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	<title>Comments on: 6 D&amp;D Convention Tips for DMs</title>
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	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2010/02/6-tips-for-dms/comment-page-1/#comment-11866</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 25 Feb 2010 17:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3932#comment-11866</guid>
		<description>@Neuroglyph
The backbone of all Cons are the DMs who volunteer their time. Without DMs there wouldn&#039;t be any games. Thanks for stepping up.

The real trick is to get lots of people to run a game or two and not expect the same folks to DM every single slot, every single time. If everyone at the table takes a turn as DM then you shouldn&#039;t have to run more than 1 session every 5-7 games (assuming most tables have 7 people, 1 DM + 6 players, with various DMing experience).

@Rook
I find handing initiative to a guy who gets bored easily is a good way to keep them engaged. It seems so simple and it makes a player and the DM happy. Win-win.

I too was very impressed with the player from example #6. I wouldn&#039;t have thought of it, but when he did I had no problem saying yes. I still made him roll for success, so it wasn&#039;t an automatic catch.</description>
		<content:encoded><![CDATA[<p>@Neuroglyph<br />
The backbone of all Cons are the DMs who volunteer their time. Without DMs there wouldn&#8217;t be any games. Thanks for stepping up.</p>
<p>The real trick is to get lots of people to run a game or two and not expect the same folks to DM every single slot, every single time. If everyone at the table takes a turn as DM then you shouldn&#8217;t have to run more than 1 session every 5-7 games (assuming most tables have 7 people, 1 DM + 6 players, with various DMing experience).</p>
<p>@Rook<br />
I find handing initiative to a guy who gets bored easily is a good way to keep them engaged. It seems so simple and it makes a player and the DM happy. Win-win.</p>
<p>I too was very impressed with the player from example #6. I wouldn&#8217;t have thought of it, but when he did I had no problem saying yes. I still made him roll for success, so it wasn&#8217;t an automatic catch.</p>
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		<title>By: Rook</title>
		<link>http://dungeonsmaster.com/2010/02/6-tips-for-dms/comment-page-1/#comment-11724</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Wed, 24 Feb 2010 01:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3932#comment-11724</guid>
		<description>All very good tips and points. I think I’ll use the tip in #4 and make one of my players an official initiative tracker. This is especially good for players who’s minds tend to wander when its not their turn. Keeps them focused and involved.
I also like your example in #6. Kudos to the player for thinking outside the box and to you for allowing it. Well done.
.-= Rook&#180;s last blog ..&lt;a href=&quot;http://powerwordblog.com/?p=215&quot; rel=&quot;nofollow&quot;&gt;Wondrous Lootz: the Orcwand&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>All very good tips and points. I think I’ll use the tip in #4 and make one of my players an official initiative tracker. This is especially good for players who’s minds tend to wander when its not their turn. Keeps them focused and involved.<br />
I also like your example in #6. Kudos to the player for thinking outside the box and to you for allowing it. Well done.<br />
.-= Rook&#180;s last blog ..<a href="http://powerwordblog.com/?p=215" rel="nofollow">Wondrous Lootz: the Orcwand</a> =-.</p>
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		<title>By: Neuroglyph</title>
		<link>http://dungeonsmaster.com/2010/02/6-tips-for-dms/comment-page-1/#comment-11699</link>
		<dc:creator>Neuroglyph</dc:creator>
		<pubDate>Tue, 23 Feb 2010 15:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3932#comment-11699</guid>
		<description>Good advice there, especially since I plan to do some DM-ing at conventions this year.  I haven&#039;t actually run a game at a convention in about 10 years, but after attending my old college gaming convention last weekend, I am really chomping at the bit to get out there and DM for conventioneers!
.-= Neuroglyph&#180;s last blog ..&lt;a href=&quot;http://www.neuroglyphgames.com/release-of-new-product-line-kill-or-be-killed&quot; rel=&quot;nofollow&quot;&gt;Release of New Product Line: Kill or Be Killed!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Good advice there, especially since I plan to do some DM-ing at conventions this year.  I haven&#8217;t actually run a game at a convention in about 10 years, but after attending my old college gaming convention last weekend, I am really chomping at the bit to get out there and DM for conventioneers!<br />
.-= Neuroglyph&#180;s last blog ..<a href="http://www.neuroglyphgames.com/release-of-new-product-line-kill-or-be-killed" rel="nofollow">Release of New Product Line: Kill or Be Killed!</a> =-.</p>
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		<title>By: 6 D&#38;D Convention Tips for Players — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2010/02/6-tips-for-dms/comment-page-1/#comment-11693</link>
		<dc:creator>6 D&#38;D Convention Tips for Players — Dungeon&#39;s Master</dc:creator>
		<pubDate>Tue, 23 Feb 2010 14:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3932#comment-11693</guid>
		<description>[...] Be sure to check out 6 D&amp;D Convention Tips for DMs. [...]</description>
		<content:encoded><![CDATA[<p>[...] Be sure to check out 6 D&amp;D Convention Tips for DMs. [...]</p>
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