and not maxed out. It makes for some interesting encounters when she needs a good diplomacy check and she only has a bonus of +2.</p>
<p>My halfling cleric has low strength, constitution and dexterity. His Intelligence and charisma are barely high enough to make a decent cleric.  His wisdom is his highest but is only 16.  His halfling luck and bravery have saved his skin more than once <img src='http://dungeonsmaster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  When he&#8217;s in really dire straits, he can pray and call upon the Aspect of Kord to come to their rescue though.  Aspect of Kord in our game uses modified stats from the stat card that came with the mini.  He will only come if the party is out of healing surges and if a party member is near death. Then he stays for only one day once summoned and won&#8217;t come back for several days after he leaves. So even though he&#8217;s really powerful, we have to be careful in when we decide to summon him.  This makes it fun to try to keep my cleric alive and able to heal the members of the party. We try to see how far into the adventures we can get without needing Kord&#8217;s aide.</p>
<p>We also made it so that my wife&#8217;s dragonborn can trasform into a medium copper dragon if she&#8217;s out of healing surges and her HP reaches 0. She regains half her HP when she transforms.  The transformation only lasts one day, so she&#8217;s back to a dragonborn the next morning.  It makes for a more dramatic and fun way to keep our characters alive than doing death saving throws.  </p>
<p>I like playing clerics and paladins while she enjoys being sneaky and playing theives and rogues.  We don&#8217;t really venture out into other classes because the ones we play feature the aspects of the game we enjoy the most.  For variety, we change races and backstories each time we roll up new characters.  Being a halfling cleric of a god of war is a fun twist and more challenging than my last character who was a dwarf cleric of Morodin.  He got to be almost too good at adventuring after a while.<br />
<span class="cluv">dukethepcdr&#180;s last [type] ..<a class="ec7e8401dd 55935" rel="nofollow" href="http://vegasgamers.org/xn/detail/1669457%3ABlogPost%3A49874">Lookng for D&amp;D Mini &#8211; halfing with bow or axe</a></span></p>
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		<title>By: Andrew</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-54370</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 06 Aug 2011 20:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-54370</guid>
		<description>Half-orc sorcerers are a lot more feasable than my first 4e character, a Bugbear Wizard. It was a terrible mix and that what&#039;s made it fun. Our Dm had added rules for missed ranged attacks. My party wasn&#039;t so thrilled when I killed our cleric and then bloodied our fighter. But Everyone but the cleric survived.</description>
		<content:encoded><![CDATA[<p>Half-orc sorcerers are a lot more feasable than my first 4e character, a Bugbear Wizard. It was a terrible mix and that what&#8217;s made it fun. Our Dm had added rules for missed ranged attacks. My party wasn&#8217;t so thrilled when I killed our cleric and then bloodied our fighter. But Everyone but the cleric survived.</p>
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		<title>By: Svafa</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-41143</link>
		<dc:creator>Svafa</dc:creator>
		<pubDate>Fri, 25 Mar 2011 19:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-41143</guid>
		<description>Also late, but meh, whatever.

In the group I DM for we have a Tiefling Warlord, and a melee one at that.  It&#039;s an interesting character and has had some difficulty in play, but he&#039;s paired with a Dragonborn Fighter which has helped save his hide several times.  It also makes for some very interesting party dynamics as the two expertly channel the hated rival but trusted comrade relationship.


One of my personal characters was a Tiefling Paladin of the Raven Queen.  I&#039;m still waiting to play the character, as I was unfortunately unable to participate in the game I created it for.  I created the character when I realized that the 4E core rules had dropped the Lawful Anal requirement for Paladins.  Upon realizing this I set about creating a Paladin that was as atypical as possible while still being a, admittedly nominal, good guy.  Thus, I went for a somewhat classic Chaotic Neutral Tiefling with the unusual class of Paladin.  And then further subverted it by making the Paladin as much of a striker as I could, who followed the Raven Queen and worshiped her through combat.  I still regret that I haven&#039;t been able to field the character, even though I suspect I&#039;d have had some difficulties early on.</description>
		<content:encoded><![CDATA[<p>Also late, but meh, whatever.</p>
<p>In the group I DM for we have a Tiefling Warlord, and a melee one at that.  It&#8217;s an interesting character and has had some difficulty in play, but he&#8217;s paired with a Dragonborn Fighter which has helped save his hide several times.  It also makes for some very interesting party dynamics as the two expertly channel the hated rival but trusted comrade relationship.</p>
<p>One of my personal characters was a Tiefling Paladin of the Raven Queen.  I&#8217;m still waiting to play the character, as I was unfortunately unable to participate in the game I created it for.  I created the character when I realized that the 4E core rules had dropped the Lawful Anal requirement for Paladins.  Upon realizing this I set about creating a Paladin that was as atypical as possible while still being a, admittedly nominal, good guy.  Thus, I went for a somewhat classic Chaotic Neutral Tiefling with the unusual class of Paladin.  And then further subverted it by making the Paladin as much of a striker as I could, who followed the Raven Queen and worshiped her through combat.  I still regret that I haven&#8217;t been able to field the character, even though I suspect I&#8217;d have had some difficulties early on.</p>
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		<title>By: Adventure Hook: The Metamorphosis Curse — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-26424</link>
		<dc:creator>Adventure Hook: The Metamorphosis Curse — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 08 Oct 2010 14:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-26424</guid>
		<description>[...] Playing Against Type [...]</description>
		<content:encoded><![CDATA[<p>[...] Playing Against Type [...]</p>
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		<title>By: CaptainPlanet</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-25206</link>
		<dc:creator>CaptainPlanet</dc:creator>
		<pubDate>Wed, 15 Sep 2010 20:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-25206</guid>
		<description>A little late the to party here, but here&#039;s my 2cents:

I think playing against type is awesome, both in terms of avoiding power-gaming, and in terms of avoiding stereotypes (instead of making a goliath barbarian, how bout a goliath rogue or assassin?). The only problem is, unless you&#039;re playing with a skilled DM who knows how to properly tweak encounter difficulty, your party will probably not do so well. Having been in parties with unique/interesting characters, it can get really frustrating when your low attack bonuses cause you to miss all the time, and the enemies end up just murdering your party.

I think these kind of unique combos only work when the DM is willing to lower the difficulty (by lowering the defenses of monsters/changing their hitpoint totals/etc). Otherwise, it just seems to lead to a lot of dead PCs.</description>
		<content:encoded><![CDATA[<p>A little late the to party here, but here&#8217;s my 2cents:</p>
<p>I think playing against type is awesome, both in terms of avoiding power-gaming, and in terms of avoiding stereotypes (instead of making a goliath barbarian, how bout a goliath rogue or assassin?). The only problem is, unless you&#8217;re playing with a skilled DM who knows how to properly tweak encounter difficulty, your party will probably not do so well. Having been in parties with unique/interesting characters, it can get really frustrating when your low attack bonuses cause you to miss all the time, and the enemies end up just murdering your party.</p>
<p>I think these kind of unique combos only work when the DM is willing to lower the difficulty (by lowering the defenses of monsters/changing their hitpoint totals/etc). Otherwise, it just seems to lead to a lot of dead PCs.</p>
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		<title>By: StarOne</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-22133</link>
		<dc:creator>StarOne</dc:creator>
		<pubDate>Tue, 27 Jul 2010 12:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-22133</guid>
		<description>My favorite off the wall build is the Gnomish Barbarian.  The idea of this 3 1/2 ft person flying into a rage kicking someone butt 2 to 3 times his size is just funny.</description>
		<content:encoded><![CDATA[<p>My favorite off the wall build is the Gnomish Barbarian.  The idea of this 3 1/2 ft person flying into a rage kicking someone butt 2 to 3 times his size is just funny.</p>
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		<title>By: Is More Really Better: A Look At Character Classes — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2009/12/playing-against-type/comment-page-1/#comment-12798</link>
		<dc:creator>Is More Really Better: A Look At Character Classes — Dungeon&#39;s Master</dc:creator>
		<pubDate>Wed, 10 Mar 2010 14:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3198#comment-12798</guid>
		<description>[...] his article Playing Against Type, Ameron talks about making the less obvious choice to see what type of an outcome you get. At the [...]</description>
		<content:encoded><![CDATA[<p>[...] his article Playing Against Type, Ameron talks about making the less obvious choice to see what type of an outcome you get. At the [...]</p>
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