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	<title>Comments on: Death and Resurrection</title>
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	<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/</link>
	<description>A Dungeons &#38; Dragons Resource Blog For Dungeon Masters &#38; Players</description>
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		<title>By: Death’s Impact in D&#38;D — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-65757</link>
		<dc:creator>Death’s Impact in D&#38;D — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 24 Oct 2011 15:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-65757</guid>
		<description>[...] Death and Resurrection [...]</description>
		<content:encoded><![CDATA[<p>[...] Death and Resurrection [...]</p>
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		<title>By: The Tom and Liam Show Episode 0002: Death Comes to Town&#8230;and the Table. &#124; The Shattered Sea</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-28438</link>
		<dc:creator>The Tom and Liam Show Episode 0002: Death Comes to Town&#8230;and the Table. &#124; The Shattered Sea</dc:creator>
		<pubDate>Thu, 11 Nov 2010 06:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-28438</guid>
		<description>[...] article on death in D&amp;D Death and Resurrection over at Dungeon&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] article on death in D&amp;D Death and Resurrection over at Dungeon&#8217;s [...]</p>
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		<title>By: Volcanic Spider</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-18301</link>
		<dc:creator>Volcanic Spider</dc:creator>
		<pubDate>Tue, 01 Jun 2010 23:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-18301</guid>
		<description>This is some great, deep thinking.  One thing about many RPGs that has bothered always is the fact that the PCs can engage a hoarde of orcs with abandon, get whipped, have one person escape, ressurect, and go do it all over again.  But, the orc horde rarely has the same opportunity.  You never hear about the one orc that escaped and ressurected his 32 bretheren to harass the PCs again.  It&#039;s unrealistically one-sided, for the sole purpose of making sure the players can move forward without any real risk, and to keep their campaigns from de-railing.  

On the flip-side, the one-life scenario is a bit draconian.  It is a game, after all, not real life.  If your PC dies by some unforseen mishap or bad dice roll, and there&#039;s no hope of bringing him back, the player that invested so much in that character will have a bitter taste for a long time.   

I would advocate for the middle ground.  Death must have consequences.  But ressurection should not be impossible.  I like the suggestions offered in this post, and I propose another--  set a real-world penalty for death. One example might be  a real-world minimum amount of time before the player can ressurect their character.  For example, if your group meets once per week and the PC dies half-way through one session, their session has ended for that day, and they cannot attempt a resurrection until the next session.   Or, set some other real-world consequence-- the player of the character who dies has to bring the food and drinks the next time.  I realize that penalties and rewards outside the game world will likely rub many hardcore gamers the wrong way, but these types of things will help check the player&#039;s actions, and prevent the &quot;well, what the heck, if I die, our cleric will just ressurect me&quot; syndrome.   Of course, if role-play dictates a seemingly rash action, consequences be damned, then so be it!  But, in such a case, the player would be willing to accept the real-world penalty should the game world throw him a curveball.</description>
		<content:encoded><![CDATA[<p>This is some great, deep thinking.  One thing about many RPGs that has bothered always is the fact that the PCs can engage a hoarde of orcs with abandon, get whipped, have one person escape, ressurect, and go do it all over again.  But, the orc horde rarely has the same opportunity.  You never hear about the one orc that escaped and ressurected his 32 bretheren to harass the PCs again.  It&#8217;s unrealistically one-sided, for the sole purpose of making sure the players can move forward without any real risk, and to keep their campaigns from de-railing.  </p>
<p>On the flip-side, the one-life scenario is a bit draconian.  It is a game, after all, not real life.  If your PC dies by some unforseen mishap or bad dice roll, and there&#8217;s no hope of bringing him back, the player that invested so much in that character will have a bitter taste for a long time.   </p>
<p>I would advocate for the middle ground.  Death must have consequences.  But ressurection should not be impossible.  I like the suggestions offered in this post, and I propose another&#8211;  set a real-world penalty for death. One example might be  a real-world minimum amount of time before the player can ressurect their character.  For example, if your group meets once per week and the PC dies half-way through one session, their session has ended for that day, and they cannot attempt a resurrection until the next session.   Or, set some other real-world consequence&#8211; the player of the character who dies has to bring the food and drinks the next time.  I realize that penalties and rewards outside the game world will likely rub many hardcore gamers the wrong way, but these types of things will help check the player&#8217;s actions, and prevent the &#8220;well, what the heck, if I die, our cleric will just ressurect me&#8221; syndrome.   Of course, if role-play dictates a seemingly rash action, consequences be damned, then so be it!  But, in such a case, the player would be willing to accept the real-world penalty should the game world throw him a curveball.</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-07</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-16484</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-05-07</dc:creator>
		<pubDate>Fri, 07 May 2010 23:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-16484</guid>
		<description>[...] Death and Resurrection  How does the possibility of resurrection change death? Quite a bit, it turns out. If new life can be gained with a large diamond and a simple spell, then what&#8217;s to stop people from being horribly stupid in the face of vast dangers? Not much, really. For a full dissertation on the matter, follow the link and see what Bauxtehude has to say on the matter. [...]</description>
		<content:encoded><![CDATA[<p>[...] Death and Resurrection  How does the possibility of resurrection change death? Quite a bit, it turns out. If new life can be gained with a large diamond and a simple spell, then what&#8217;s to stop people from being horribly stupid in the face of vast dangers? Not much, really. For a full dissertation on the matter, follow the link and see what Bauxtehude has to say on the matter. [...]</p>
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		<title>By: Bauxtehude</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-16399</link>
		<dc:creator>Bauxtehude</dc:creator>
		<pubDate>Thu, 06 May 2010 21:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-16399</guid>
		<description>Hey gang,
thanks for the comments. The bredth of this topic is pretty great, and there&#039;s a lot of good points that everyone brought up that either I didn&#039;t consider or that just couldn&#039;t fit in the article.

Though the dicussion of each premise wasn&#039;t exhaustive I&#039;m glad that the article genereated some thoughts on the issue even if it wasn&#039;t difinitive. One of the best things about story telling is that in each situation where the state of affairs is contrary to what&#039;s expected you have a chance to tell a compelling tale... As is the case in heroes who are born to die, fighting for what is right against the odds, ala the 2nd World War.
.-= Bauxtehude&#180;s last blog ..&lt;a href=&quot;http://shatteredsea.blogspot.com/2010/05/shattered-sea-talks-1-wilden.html&quot; rel=&quot;nofollow&quot;&gt;Shattered Sea Talks #1 - The Wilden&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hey gang,<br />
thanks for the comments. The bredth of this topic is pretty great, and there&#8217;s a lot of good points that everyone brought up that either I didn&#8217;t consider or that just couldn&#8217;t fit in the article.</p>
<p>Though the dicussion of each premise wasn&#8217;t exhaustive I&#8217;m glad that the article genereated some thoughts on the issue even if it wasn&#8217;t difinitive. One of the best things about story telling is that in each situation where the state of affairs is contrary to what&#8217;s expected you have a chance to tell a compelling tale&#8230; As is the case in heroes who are born to die, fighting for what is right against the odds, ala the 2nd World War.<br />
.-= Bauxtehude&#180;s last blog ..<a href="http://shatteredsea.blogspot.com/2010/05/shattered-sea-talks-1-wilden.html" rel="nofollow">Shattered Sea Talks #1 &#8211; The Wilden</a> =-.</p>
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		<title>By: Monty Martin</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-16307</link>
		<dc:creator>Monty Martin</dc:creator>
		<pubDate>Wed, 05 May 2010 16:02:52 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-16307</guid>
		<description>An important shift can occur in a resurrection-common campaign: Risk and failure remain present, however, the stakes must change. The price of failure must be greater than death in a very tangible and apparent way.

The other consideration on the DM&#039;s side is lethality vs. resurrection. In almost all cases, deliberately high lethality isn&#039;t conducive to a good campaign: no matter how common or rare resurrection is; high lethality cheapens death and stifles character development. Players who must continually create new characters will avoid becoming invested in them at all; PCs that are being constantly ressurected break the believability of the experience. 

If you are going to limit or remove resurrection -- death needs to be something that is carefully used as a plot element to make the game better. It&#039;s threat always looms, but if PCs are dropping every other combat -- it&#039;s going to get tiresome, the &quot;impact&quot; of the funeral and last rites becomes meaningless, and players stop becoming emotionally and intellectually invested in their characters and start making mindless killing machines again.</description>
		<content:encoded><![CDATA[<p>An important shift can occur in a resurrection-common campaign: Risk and failure remain present, however, the stakes must change. The price of failure must be greater than death in a very tangible and apparent way.</p>
<p>The other consideration on the DM&#8217;s side is lethality vs. resurrection. In almost all cases, deliberately high lethality isn&#8217;t conducive to a good campaign: no matter how common or rare resurrection is; high lethality cheapens death and stifles character development. Players who must continually create new characters will avoid becoming invested in them at all; PCs that are being constantly ressurected break the believability of the experience. </p>
<p>If you are going to limit or remove resurrection &#8212; death needs to be something that is carefully used as a plot element to make the game better. It&#8217;s threat always looms, but if PCs are dropping every other combat &#8212; it&#8217;s going to get tiresome, the &#8220;impact&#8221; of the funeral and last rites becomes meaningless, and players stop becoming emotionally and intellectually invested in their characters and start making mindless killing machines again.</p>
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		<title>By: Dungeon Newbie</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-16290</link>
		<dc:creator>Dungeon Newbie</dc:creator>
		<pubDate>Wed, 05 May 2010 07:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-16290</guid>
		<description>What a coincidence. I was writing about resurrection in my own blog as well! I think this is a better post though :p</description>
		<content:encoded><![CDATA[<p>What a coincidence. I was writing about resurrection in my own blog as well! I think this is a better post though :p</p>
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		<title>By: Rhetorical Gamer</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-16287</link>
		<dc:creator>Rhetorical Gamer</dc:creator>
		<pubDate>Wed, 05 May 2010 04:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-16287</guid>
		<description>I agree, great post, very well thought out.  I think you short-shrift the heroic character somewhat though.  In a large part of the fantasy genre heroes do not come back from the dead, but they&#039;ll fight, and be willing to die, despite this.  I&#039;ve played and run Warhammer Fantasy 2e quite often and that system is deadly and without any coming back from the dead.  Yet we &#039;kicked in doors,&#039; fought the hordes and stood up to demons... because someone had to...

Even so, I love the way you extrapolated ideas from one aspect of the world to shape several aspects of a campaign.  This is great thinking.</description>
		<content:encoded><![CDATA[<p>I agree, great post, very well thought out.  I think you short-shrift the heroic character somewhat though.  In a large part of the fantasy genre heroes do not come back from the dead, but they&#8217;ll fight, and be willing to die, despite this.  I&#8217;ve played and run Warhammer Fantasy 2e quite often and that system is deadly and without any coming back from the dead.  Yet we &#8216;kicked in doors,&#8217; fought the hordes and stood up to demons&#8230; because someone had to&#8230;</p>
<p>Even so, I love the way you extrapolated ideas from one aspect of the world to shape several aspects of a campaign.  This is great thinking.</p>
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		<title>By: Dave</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-16237</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 04 May 2010 17:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-16237</guid>
		<description>I&#039;ll second that.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second that.</p>
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		<title>By: Sersa V</title>
		<link>http://dungeonsmaster.com/2010/05/death-and-resurrection/comment-page-1/#comment-16236</link>
		<dc:creator>Sersa V</dc:creator>
		<pubDate>Tue, 04 May 2010 17:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4530#comment-16236</guid>
		<description>Great post. :)</description>
		<content:encoded><![CDATA[<p>Great post. <img src='http://dungeonsmaster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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