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	<title>Comments on: Traps &amp; Hazards: The Open Portal</title>
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	<link>http://dungeonsmaster.com/2010/02/traps-hazards-the-open-portal/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: How To Use Traps To Make Combat More Intense — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2010/02/traps-hazards-the-open-portal/comment-page-1/#comment-36026</link>
		<dc:creator>How To Use Traps To Make Combat More Intense — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 11 Feb 2011 14:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3736#comment-36026</guid>
		<description>[...] Traps &amp; Hazards: The Open Portal [...]</description>
		<content:encoded><![CDATA[<p>[...] Traps &amp; Hazards: The Open Portal [...]</p>
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		<title>By: Rook</title>
		<link>http://dungeonsmaster.com/2010/02/traps-hazards-the-open-portal/comment-page-1/#comment-10613</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Fri, 05 Feb 2010 01:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3736#comment-10613</guid>
		<description>I&#039;ve got another name for it; the Minion Fountain. But whatever you call it, I like the idea of adding combatants into the fray over time. Nice encounter Ameron.

I also like Skallawag&#039;s falling wall idea. I need to copy these down pronto.
.-= Rook&#180;s last blog ..&lt;a href=&quot;http://powerwordblog.com/?p=183&quot; rel=&quot;nofollow&quot;&gt;4e Magic Item Use: A Compromise&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got another name for it; the Minion Fountain. But whatever you call it, I like the idea of adding combatants into the fray over time. Nice encounter Ameron.</p>
<p>I also like Skallawag&#8217;s falling wall idea. I need to copy these down pronto.<br />
.-= Rook&#180;s last blog ..<a href="http://powerwordblog.com/?p=183" rel="nofollow">4e Magic Item Use: A Compromise</a> =-.</p>
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		<title>By: skallawag</title>
		<link>http://dungeonsmaster.com/2010/02/traps-hazards-the-open-portal/comment-page-1/#comment-10515</link>
		<dc:creator>skallawag</dc:creator>
		<pubDate>Wed, 03 Feb 2010 18:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3736#comment-10515</guid>
		<description>In a future adventure, I&#039;m thinking of having the PCs walk down a hallway (in a dungeon) and then have the monsters push the wall down on them from inside of a room. Sometimes the PCs need to be caught off guard, plus a falling wall adds more to the dynamic (i.e. difficult terrain, damage from the wall, partial cover from all of the dust, combat advantage for the monsters, etc.).</description>
		<content:encoded><![CDATA[<p>In a future adventure, I&#8217;m thinking of having the PCs walk down a hallway (in a dungeon) and then have the monsters push the wall down on them from inside of a room. Sometimes the PCs need to be caught off guard, plus a falling wall adds more to the dynamic (i.e. difficult terrain, damage from the wall, partial cover from all of the dust, combat advantage for the monsters, etc.).</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2010/02/traps-hazards-the-open-portal/comment-page-1/#comment-10503</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 03 Feb 2010 15:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3736#comment-10503</guid>
		<description>@Neuroglyph
Thanks. I&#039;m glad you liked it. You can always tweak this to have more or less minions come through the portal. Or you can have a full fledged monster come through and then the portal needs to recharge before another can pass. That way the time interval becomes less predictable.

@Mike D.
I&#039;ve run into the &quot;Line Dancing Formation&quot; a lot. In my current game I have the added complexity of two PCs who are predominantly ranged attackers. I struggle to keep things balanced and interesting for the melee and ranged combatants.

I&#039;ve learned that bringing more monsters into combat during later rounds makes for much more interesting combat. It&#039;s important to keep the encounter balanced from an XP point of view, but holding back a few until the third of fourth round and then having them come at the PCs for a different angle can really change combat dynamic.</description>
		<content:encoded><![CDATA[<p>@Neuroglyph<br />
Thanks. I&#8217;m glad you liked it. You can always tweak this to have more or less minions come through the portal. Or you can have a full fledged monster come through and then the portal needs to recharge before another can pass. That way the time interval becomes less predictable.</p>
<p>@Mike D.<br />
I&#8217;ve run into the &#8220;Line Dancing Formation&#8221; a lot. In my current game I have the added complexity of two PCs who are predominantly ranged attackers. I struggle to keep things balanced and interesting for the melee and ranged combatants.</p>
<p>I&#8217;ve learned that bringing more monsters into combat during later rounds makes for much more interesting combat. It&#8217;s important to keep the encounter balanced from an XP point of view, but holding back a few until the third of fourth round and then having them come at the PCs for a different angle can really change combat dynamic.</p>
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		<title>By: Mike D.</title>
		<link>http://dungeonsmaster.com/2010/02/traps-hazards-the-open-portal/comment-page-1/#comment-10463</link>
		<dc:creator>Mike D.</dc:creator>
		<pubDate>Wed, 03 Feb 2010 04:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3736#comment-10463</guid>
		<description>Excellent skill challenge. It also solves another problem I have with most of the encounters I run, which is: they are too static. Everyone just lines up in order to get combat advantage - I call it the Line Dancing Formation. I&#039;m looking for more ways to incentive the PC&#039;s (or the monsters, I suppose) to want to move around the battle field. Your constantly erupting Portal O&#039; Minions does exactly that.</description>
		<content:encoded><![CDATA[<p>Excellent skill challenge. It also solves another problem I have with most of the encounters I run, which is: they are too static. Everyone just lines up in order to get combat advantage &#8211; I call it the Line Dancing Formation. I&#8217;m looking for more ways to incentive the PC&#8217;s (or the monsters, I suppose) to want to move around the battle field. Your constantly erupting Portal O&#8217; Minions does exactly that.</p>
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		<title>By: Pathfinder Boon Traps and Other Sh!t I&#8217;m Excited About &#171; Save Versus Death</title>
		<link>http://dungeonsmaster.com/2010/02/traps-hazards-the-open-portal/comment-page-1/#comment-10449</link>
		<dc:creator>Pathfinder Boon Traps and Other Sh!t I&#8217;m Excited About &#171; Save Versus Death</dc:creator>
		<pubDate>Tue, 02 Feb 2010 22:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3736#comment-10449</guid>
		<description>[...] Master: Traps &amp; Hazards: The Open Portal. The first in what appears to be many articles talking about traps and hazards in D&amp;D 4E. In [...]</description>
		<content:encoded><![CDATA[<p>[...] Master: Traps &amp; Hazards: The Open Portal. The first in what appears to be many articles talking about traps and hazards in D&amp;D 4E. In [...]</p>
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		<title>By: Neuroglyph</title>
		<link>http://dungeonsmaster.com/2010/02/traps-hazards-the-open-portal/comment-page-1/#comment-10436</link>
		<dc:creator>Neuroglyph</dc:creator>
		<pubDate>Tue, 02 Feb 2010 15:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=3736#comment-10436</guid>
		<description>Awesome hazard, and fairly adaptable to Characters at any tier, depending on how quickly you let the minions in.
.-= Neuroglyph&#180;s last blog ..&lt;a href=&quot;http://www.neuroglyphgames.com/?p=1230&quot; rel=&quot;nofollow&quot;&gt;Review – Blackdirge’s Bargain Templates: Venomous by Blackdirge Publishing&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Awesome hazard, and fairly adaptable to Characters at any tier, depending on how quickly you let the minions in.<br />
.-= Neuroglyph&#180;s last blog ..<a href="http://www.neuroglyphgames.com/?p=1230" rel="nofollow">Review – Blackdirge’s Bargain Templates: Venomous by Blackdirge Publishing</a> =-.</p>
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