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	<title>Comments on: CSI: D&amp;D</title>
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	<link>http://dungeonsmaster.com/2010/01/csi-dd/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Television Scripts As D&#38;D Adventures — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-70456</link>
		<dc:creator>Television Scripts As D&#38;D Adventures — Dungeon&#039;s Master</dc:creator>
		<pubDate>Sun, 20 Nov 2011 22:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-70456</guid>
		<description>[...] CSI: D&amp;D [...]</description>
		<content:encoded><![CDATA[<p>[...] CSI: D&amp;D [...]</p>
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	<item>
		<title>By: The Week in RPG Blogging: 2010-01-25 : My Girlfriend is a DM</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-24526</link>
		<dc:creator>The Week in RPG Blogging: 2010-01-25 : My Girlfriend is a DM</dc:creator>
		<pubDate>Sun, 05 Sep 2010 20:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-24526</guid>
		<description>[...] to clear out abandoned keeps and family manors are given by townsfolk?) As such, Ameron suggests the use of skill challenges to involve players with their base town with “CSI: D&amp;D” type pro.... “But every once and a while a situation arises where the solution isn’t as simple as swinging [...]</description>
		<content:encoded><![CDATA[<p>[...] to clear out abandoned keeps and family manors are given by townsfolk?) As such, Ameron suggests the use of skill challenges to involve players with their base town with “CSI: D&amp;D” type pro&#8230;. “But every once and a while a situation arises where the solution isn’t as simple as swinging [...]</p>
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	<item>
		<title>By: Big DAn</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-19343</link>
		<dc:creator>Big DAn</dc:creator>
		<pubDate>Tue, 15 Jun 2010 02:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-19343</guid>
		<description>THIS is how I love running my games :D I am so glad you have refinements and tweaks where I had a few queries!</description>
		<content:encoded><![CDATA[<p>THIS is how I love running my games <img src='http://dungeonsmaster.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I am so glad you have refinements and tweaks where I had a few queries!</p>
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		<title>By: Chromed Cat</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-17054</link>
		<dc:creator>Chromed Cat</dc:creator>
		<pubDate>Sun, 16 May 2010 22:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-17054</guid>
		<description>I&#039;ve been combing the Dungeon adventures at D&amp;D Insider, looking for some adventures to help me do a murder mystery.  Very glad you did this articel.  I&#039;ve enough to go ahead now.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been combing the Dungeon adventures at D&amp;D Insider, looking for some adventures to help me do a murder mystery.  Very glad you did this articel.  I&#8217;ve enough to go ahead now.</p>
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	<item>
		<title>By: CSI: D&#38;D&#160;&#124;&#160;TRAMPOLIM RPG</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-9982</link>
		<dc:creator>CSI: D&#38;D&#160;&#124;&#160;TRAMPOLIM RPG</dc:creator>
		<pubDate>Mon, 25 Jan 2010 14:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-9982</guid>
		<description>[...] original: CSI: D&amp;D Postado em: 18 de janeiro de 2010 Autor: Ameron Site: Dungeon’s [...]</description>
		<content:encoded><![CDATA[<p>[...] original: CSI: D&amp;D Postado em: 18 de janeiro de 2010 Autor: Ameron Site: Dungeon’s [...]</p>
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	<item>
		<title>By: the week in rpg blogging: 2010-01-25 &#171; My Girlfriend is a DM</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-9969</link>
		<dc:creator>the week in rpg blogging: 2010-01-25 &#171; My Girlfriend is a DM</dc:creator>
		<pubDate>Mon, 25 Jan 2010 07:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-9969</guid>
		<description>[...] to clear out abandoned keeps and family manors are given by townsfolk?) As such, Ameron suggests the use of skill challenges to involve players with their base town with “CSI: D&amp;D” type pro.... “But every once and a while a situation arises where the solution isn’t as simple as swinging [...]</description>
		<content:encoded><![CDATA[<p>[...] to clear out abandoned keeps and family manors are given by townsfolk?) As such, Ameron suggests the use of skill challenges to involve players with their base town with “CSI: D&amp;D” type pro&#8230;. “But every once and a while a situation arises where the solution isn’t as simple as swinging [...]</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-9753</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 21 Jan 2010 17:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-9753</guid>
		<description>@Rook
You wrote: &quot;Just because the PCs notice something doesn’t automatically indicate that they understand it’s meaning.&quot;

This is something more DMs need to remember. By providing too much information with one simple roll, you&#039;re denying the players a chance to actually play their own PC. If they struggle and you think their character might have know more than they do, throw them a bone. But stop spoon feeding them.</description>
		<content:encoded><![CDATA[<p>@Rook<br />
You wrote: &#8220;Just because the PCs notice something doesn’t automatically indicate that they understand it’s meaning.&#8221;</p>
<p>This is something more DMs need to remember. By providing too much information with one simple roll, you&#8217;re denying the players a chance to actually play their own PC. If they struggle and you think their character might have know more than they do, throw them a bone. But stop spoon feeding them.</p>
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		<title>By: Rook</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-9689</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Tue, 19 Jan 2010 22:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-9689</guid>
		<description>First off… Vampiric Pegasus?! Awesome! But now my wife is gonna want one for her necromancer. 

Second… I’ve never liked the idea of “answers on silver platters”, especially when it’s due to a single successful Perception check. Perception is simply seeing/sensing things, clues or otherwise. That’s why, if the party finds the clues, but still can’t put 2+2 together, I’ll sometimes allow an Insight check to notice the significance of what they have successfully Perceived. That’s where your leaps of logic come in. Of course, I use Insight as the generic “go to” skill check in these cases, if the clue deals with religion or nature, etc. then I’ll use the appropriate skill for the check. But just because the PCs notice something doesn’t automatically indicate that they understand it’s meaning. 

Or perhaps I’m just a hard-ass for a DM. You decide.
.-= Rook&#180;s last blog ..&lt;a href=&quot;http://powerwordblog.com/?p=171&quot; rel=&quot;nofollow&quot;&gt;How DO you keep an all “evil” party from imploding?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>First off… Vampiric Pegasus?! Awesome! But now my wife is gonna want one for her necromancer. </p>
<p>Second… I’ve never liked the idea of “answers on silver platters”, especially when it’s due to a single successful Perception check. Perception is simply seeing/sensing things, clues or otherwise. That’s why, if the party finds the clues, but still can’t put 2+2 together, I’ll sometimes allow an Insight check to notice the significance of what they have successfully Perceived. That’s where your leaps of logic come in. Of course, I use Insight as the generic “go to” skill check in these cases, if the clue deals with religion or nature, etc. then I’ll use the appropriate skill for the check. But just because the PCs notice something doesn’t automatically indicate that they understand it’s meaning. </p>
<p>Or perhaps I’m just a hard-ass for a DM. You decide.<br />
.-= Rook&#180;s last blog ..<a href="http://powerwordblog.com/?p=171" rel="nofollow">How DO you keep an all “evil” party from imploding?</a> =-.</p>
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	<item>
		<title>By: greywulf</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-9683</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Tue, 19 Jan 2010 20:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-9683</guid>
		<description>@Ameron 

re:Vampiric Pegasus

Welcome to my world :D</description>
		<content:encoded><![CDATA[<p>@Ameron </p>
<p>re:Vampiric Pegasus</p>
<p>Welcome to my world <img src='http://dungeonsmaster.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2010/01/csi-dd/comment-page-1/#comment-9682</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Tue, 19 Jan 2010 20:44:19 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3597#comment-9682</guid>
		<description>@greywulf
The PCs in my current campaign have ridiculously high skill scores. They pretty much beat the DC for a hard check before they even roll. So I&#039;ve been doing as you suggest and just assuming they notice all the obvious details. But I make them work for the leaps of logic.

However, in some D&amp;D games (including a lot of the LFR games) a Perception roll is all that&#039;s required and then the PCs are given everything on a silver platter. I think too many DMs put too much power into the Perception skill.

A Vampiric Pegasus, that&#039;s just awesome!

@Neuroglyph
I&#039;ve played a few urban-heavy games and they do tend to be much more focused on skills than other types of D&amp;D games. If you&#039;re going to run a detective caper it pretty much has to be set in the city. It&#039;s a lot of fun as an occasional adventure, but experience taught me that most players aren’t interested in this as a long-term game. A little bit spread in among the hack and slash does make for an interesting change of pace.</description>
		<content:encoded><![CDATA[<p>@greywulf<br />
The PCs in my current campaign have ridiculously high skill scores. They pretty much beat the DC for a hard check before they even roll. So I&#8217;ve been doing as you suggest and just assuming they notice all the obvious details. But I make them work for the leaps of logic.</p>
<p>However, in some D&#038;D games (including a lot of the LFR games) a Perception roll is all that&#8217;s required and then the PCs are given everything on a silver platter. I think too many DMs put too much power into the Perception skill.</p>
<p>A Vampiric Pegasus, that&#8217;s just awesome!</p>
<p>@Neuroglyph<br />
I&#8217;ve played a few urban-heavy games and they do tend to be much more focused on skills than other types of D&#038;D games. If you&#8217;re going to run a detective caper it pretty much has to be set in the city. It&#8217;s a lot of fun as an occasional adventure, but experience taught me that most players aren’t interested in this as a long-term game. A little bit spread in among the hack and slash does make for an interesting change of pace.</p>
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