The 2010 Winter Olympics began on Friday. The mascots for the Vancouver games are cute, cuddly and culturally significant. At least that’s what most people see when they look at Sumi, Quatchi and Miga. I, on the other hand, see three creatures that I want to include in my next D&D adventure.
Using the information provided on the official Vancouver 2010 Olympics website, I’ve created three creatures based on the mascots that you can use in your next heroic teir adventure.
All three of the mascots are good alignment. None of them are agressive and none will initiate combat. However, they will all defend themselves if attacked. They are all intelligent, extremely curious and playful. What the mascots deem as fun and games may be interpreted by some PCs as hostile intent.
The mascots are friendly and are always looking to make new friends. Any attempt by the PCs to engage the mascots in a dialogue will meet with success. Due to their inquisitive nature, the mascots all have high Insight and are likely to see through lies if the PCs attempt to use Bluff. The mascots are happy to aid PCs however they can as long as that aid does not harm anyone.
Sumi is an animal spirit who lives in the mountains of British Columbia. Like many Canadians, Sumi’s background is drawn from many places. He wears the hat of the orca whale, flies with the wings of the mighty thunderbird and runs on the strong furry legs of the black bear.
Quatchi is a young sasquatch who comes from the mysterious forests of Canada. Quatchi is shy, but loves to explore new places and meet new friends.
Miga is a young sea bear who lives in the ocean with her family pod, beyond Vancouver Island, near Tofino, British Columbia. Sea bears are part killer whale and part bear. (Miga is part Kermode bear, a rare white bear that only lives in British Columbia.)
Our Olympic theme continues tomorrow with the Skill Challenge: Olympic Games designed to test the physical and mental limits of your PCs in organized sport.