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	<title>Comments on: D&amp;D Encounters (Week 1)</title>
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	<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: D&#38;D Encounters (Week 5) — Dungeon&#39;s Master</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-14898</link>
		<dc:creator>D&#38;D Encounters (Week 5) — Dungeon&#39;s Master</dc:creator>
		<pubDate>Thu, 15 Apr 2010 13:04:06 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-14898</guid>
		<description>[...] D&amp;D Encounters (week 1) [...]</description>
		<content:encoded><![CDATA[<p>[...] D&amp;D Encounters (week 1) [...]</p>
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		<title>By: Jim</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-14857</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Wed, 14 Apr 2010 17:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-14857</guid>
		<description>Just curious if these encounters are somewhere for dl&#039; as well.</description>
		<content:encoded><![CDATA[<p>Just curious if these encounters are somewhere for dl&#8217; as well.</p>
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		<title>By: amrowe1999</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-13587</link>
		<dc:creator>amrowe1999</dc:creator>
		<pubDate>Thu, 25 Mar 2010 02:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-13587</guid>
		<description>Ill say i dont think i rolled less than a 15 for pretty much the whole night.  Just finished week 2 tonight and can add three more dying models to the list while they were all saved before the end of the encounter i had three more PCs below 0 hp during the encounter.  Tomnight i could roll no less than 15 for all but i think three attacks and yet all of my players still enjoyed themselves and are eagerly awaiting week 3</description>
		<content:encoded><![CDATA[<p>Ill say i dont think i rolled less than a 15 for pretty much the whole night.  Just finished week 2 tonight and can add three more dying models to the list while they were all saved before the end of the encounter i had three more PCs below 0 hp during the encounter.  Tomnight i could roll no less than 15 for all but i think three attacks and yet all of my players still enjoyed themselves and are eagerly awaiting week 3</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-13560</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 24 Mar 2010 13:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-13560</guid>
		<description>@JEB
I&#039;m sure there are other gamers in Norway. It just may take a little more effort to find them. You can always try to get some non-gamers to play D&amp;D with you.

@Neuroglyph
If you&#039;re in the GTA there is also a session played on Mondays at 401 Games. Check the Wizards site for a FLGS near you and find out when they&#039;re ruining D&amp;D Encounters. I can&#039;t imagine everyone is running exclusively on Wednesdays. 

@Dan McAllister
Thanks for jumping in.

@Jason
Thank you for providing that additional detail.

@Dominic Amann
What more can I say? Thanks, Dom.

@JEB
I&#039;ve tried to work aspects into my games where the PCs know bad things are likely to happen if they don&#039;t keep moving. That way they know that my expectation as the DM is for them to do at least 4+ encounters before an extended rest. It doesn&#039;t always work out, but they&#039;re getting better.

@amrowe1999
Wow, a PC was killed in the first encounter. I thought we had it rough. Oh well, sometimes the DMs dice are hot.</description>
		<content:encoded><![CDATA[<p>@JEB<br />
I&#8217;m sure there are other gamers in Norway. It just may take a little more effort to find them. You can always try to get some non-gamers to play D&#038;D with you.</p>
<p>@Neuroglyph<br />
If you&#8217;re in the GTA there is also a session played on Mondays at 401 Games. Check the Wizards site for a FLGS near you and find out when they&#8217;re ruining D&#038;D Encounters. I can&#8217;t imagine everyone is running exclusively on Wednesdays. </p>
<p>@Dan McAllister<br />
Thanks for jumping in.</p>
<p>@Jason<br />
Thank you for providing that additional detail.</p>
<p>@Dominic Amann<br />
What more can I say? Thanks, Dom.</p>
<p>@JEB<br />
I&#8217;ve tried to work aspects into my games where the PCs know bad things are likely to happen if they don&#8217;t keep moving. That way they know that my expectation as the DM is for them to do at least 4+ encounters before an extended rest. It doesn&#8217;t always work out, but they&#8217;re getting better.</p>
<p>@amrowe1999<br />
Wow, a PC was killed in the first encounter. I thought we had it rough. Oh well, sometimes the DMs dice are hot.</p>
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		<title>By: amrowe1999</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-13524</link>
		<dc:creator>amrowe1999</dc:creator>
		<pubDate>Tue, 23 Mar 2010 16:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-13524</guid>
		<description>Thought i would chime in and state how my first session went.  I am the DM for the group and it was hellish on both sides of the coin the players had a monk than went first in the round and was able to quite literally explode the dwarf guarding the bridge with a single attack(hit for like 40 hp) but then proceeded to get ganked from the bandits and was killed before the end of the encounter.  The one defender was locked down by the tiefling who cursed him and then starting burning him for the rest of the encounter.  While the party one the night it was not without the loss of a player.

As you can see from my groups session we had possibly a harsher encounter than that of ameron but my group still had fun none-the-less</description>
		<content:encoded><![CDATA[<p>Thought i would chime in and state how my first session went.  I am the DM for the group and it was hellish on both sides of the coin the players had a monk than went first in the round and was able to quite literally explode the dwarf guarding the bridge with a single attack(hit for like 40 hp) but then proceeded to get ganked from the bandits and was killed before the end of the encounter.  The one defender was locked down by the tiefling who cursed him and then starting burning him for the rest of the encounter.  While the party one the night it was not without the loss of a player.</p>
<p>As you can see from my groups session we had possibly a harsher encounter than that of ameron but my group still had fun none-the-less</p>
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		<title>By: JEB</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-13428</link>
		<dc:creator>JEB</dc:creator>
		<pubDate>Sun, 21 Mar 2010 13:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-13428</guid>
		<description>@Dan McAllister ....
My Bad ... should have thought of that ... thx ...

Still sounds like great fun though ... and I like that you want to plan ahead and tactically use as few surges as possible ... That`s what always puzzles me as a DM, when should the players be able to take an extended rest ... I find it hard to pace the action while still giving the players the feeling that they logically cannot take an extended rest yet ...</description>
		<content:encoded><![CDATA[<p>@Dan McAllister &#8230;.<br />
My Bad &#8230; should have thought of that &#8230; thx &#8230;</p>
<p>Still sounds like great fun though &#8230; and I like that you want to plan ahead and tactically use as few surges as possible &#8230; That`s what always puzzles me as a DM, when should the players be able to take an extended rest &#8230; I find it hard to pace the action while still giving the players the feeling that they logically cannot take an extended rest yet &#8230;</p>
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		<title>By: Dominic Amann</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-13390</link>
		<dc:creator>Dominic Amann</dc:creator>
		<pubDate>Sat, 20 Mar 2010 14:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-13390</guid>
		<description>@vinciente
I am glad I don&#039;t have to play at the same table as you to have anything beat into my head. If you could read properly, you would have got that ameron was only playing the adventure and that he does not read the encounters before playing them. You would also know that every party&#039;s experience is different, dice can run cold, party mechanics might be sub-optimal, and the DM might be tactically different.

But most importantly, I am glad I don&#039;t have to play at the same table as you because you are just rude.</description>
		<content:encoded><![CDATA[<p>@vinciente<br />
I am glad I don&#8217;t have to play at the same table as you to have anything beat into my head. If you could read properly, you would have got that ameron was only playing the adventure and that he does not read the encounters before playing them. You would also know that every party&#8217;s experience is different, dice can run cold, party mechanics might be sub-optimal, and the DM might be tactically different.</p>
<p>But most importantly, I am glad I don&#8217;t have to play at the same table as you because you are just rude.</p>
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		<title>By: Jason</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-13356</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 19 Mar 2010 17:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-13356</guid>
		<description>I am running this. While 7 players is technically too many, the adventure specifically addresses what to do with more than 6 or less than 4 players. It is built for 4-6 but it isn&#039;t a fast rule like it is for LFR according to the adventure itself. There&#039;s no reason to exclude someone for that.

There are options for more than one extended rest.</description>
		<content:encoded><![CDATA[<p>I am running this. While 7 players is technically too many, the adventure specifically addresses what to do with more than 6 or less than 4 players. It is built for 4-6 but it isn&#8217;t a fast rule like it is for LFR according to the adventure itself. There&#8217;s no reason to exclude someone for that.</p>
<p>There are options for more than one extended rest.</p>
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		<title>By: Dan McAllister</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-13352</link>
		<dc:creator>Dan McAllister</dc:creator>
		<pubDate>Fri, 19 Mar 2010 15:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-13352</guid>
		<description>JEB: Healer&#039;s Lore class feature.
HEALER&#039;S LORE
Your study of healing allows you to make the most of your healing prayers. When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.
WIS 20 = +5 Hps.</description>
		<content:encoded><![CDATA[<p>JEB: Healer&#8217;s Lore class feature.<br />
HEALER&#8217;S LORE<br />
Your study of healing allows you to make the most of your healing prayers. When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.<br />
WIS 20 = +5 Hps.</p>
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		<title>By: Neuroglyph</title>
		<link>http://dungeonsmaster.com/2010/03/dd-encounters-week-1/comment-page-1/#comment-13346</link>
		<dc:creator>Neuroglyph</dc:creator>
		<pubDate>Fri, 19 Mar 2010 12:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4174#comment-13346</guid>
		<description>Wish I could have gotten out to play this week... but Wednesday nights are not good.  But it sounds like Week 1 of the new program is off to a great start!
.-= Neuroglyph&#180;s last blog ..&lt;a href=&quot;http://www.neuroglyphgames.com/review-of-player%E2%80%99s-handbook-3-by-wizards-of-the-coast&quot; rel=&quot;nofollow&quot;&gt;Review of Player’s Handbook 3 by Wizards of the Coast&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Wish I could have gotten out to play this week&#8230; but Wednesday nights are not good.  But it sounds like Week 1 of the new program is off to a great start!<br />
.-= Neuroglyph&#180;s last blog ..<a href="http://www.neuroglyphgames.com/review-of-player%E2%80%99s-handbook-3-by-wizards-of-the-coast" rel="nofollow">Review of Player’s Handbook 3 by Wizards of the Coast</a> =-.</p>
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