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	<title>Comments on: Addressing Your Weaknesses (Part 1)</title>
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	<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: A Beginner&#8217;s Guide to Dungeons &#38; Dragons (Part 2) — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/comment-page-1/#comment-9446</link>
		<dc:creator>A Beginner&#8217;s Guide to Dungeons &#38; Dragons (Part 2) — Dungeon&#39;s Master</dc:creator>
		<pubDate>Thu, 14 Jan 2010 14:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3498#comment-9446</guid>
		<description>[...] Addressing Your Weaknesses [...]</description>
		<content:encoded><![CDATA[<p>[...] Addressing Your Weaknesses [...]</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/comment-page-1/#comment-9444</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 14 Jan 2010 14:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3498#comment-9444</guid>
		<description>@Enchelion
Thanks for the kind words. I&#039;m glad I could serve as your muse. Excellent follow-up article, by the way.

@Richard
It really comes down to knowing your group. If they&#039;re a combat-heavy, min/max group then this kind of character development won&#039;t appeal to them at all. But if they&#039;re a group that enjoys more role-playing then this kind of in-game explanation for low scores may be right up their alley.</description>
		<content:encoded><![CDATA[<p>@Enchelion<br />
Thanks for the kind words. I&#8217;m glad I could serve as your muse. Excellent follow-up article, by the way.</p>
<p>@Richard<br />
It really comes down to knowing your group. If they&#8217;re a combat-heavy, min/max group then this kind of character development won&#8217;t appeal to them at all. But if they&#8217;re a group that enjoys more role-playing then this kind of in-game explanation for low scores may be right up their alley.</p>
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		<title>By: Richard</title>
		<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/comment-page-1/#comment-9386</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 12 Jan 2010 20:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3498#comment-9386</guid>
		<description>I really like this post a lot, and I think it&#039;s a smart idea to balance your skills a bit more like this.  The group I play with though, tends to min/max a bit, but they always create a party where every skill is covered by one of the players.  We have a larger group though too, 5 or 6 players.</description>
		<content:encoded><![CDATA[<p>I really like this post a lot, and I think it&#8217;s a smart idea to balance your skills a bit more like this.  The group I play with though, tends to min/max a bit, but they always create a party where every skill is covered by one of the players.  We have a larger group though too, 5 or 6 players.</p>
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		<title>By: Enchelion</title>
		<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/comment-page-1/#comment-9178</link>
		<dc:creator>Enchelion</dc:creator>
		<pubDate>Thu, 07 Jan 2010 00:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3498#comment-9178</guid>
		<description>This post is awesome! It really inspired me to try and use the ability scores of a character (in this case an NPC) to reinforce a deeper background. The idea of a character who has a disability or impediment to overcome, especially in the world of RPG&#039;s where often the players meet paragons of their kind, is very cool.

My inspiration from this post took the form of one &lt;a href=&quot;http://theironrules.blogspot.com/2010/01/gherod-veteran.html&quot; title=&quot;Gheron the Veteran&quot; rel=&quot;nofollow&quot;&gt; suffering from extensive permanent injury.
.-= Enchelion&#180;s last blog ..&lt;a href=&quot;http://theironrules.blogspot.com/2010/01/gherod-veteran.html&quot; rel=&quot;nofollow&quot;&gt;Gheron the Veteran&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>This post is awesome! It really inspired me to try and use the ability scores of a character (in this case an NPC) to reinforce a deeper background. The idea of a character who has a disability or impediment to overcome, especially in the world of RPG&#8217;s where often the players meet paragons of their kind, is very cool.</p>
<p>My inspiration from this post took the form of one <a href="http://theironrules.blogspot.com/2010/01/gherod-veteran.html" title="Gheron the Veteran" rel="nofollow"> suffering from extensive permanent injury.<br />
.-= Enchelion&#180;s last blog ..</a><a href="http://theironrules.blogspot.com/2010/01/gherod-veteran.html" rel="nofollow">Gheron the Veteran</a> =-.</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/comment-page-1/#comment-9156</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 06 Jan 2010 15:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3498#comment-9156</guid>
		<description>@Philo Pharynx
I&#039;ve actually played a few characters with a Con score of 8 and even more with 10. I guess it&#039;s all a matter of personal preference. But I agree, most players choose not to have Con be their lowest stating ability score.

@Toldain
This is exactly the kind of extra role-playing details I&#039;m trying to encourage with this article. Come up with a creative explanation for why you have a low score. We tend not to see these extreme lows any more with 4e D&amp;D, but when we do it&#039;s good to know that it&#039;s seen as a role-playing opportunity rather than a blemish on your character sheet.

@Arcade
I agree that since Fort, Ref and Will are no longer dependent upon just one ability it&#039;s not as detrimental to have 1 low score. You&#039;re right that a low Dex doesn&#039;t always mean you should take heavy armor, but in some circumstances it may be a good call. Most notably if your Int is also on the low end. I agree that having an illness or disability define your PCs shortcomings in a world with magical healing does seem unlikely. We&#039;ve often overcome this by interpreting magic healing as more of a immediate solution. If you&#039;re sick or loose a limb and can&#039;t get magical healing immediately then you&#039;re out of luck. But the quest to find the lost ritual that will cure the king or allow the world’s greatest swordsman to re-grow his missing sword arm can be a great adventuring hook.

@Philo Pharynx
Thanks for jumping in and adding your 2 cents. I agree that I see a lot of PCs with three high scores and then 10, 10, 8 in the other three. I refuse to use this build. Although it can make for a really tough combat character they tend to fall short (big time) in the skills department. All PCs need some versatility and this build really lacks that requirement.</description>
		<content:encoded><![CDATA[<p>@Philo Pharynx<br />
I&#8217;ve actually played a few characters with a Con score of 8 and even more with 10. I guess it&#8217;s all a matter of personal preference. But I agree, most players choose not to have Con be their lowest stating ability score.</p>
<p>@Toldain<br />
This is exactly the kind of extra role-playing details I&#8217;m trying to encourage with this article. Come up with a creative explanation for why you have a low score. We tend not to see these extreme lows any more with 4e D&#038;D, but when we do it&#8217;s good to know that it&#8217;s seen as a role-playing opportunity rather than a blemish on your character sheet.</p>
<p>@Arcade<br />
I agree that since Fort, Ref and Will are no longer dependent upon just one ability it&#8217;s not as detrimental to have 1 low score. You&#8217;re right that a low Dex doesn&#8217;t always mean you should take heavy armor, but in some circumstances it may be a good call. Most notably if your Int is also on the low end. I agree that having an illness or disability define your PCs shortcomings in a world with magical healing does seem unlikely. We&#8217;ve often overcome this by interpreting magic healing as more of a immediate solution. If you&#8217;re sick or loose a limb and can&#8217;t get magical healing immediately then you&#8217;re out of luck. But the quest to find the lost ritual that will cure the king or allow the world’s greatest swordsman to re-grow his missing sword arm can be a great adventuring hook.</p>
<p>@Philo Pharynx<br />
Thanks for jumping in and adding your 2 cents. I agree that I see a lot of PCs with three high scores and then 10, 10, 8 in the other three. I refuse to use this build. Although it can make for a really tough combat character they tend to fall short (big time) in the skills department. All PCs need some versatility and this build really lacks that requirement.</p>
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		<title>By: Philo Pharynx</title>
		<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/comment-page-1/#comment-9116</link>
		<dc:creator>Philo Pharynx</dc:creator>
		<pubDate>Tue, 05 Jan 2010 22:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3498#comment-9116</guid>
		<description>@Toldain - I should have clarifies my statement with &quot;since point buy systems became the standard.&quot;  But I didn&#039;t see many people playing low-Con characters before point buy.

@Arcade - with the new system, many characters I&#039;ve seen have three high starts and three at 8-10.  For a few, it&#039;s only two high stats (like the primal classes that can use Con for AC).   

@Arcade - It depends on the world - I often don&#039;t see healing magic as being common enough that everybody has access to it.  A commoner might not have a powerful enough cleric nearby, or the local cleric is of a different faith and they would require a donation the family can&#039;t afford.</description>
		<content:encoded><![CDATA[<p>@Toldain &#8211; I should have clarifies my statement with &#8220;since point buy systems became the standard.&#8221;  But I didn&#8217;t see many people playing low-Con characters before point buy.</p>
<p>@Arcade &#8211; with the new system, many characters I&#8217;ve seen have three high starts and three at 8-10.  For a few, it&#8217;s only two high stats (like the primal classes that can use Con for AC).   </p>
<p>@Arcade &#8211; It depends on the world &#8211; I often don&#8217;t see healing magic as being common enough that everybody has access to it.  A commoner might not have a powerful enough cleric nearby, or the local cleric is of a different faith and they would require a donation the family can&#8217;t afford.</p>
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		<title>By: Arcade</title>
		<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/comment-page-1/#comment-9112</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Tue, 05 Jan 2010 19:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3498#comment-9112</guid>
		<description>Except for CON, almost any stat can be a dump stat now. Especially with two stats available for every defense, it&#039;s not even a hard decision anymore about what should be a dump stat. It&#039;s why I like to add some dice rolling into my character creation so everything isn&#039;t so uniform.

The article is nice because every so often we need a reminder to go and look at our stats, decide what it really means and add some &quot;character&quot; to our characters. I&#039;ll only disagree with 2 statements. First, low dex doesn&#039;t always mean go for heavy armor as a good Int score will take care of your defenses. (warlord, artificer, swordmage, etc.) Second, I usually dislike using injuries or sickness as an excuse unless you make it magic immune. Otherwise, some magic healer who can cure diseases or regenerate limbs can fix you right up. Though if you roleplayed this out and used it as a reason for one of your stat bumps, than that&#039;s great!</description>
		<content:encoded><![CDATA[<p>Except for CON, almost any stat can be a dump stat now. Especially with two stats available for every defense, it&#8217;s not even a hard decision anymore about what should be a dump stat. It&#8217;s why I like to add some dice rolling into my character creation so everything isn&#8217;t so uniform.</p>
<p>The article is nice because every so often we need a reminder to go and look at our stats, decide what it really means and add some &#8220;character&#8221; to our characters. I&#8217;ll only disagree with 2 statements. First, low dex doesn&#8217;t always mean go for heavy armor as a good Int score will take care of your defenses. (warlord, artificer, swordmage, etc.) Second, I usually dislike using injuries or sickness as an excuse unless you make it magic immune. Otherwise, some magic healer who can cure diseases or regenerate limbs can fix you right up. Though if you roleplayed this out and used it as a reason for one of your stat bumps, than that&#8217;s great!</p>
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		<title>By: Toldain</title>
		<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/comment-page-1/#comment-9110</link>
		<dc:creator>Toldain</dc:creator>
		<pubDate>Tue, 05 Jan 2010 18:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3498#comment-9110</guid>
		<description>One of my favorite characters ever was a female human Illusionist in AD&amp;D.  She started with a Constitution score of 6.  (The other stats were quite good.)  I decided that she had been very sick as a child, with something like TB, and bedridden.  All her hair fell out.  She spent the time studying magic, and leaned toward Illusion because she dreamed of being glamorous.   I rolled very well for her hit points, but still, at level 5 she had maybe 13 hp.  

This is a character that once she got a little money, bought a wagon and two tents to go adventuring.  And lots of clothes.   LOTS.  One of the tents was to store the wardrobe in, the other for her.

I bought half a dozen identical figures and painted them all differently to portray her constantly changing wardrobe.

She died once.   The party decided it didn&#039;t like the Raise Dead odds, so elected a Druid Reincarnation instead.   There was much merriment, as I confronted the possibility that she might come back as a bugbear.   But the DM rolled &quot;elf&quot;, which she felt was quite befitting her elegance and grace.

For all the mockery of her vanity, I&#039;ve come to realize how courageous a person she was.   Adventuring with a CON score of (now) 5 takes a lot of guts.
.-= Toldain&#180;s last blog ..&lt;a href=&quot;http://toldaintalks.blogspot.com/2009/12/i-came-here-to-be-podkilled-overkill.html&quot; rel=&quot;nofollow&quot;&gt;I Came Here to be Podkilled - Overkill Edition&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>One of my favorite characters ever was a female human Illusionist in AD&amp;D.  She started with a Constitution score of 6.  (The other stats were quite good.)  I decided that she had been very sick as a child, with something like TB, and bedridden.  All her hair fell out.  She spent the time studying magic, and leaned toward Illusion because she dreamed of being glamorous.   I rolled very well for her hit points, but still, at level 5 she had maybe 13 hp.  </p>
<p>This is a character that once she got a little money, bought a wagon and two tents to go adventuring.  And lots of clothes.   LOTS.  One of the tents was to store the wardrobe in, the other for her.</p>
<p>I bought half a dozen identical figures and painted them all differently to portray her constantly changing wardrobe.</p>
<p>She died once.   The party decided it didn&#8217;t like the Raise Dead odds, so elected a Druid Reincarnation instead.   There was much merriment, as I confronted the possibility that she might come back as a bugbear.   But the DM rolled &#8220;elf&#8221;, which she felt was quite befitting her elegance and grace.</p>
<p>For all the mockery of her vanity, I&#8217;ve come to realize how courageous a person she was.   Adventuring with a CON score of (now) 5 takes a lot of guts.<br />
.-= Toldain&#180;s last blog ..<a href="http://toldaintalks.blogspot.com/2009/12/i-came-here-to-be-podkilled-overkill.html" rel="nofollow">I Came Here to be Podkilled &#8211; Overkill Edition</a> =-.</p>
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		<title>By: Philo Pharynx</title>
		<link>http://dungeonsmaster.com/2010/01/addressing-your-weaknesses-part-1/comment-page-1/#comment-9107</link>
		<dc:creator>Philo Pharynx</dc:creator>
		<pubDate>Tue, 05 Jan 2010 17:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3498#comment-9107</guid>
		<description>Hmmm...  I haven&#039;t seen very many characters with under 10 scores in Con.  And even many non-combat characters have a 12 or more.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;  I haven&#8217;t seen very many characters with under 10 scores in Con.  And even many non-combat characters have a 12 or more.</p>
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