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	<title>Comments on: What Do PCs Do For Fun?</title>
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	<link>http://dungeonsmaster.com/2009/12/what-do-pcs-do-for-fun/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Let The PCs Plan The Next Party Vacation — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2009/12/what-do-pcs-do-for-fun/comment-page-1/#comment-57005</link>
		<dc:creator>Let The PCs Plan The Next Party Vacation — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 26 Aug 2011 13:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3327#comment-57005</guid>
		<description>[...] treasure, climb a mountain, or participate in a high stakes gambling tournament. See the article What Do PCs Do For Fun? for more [...]</description>
		<content:encoded><![CDATA[<p>[...] treasure, climb a mountain, or participate in a high stakes gambling tournament. See the article What Do PCs Do For Fun? for more [...]</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2009/12/what-do-pcs-do-for-fun/comment-page-1/#comment-8584</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 23 Dec 2009 23:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3327#comment-8584</guid>
		<description>@Neuroglyph
I think more DMs need to give PCs in-game opportunities to explore this kind of cooling down. I&#039;m not saying after every single adventure, but maybe after every couple of levels. It may not lead to anything significant, but it encourages good role-playing and as you said it&#039;s a great way to introduce plot hooks. Of course a particularly devious DM may just use this opportunity to throw a few &lt;a href=&quot;http://dungeonsmaster.com/2009/09/red-herring&quot; rel=&quot;nofollow&quot;&gt;Red Herrings&lt;/a&gt; at the party.

@Mike
I think most of us just assume that our PCs are the workaholics you describe. It makes sense, but it&#039;s boring from a role-playing point of view. As far as non-weapon proficiencies go, take a look at our article &lt;a href=&quot;http://dungeonsmaster.com/2009/11/get-a-real-job&quot; rel=&quot;nofollow&quot;&gt;Get a Real Job&lt;/a&gt; in which we explored the PC&#039;s other skills.

@Nathan Pierson
I thought that the streamlining of skills in 4e was a great improvement for exactly the reason you&#039;ve mentioned. You spend points in a skill that has no benefit other than back-story and role-playing and the points just feel wasted.</description>
		<content:encoded><![CDATA[<p>@Neuroglyph<br />
I think more DMs need to give PCs in-game opportunities to explore this kind of cooling down. I&#8217;m not saying after every single adventure, but maybe after every couple of levels. It may not lead to anything significant, but it encourages good role-playing and as you said it&#8217;s a great way to introduce plot hooks. Of course a particularly devious DM may just use this opportunity to throw a few <a href="http://dungeonsmaster.com/2009/09/red-herring" rel="nofollow">Red Herrings</a> at the party.</p>
<p>@Mike<br />
I think most of us just assume that our PCs are the workaholics you describe. It makes sense, but it&#8217;s boring from a role-playing point of view. As far as non-weapon proficiencies go, take a look at our article <a href="http://dungeonsmaster.com/2009/11/get-a-real-job" rel="nofollow">Get a Real Job</a> in which we explored the PC&#8217;s other skills.</p>
<p>@Nathan Pierson<br />
I thought that the streamlining of skills in 4e was a great improvement for exactly the reason you&#8217;ve mentioned. You spend points in a skill that has no benefit other than back-story and role-playing and the points just feel wasted.</p>
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		<title>By: Nathan Pierson</title>
		<link>http://dungeonsmaster.com/2009/12/what-do-pcs-do-for-fun/comment-page-1/#comment-8465</link>
		<dc:creator>Nathan Pierson</dc:creator>
		<pubDate>Mon, 21 Dec 2009 02:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3327#comment-8465</guid>
		<description>&lt;i&gt;Also I miss non-weapon proficiencies. You could reasonably say your character spent their downtime sail-making, basket weaving, or cooking. &lt;/i&gt;

You still CAN say that. It&#039;s just that now, you can reasonably say it without wasting a trained skill on a dude like Profession (Basketweaving). Just because it&#039;s not on your character sheet doesn&#039;t mean it&#039;s forbidden to you.</description>
		<content:encoded><![CDATA[<p><i>Also I miss non-weapon proficiencies. You could reasonably say your character spent their downtime sail-making, basket weaving, or cooking. </i></p>
<p>You still CAN say that. It&#8217;s just that now, you can reasonably say it without wasting a trained skill on a dude like Profession (Basketweaving). Just because it&#8217;s not on your character sheet doesn&#8217;t mean it&#8217;s forbidden to you.</p>
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		<title>By: Hymn Collections For The Week Of 12/13 &#171; The Spirits of Eden</title>
		<link>http://dungeonsmaster.com/2009/12/what-do-pcs-do-for-fun/comment-page-1/#comment-8458</link>
		<dc:creator>Hymn Collections For The Week Of 12/13 &#171; The Spirits of Eden</dc:creator>
		<pubDate>Sun, 20 Dec 2009 21:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3327#comment-8458</guid>
		<description>[...] Master has a post on what your PC&#8217;s do for fun. Anything that fleshes out PCs in D&amp;D 4e is cool in my book, because it&#8217;s often easy to [...]</description>
		<content:encoded><![CDATA[<p>[...] Master has a post on what your PC&#8217;s do for fun. Anything that fleshes out PCs in D&amp;D 4e is cool in my book, because it&#8217;s often easy to [...]</p>
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		<title>By: Mike</title>
		<link>http://dungeonsmaster.com/2009/12/what-do-pcs-do-for-fun/comment-page-1/#comment-8331</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 17 Dec 2009 01:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3327#comment-8331</guid>
		<description>I like characters that are wokaholics. Their downtime is experimenting with new spells or working on sword forms so they&#039;re in top condition for the next adventure. I like to those over-acheiving, self-doubting heroes like Drizzt Do&#039;Urden or Horatio Hornblower that are so focus and driven by improving their skills.

Also  I miss non-weapon proficiencies. You could reasonably say your character spent their downtime sail-making, basket weaving, or cooking. 

I do get your point about hobbies and fun-time activities, though and I&#039;m going to think about one of my current character.
.-= Mike&#180;s last blog ..&lt;a href=&quot;http://mikesgaming.wordpress.com/2009/12/16/who-gets-to-say-what-your-character-does/&quot; rel=&quot;nofollow&quot;&gt;Who gets to say what your character does&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I like characters that are wokaholics. Their downtime is experimenting with new spells or working on sword forms so they&#8217;re in top condition for the next adventure. I like to those over-acheiving, self-doubting heroes like Drizzt Do&#8217;Urden or Horatio Hornblower that are so focus and driven by improving their skills.</p>
<p>Also  I miss non-weapon proficiencies. You could reasonably say your character spent their downtime sail-making, basket weaving, or cooking. </p>
<p>I do get your point about hobbies and fun-time activities, though and I&#8217;m going to think about one of my current character.<br />
.-= Mike&#180;s last blog ..<a href="http://mikesgaming.wordpress.com/2009/12/16/who-gets-to-say-what-your-character-does/" rel="nofollow">Who gets to say what your character does</a> =-.</p>
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		<title>By: Neuroglyph</title>
		<link>http://dungeonsmaster.com/2009/12/what-do-pcs-do-for-fun/comment-page-1/#comment-8304</link>
		<dc:creator>Neuroglyph</dc:creator>
		<pubDate>Wed, 16 Dec 2009 15:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3327#comment-8304</guid>
		<description>Good ideas there - 4e tends to be such a fast paced game, it&#039;s easy to remember that the PCs need to take a break and just &quot;hang out&quot; between adventures.

In my own campaign, we have a warrior that spends about 20% of his cash on partying between adventures.  He throws off his armor, grabs some fancy duds and paints the town red, visiting everything from fest halls to nobles&#039; dances, all in the name of having fun. 

It&#039;s also a great way to add the occasional adventure hook, as you never know where you are going to hear a rumor of a dragon attack or a lost treasure.
.-= Neuroglyph&#180;s last blog ..&lt;a href=&quot;http://www.neuroglyphgames.com/?p=881&quot; rel=&quot;nofollow&quot;&gt;Review – Corners of the Realm: The Tavari by Fahrenheit Gaming&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Good ideas there &#8211; 4e tends to be such a fast paced game, it&#8217;s easy to remember that the PCs need to take a break and just &#8220;hang out&#8221; between adventures.</p>
<p>In my own campaign, we have a warrior that spends about 20% of his cash on partying between adventures.  He throws off his armor, grabs some fancy duds and paints the town red, visiting everything from fest halls to nobles&#8217; dances, all in the name of having fun. </p>
<p>It&#8217;s also a great way to add the occasional adventure hook, as you never know where you are going to hear a rumor of a dragon attack or a lost treasure.<br />
.-= Neuroglyph&#180;s last blog ..<a href="http://www.neuroglyphgames.com/?p=881" rel="nofollow">Review – Corners of the Realm: The Tavari by Fahrenheit Gaming</a> =-.</p>
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