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	<title>Comments on: Skill Challenge: Lie To Me</title>
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	<link>http://dungeonsmaster.com/2010/03/skill-challenge-lie-to-me/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Cedrick</title>
		<link>http://dungeonsmaster.com/2010/03/skill-challenge-lie-to-me/comment-page-1/#comment-29203</link>
		<dc:creator>Cedrick</dc:creator>
		<pubDate>Tue, 23 Nov 2010 03:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4143#comment-29203</guid>
		<description>I just recently started DMing and couldn&#039;t agree with you more. I hate that PC&#039;s think that good insight or sense motive rolls let them know that they&#039;ve been lied to. It shouldn&#039;t be that easy. You can tell that the person is up to no good, or isn&#039;t an honest person, but discounting something they said as lies shouldn&#039;t always be the case.</description>
		<content:encoded><![CDATA[<p>I just recently started DMing and couldn&#8217;t agree with you more. I hate that PC&#8217;s think that good insight or sense motive rolls let them know that they&#8217;ve been lied to. It shouldn&#8217;t be that easy. You can tell that the person is up to no good, or isn&#8217;t an honest person, but discounting something they said as lies shouldn&#8217;t always be the case.</p>
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		<title>By: Ameron</title>
		<link>http://dungeonsmaster.com/2010/03/skill-challenge-lie-to-me/comment-page-1/#comment-13240</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 17 Mar 2010 16:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4143#comment-13240</guid>
		<description>@everyone
Sorry for the delayed responses, I’ve been sick for the past few days.

@Kensan_Oni
I think this is a great way to use Insight. I&#039;m a big fan of puzzles and riddles in D&amp;D, but it&#039;s tough to separate player knowledge and character knowledge, especially if the PC has an 18+ Wisdom or Intelligence. That PC would likely know the answer of be able to figure it out quickly; meanwhile the player is completely stumped. Keeping the puzzle more abstract and using Insight and Bluff is an excellent way to keep things moving.

@Scott
I understand introducing a mechanic into D&amp;D so PCs can ferret out lies, but this is one of those cases where a little reality has to be injected into the fantasy. Sure you get a &quot;bad vibe&quot; from someone, but that might not mean they&#039;re lying. I find that too many PCs assume that a successful Insight check means they should know definitively that they were just lied to. Of course, there will be circumstances where it&#039;s obvious, but these should be the exceptions and not the norms.

@Paul
I like the idea of unlocking aspects of the lie with another skill and then using Insight to realize what it means. This is how I (try to) use Insight in this circumstance.</description>
		<content:encoded><![CDATA[<p>@everyone<br />
Sorry for the delayed responses, I’ve been sick for the past few days.</p>
<p>@Kensan_Oni<br />
I think this is a great way to use Insight. I&#8217;m a big fan of puzzles and riddles in D&#038;D, but it&#8217;s tough to separate player knowledge and character knowledge, especially if the PC has an 18+ Wisdom or Intelligence. That PC would likely know the answer of be able to figure it out quickly; meanwhile the player is completely stumped. Keeping the puzzle more abstract and using Insight and Bluff is an excellent way to keep things moving.</p>
<p>@Scott<br />
I understand introducing a mechanic into D&#038;D so PCs can ferret out lies, but this is one of those cases where a little reality has to be injected into the fantasy. Sure you get a &#8220;bad vibe&#8221; from someone, but that might not mean they&#8217;re lying. I find that too many PCs assume that a successful Insight check means they should know definitively that they were just lied to. Of course, there will be circumstances where it&#8217;s obvious, but these should be the exceptions and not the norms.</p>
<p>@Paul<br />
I like the idea of unlocking aspects of the lie with another skill and then using Insight to realize what it means. This is how I (try to) use Insight in this circumstance.</p>
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		<title>By: Paul</title>
		<link>http://dungeonsmaster.com/2010/03/skill-challenge-lie-to-me/comment-page-1/#comment-13142</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Mon, 15 Mar 2010 23:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4143#comment-13142</guid>
		<description>Believe it or not, I was just thinking about this. Important lies are complex enough not to be undone with a single check.

One thing I considered was requiring each Insight check to be &quot;unlocked&quot; by some other check. However, if one doesn&#039;t want to get this complicated, one could just do something like just having the liar avoid the PCs or try to bump them off if they get nosy.
.-= Paul&#180;s last blog ..&lt;a href=&quot;http://twitter.com/pdunwin/statuses/10541162488&quot; rel=&quot;nofollow&quot;&gt;pdunwin: @DM_Simonides I&#039;m interested in details if you have a place to post them. Like to help, if I can. #dnd&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Believe it or not, I was just thinking about this. Important lies are complex enough not to be undone with a single check.</p>
<p>One thing I considered was requiring each Insight check to be &#8220;unlocked&#8221; by some other check. However, if one doesn&#8217;t want to get this complicated, one could just do something like just having the liar avoid the PCs or try to bump them off if they get nosy.<br />
.-= Paul&#180;s last blog ..<a href="http://twitter.com/pdunwin/statuses/10541162488" rel="nofollow">pdunwin: @DM_Simonides I&#8217;m interested in details if you have a place to post them. Like to help, if I can. #dnd</a> =-.</p>
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		<title>By: Scott</title>
		<link>http://dungeonsmaster.com/2010/03/skill-challenge-lie-to-me/comment-page-1/#comment-13141</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 15 Mar 2010 23:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4143#comment-13141</guid>
		<description>You know, I never really considered this before until you brought it up, but the way Insight vs. Bluff works in D&amp;D has almost no actual bearing on how truth-telling works in real life. Research has shown that the VAST majority of the population (99%+) have little or no ability to tell a truth from a lie when exposed to a liar - their response is no better than a coin-flip. It is only that tiny fraction of individuals (0.25% or so of the total population) that has any natural ability to discern a lie. Even with extensive training, the results for your average person do not improve in any remarkable way.

Yet, despite the fact that I know all of this, when I&#039;m running a D&amp;D game I very often will tell a player with a good Insight check, &quot;Yeah, he&#039;s lying.&quot; It seems like this is one of those suspension of disbelief issues that we come across - movies, books, tv shows, video games, fiction in general all seem to make extensive use of make-believe characters who have truth-telling ability that borders on the supernatural.</description>
		<content:encoded><![CDATA[<p>You know, I never really considered this before until you brought it up, but the way Insight vs. Bluff works in D&amp;D has almost no actual bearing on how truth-telling works in real life. Research has shown that the VAST majority of the population (99%+) have little or no ability to tell a truth from a lie when exposed to a liar &#8211; their response is no better than a coin-flip. It is only that tiny fraction of individuals (0.25% or so of the total population) that has any natural ability to discern a lie. Even with extensive training, the results for your average person do not improve in any remarkable way.</p>
<p>Yet, despite the fact that I know all of this, when I&#8217;m running a D&amp;D game I very often will tell a player with a good Insight check, &#8220;Yeah, he&#8217;s lying.&#8221; It seems like this is one of those suspension of disbelief issues that we come across &#8211; movies, books, tv shows, video games, fiction in general all seem to make extensive use of make-believe characters who have truth-telling ability that borders on the supernatural.</p>
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		<title>By: Kensan_Oni</title>
		<link>http://dungeonsmaster.com/2010/03/skill-challenge-lie-to-me/comment-page-1/#comment-13116</link>
		<dc:creator>Kensan_Oni</dc:creator>
		<pubDate>Mon, 15 Mar 2010 14:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4143#comment-13116</guid>
		<description>This has nothing really to do with this article, mind you, but in my last game session, I was using Insight as a defense for a riddle contest. The player got to choose one of their knowledge skills (Or Bluff checks if they wanted), and they targeted the monster&#039;s Insight check, and visa versa, to try to solve a riddle.

I mainly did this because I wanted a riddle contest, but I didn&#039;t want to take forever doing it, and *i* am not clever enough to figure out a lot of player riddles rather quickly. It worked out well, I think.</description>
		<content:encoded><![CDATA[<p>This has nothing really to do with this article, mind you, but in my last game session, I was using Insight as a defense for a riddle contest. The player got to choose one of their knowledge skills (Or Bluff checks if they wanted), and they targeted the monster&#8217;s Insight check, and visa versa, to try to solve a riddle.</p>
<p>I mainly did this because I wanted a riddle contest, but I didn&#8217;t want to take forever doing it, and *i* am not clever enough to figure out a lot of player riddles rather quickly. It worked out well, I think.</p>
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