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	<title>Comments on: Eight Rules That Will Make You A Better DM</title>
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	<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Mandatory DM Rehearsal — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-45563</link>
		<dc:creator>Mandatory DM Rehearsal — Dungeon&#039;s Master</dc:creator>
		<pubDate>Tue, 24 May 2011 13:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-45563</guid>
		<description>[...] Eight Rules That Will Make You A Better DM [...]</description>
		<content:encoded><![CDATA[<p>[...] Eight Rules That Will Make You A Better DM [...]</p>
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		<title>By: Weekly Roundup &#8211; 2010 In Review Edition &#124; Roving Band of Misfits</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-31824</link>
		<dc:creator>Weekly Roundup &#8211; 2010 In Review Edition &#124; Roving Band of Misfits</dc:creator>
		<pubDate>Sun, 26 Dec 2010 12:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-31824</guid>
		<description>[...] Dungeon&#8217;s Master &#8211; 8 Rules That Will Make You A Better DM [...]</description>
		<content:encoded><![CDATA[<p>[...] Dungeon&#8217;s Master &#8211; 8 Rules That Will Make You A Better DM [...]</p>
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	<item>
		<title>By: Greatest Hits 2010: Eight Rules To Make You A Better DM — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-31520</link>
		<dc:creator>Greatest Hits 2010: Eight Rules To Make You A Better DM — Dungeon&#039;s Master</dc:creator>
		<pubDate>Wed, 22 Dec 2010 14:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-31520</guid>
		<description>[...] From January 21, 2010, Dungeon’s Master once again presents: Eight Rules That Will Make You A Better DM [...]</description>
		<content:encoded><![CDATA[<p>[...] From January 21, 2010, Dungeon’s Master once again presents: Eight Rules That Will Make You A Better DM [...]</p>
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		<title>By: The DM Is The Key — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-23153</link>
		<dc:creator>The DM Is The Key — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 13 Aug 2010 13:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-23153</guid>
		<description>[...] written about saying yes before in Eight Rules That Will Make You A Better DM, but I believe it is such a core philosophy of being a DM that I want to highlight some instances [...]</description>
		<content:encoded><![CDATA[<p>[...] written about saying yes before in Eight Rules That Will Make You A Better DM, but I believe it is such a core philosophy of being a DM that I want to highlight some instances [...]</p>
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		<title>By: GenCon Resources for Players and DMs — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-22200</link>
		<dc:creator>GenCon Resources for Players and DMs — Dungeon&#039;s Master</dc:creator>
		<pubDate>Wed, 28 Jul 2010 16:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-22200</guid>
		<description>[...] Eight Rules That Will Make You A Better DM [...]</description>
		<content:encoded><![CDATA[<p>[...] Eight Rules That Will Make You A Better DM [...]</p>
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	<item>
		<title>By: 6 D&#38;D Convention Tips for DMs — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-11689</link>
		<dc:creator>6 D&#38;D Convention Tips for DMs — Dungeon&#39;s Master</dc:creator>
		<pubDate>Tue, 23 Feb 2010 14:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-11689</guid>
		<description>[...] Eight Rules That Will Make You A Better DM [...]</description>
		<content:encoded><![CDATA[<p>[...] Eight Rules That Will Make You A Better DM [...]</p>
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	<item>
		<title>By: State Of The Dungeon &#8211; 1 Year Later — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-10344</link>
		<dc:creator>State Of The Dungeon &#8211; 1 Year Later — Dungeon&#39;s Master</dc:creator>
		<pubDate>Mon, 01 Feb 2010 16:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-10344</guid>
		<description>[...] Eight Rules That Will Make You A Better DM [...]</description>
		<content:encoded><![CDATA[<p>[...] Eight Rules That Will Make You A Better DM [...]</p>
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		<title>By: Siskoid</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-10076</link>
		<dc:creator>Siskoid</dc:creator>
		<pubDate>Wed, 27 Jan 2010 18:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-10076</guid>
		<description>@skallawag: That&#039;s only true if you&#039;re designing a &quot;module&quot; style adventure where dungeon layout is important. A &quot;dungeon crawl&quot; as they say.

In more free-form play, all you need is the general layout of a place, a list of encounters and possible outcomes for each, and stats for your NPCs.

I don&#039;t think the &quot;dungeon crawl&quot; does anyone any favors. It&#039;s the one we&#039;re most likely to learn from (some form of D&amp;D usually being our &quot;first&quot; game) because it gives both GMs and players bad habits and/or limited expectations. Gamers become trapped in the idea that role-playing must include detailed room descriptions et al., which, by focusing on the space and the stats, makes gamers forget about the story. Dungeons are too often a video game-style area for various combat encounters or challenges. There&#039;s a story, but it takes second place.

The biggest lesson (and greatest epiphany) of my gaming life was to discover other games and reading non-D&amp;D adventure scenarios. How superhero games are run, for example, doesn&#039;t usually include a dungeon crawl. It&#039;s more about an investigation leading to a fight which reveals a greater threat that is followed up on to a big climax fight/stop the threat. I like to check out scenarios for games I don&#039;t play because it can inspire a different way to go.

Many games take a non-dungeon approach, including many D&amp;D-centric scenarios (I loved much of the Planescape output for this). Know your NPCs, know what everyone is doing at any given time, know what kind of social/skill/combat encounters you want as part of the story, and you should be prepared.
.-= Siskoid&#180;s last blog ..&lt;a href=&quot;http://siskoid.blogspot.com/2010/01/cat-of-geek-46-d-familiar.html&quot; rel=&quot;nofollow&quot;&gt;Cat of the Geek #46: D&amp;D Familiar&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@skallawag: That&#8217;s only true if you&#8217;re designing a &#8220;module&#8221; style adventure where dungeon layout is important. A &#8220;dungeon crawl&#8221; as they say.</p>
<p>In more free-form play, all you need is the general layout of a place, a list of encounters and possible outcomes for each, and stats for your NPCs.</p>
<p>I don&#8217;t think the &#8220;dungeon crawl&#8221; does anyone any favors. It&#8217;s the one we&#8217;re most likely to learn from (some form of D&amp;D usually being our &#8220;first&#8221; game) because it gives both GMs and players bad habits and/or limited expectations. Gamers become trapped in the idea that role-playing must include detailed room descriptions et al., which, by focusing on the space and the stats, makes gamers forget about the story. Dungeons are too often a video game-style area for various combat encounters or challenges. There&#8217;s a story, but it takes second place.</p>
<p>The biggest lesson (and greatest epiphany) of my gaming life was to discover other games and reading non-D&amp;D adventure scenarios. How superhero games are run, for example, doesn&#8217;t usually include a dungeon crawl. It&#8217;s more about an investigation leading to a fight which reveals a greater threat that is followed up on to a big climax fight/stop the threat. I like to check out scenarios for games I don&#8217;t play because it can inspire a different way to go.</p>
<p>Many games take a non-dungeon approach, including many D&amp;D-centric scenarios (I loved much of the Planescape output for this). Know your NPCs, know what everyone is doing at any given time, know what kind of social/skill/combat encounters you want as part of the story, and you should be prepared.<br />
.-= Siskoid&#180;s last blog ..<a href="http://siskoid.blogspot.com/2010/01/cat-of-geek-46-d-familiar.html" rel="nofollow">Cat of the Geek #46: D&amp;D Familiar</a> =-.</p>
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		<title>By: skallawag</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-10072</link>
		<dc:creator>skallawag</dc:creator>
		<pubDate>Wed, 27 Jan 2010 17:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-10072</guid>
		<description>I find #5 the most difficult.

Creating the encounter, selecting the monsters, and then understanding all of the abilities of the monsters.. and then making maps! It&#039;s easy to have a concept in your head, but putting it out there to play is difficult. If there was some way to create a random map and encounter generator based on party size and levels...</description>
		<content:encoded><![CDATA[<p>I find #5 the most difficult.</p>
<p>Creating the encounter, selecting the monsters, and then understanding all of the abilities of the monsters.. and then making maps! It&#8217;s easy to have a concept in your head, but putting it out there to play is difficult. If there was some way to create a random map and encounter generator based on party size and levels&#8230;</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-01-22</title>
		<link>http://dungeonsmaster.com/2010/01/eight-rules-that-will-make-you-a-better-dm/comment-page-1/#comment-9939</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-01-22</dc:creator>
		<pubDate>Sun, 24 Jan 2010 06:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3624#comment-9939</guid>
		<description>[...] Eight Rules That Will Make You A Better DM I&#8217;m always looking for tips to make me a better DM and the folks over at Dungeon&#8217;sMaster.com have eight simple rules to follow to get on the right road to better GMing. [...]</description>
		<content:encoded><![CDATA[<p>[...] Eight Rules That Will Make You A Better DM I&#8217;m always looking for tips to make me a better DM and the folks over at Dungeon&#8217;sMaster.com have eight simple rules to follow to get on the right road to better GMing. [...]</p>
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