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	<title>Comments on: Class And Race Combinations That Break The Mold</title>
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		<title>By: Exploiting Racial and Class Powers: Dragon Breath — Dungeon&#039;s Master</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-77677</link>
		<dc:creator>Exploiting Racial and Class Powers: Dragon Breath — Dungeon&#039;s Master</dc:creator>
		<pubDate>Fri, 16 Dec 2011 01:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-77677</guid>
		<description>[...] Class and Race Combinations That Break The Mold [...]</description>
		<content:encoded><![CDATA[<p>[...] Class and Race Combinations That Break The Mold [...]</p>
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		<title>By: Ricolyte</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-35434</link>
		<dc:creator>Ricolyte</dc:creator>
		<pubDate>Wed, 02 Feb 2011 21:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-35434</guid>
		<description>Ive always been partial to the thri-kreen bard who uses his back legs as a violin (james and the giant peach), and whose songs are composed of clicks and screeches so annoying to the average person, it explains how music could possibly do damage to other people.</description>
		<content:encoded><![CDATA[<p>Ive always been partial to the thri-kreen bard who uses his back legs as a violin (james and the giant peach), and whose songs are composed of clicks and screeches so annoying to the average person, it explains how music could possibly do damage to other people.</p>
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		<title>By: Of Squirrels and Men: Richichi and Other Races : Guang Keshar</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-21396</link>
		<dc:creator>Of Squirrels and Men: Richichi and Other Races : Guang Keshar</dc:creator>
		<pubDate>Wed, 14 Jul 2010 20:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-21396</guid>
		<description>[...] Class And Race Combinations That Break The Mold from Dungeon&#8217;s Master (dungeonsmaster.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] Class And Race Combinations That Break The Mold from Dungeon&#8217;s Master (dungeonsmaster.com) [...]</p>
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		<title>By: Wimwick</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-18929</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Fri, 11 Jun 2010 01:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-18929</guid>
		<description>@ adamjford
Good point. More and more I&#039;m of the belief that building a character around secondary class attributes can build a more roboust and enduring character. The RP implications of a race created through magic embracing and learning to channel that same magic is a very compelling motivation to me.

@ Fedora.Pirate
Warforged Bard sounds like a riot, let us know how that works out.

@ KBPrinceO
With the Warforged bonus to Con I can see how that would be an interesting build. 

@ Chromed Cat
I agree that Halfling Paladin seems like a lot fun and there is a great deal of versatility that could be built into the character.

@ LWB
I really like the idea of a Half-Elf Barbarian. As you say the back story options there could be very interesting and the combo is far from typical. 

@ pdunwin
Tiefling Barbarian sounds interesting. I&#039;ve always been fond of a Tiefling Paladin of a lawful good deity. The build tends to raise a few eyebrows.</description>
		<content:encoded><![CDATA[<p>@ adamjford<br />
Good point. More and more I&#8217;m of the belief that building a character around secondary class attributes can build a more roboust and enduring character. The RP implications of a race created through magic embracing and learning to channel that same magic is a very compelling motivation to me.</p>
<p>@ Fedora.Pirate<br />
Warforged Bard sounds like a riot, let us know how that works out.</p>
<p>@ KBPrinceO<br />
With the Warforged bonus to Con I can see how that would be an interesting build. </p>
<p>@ Chromed Cat<br />
I agree that Halfling Paladin seems like a lot fun and there is a great deal of versatility that could be built into the character.</p>
<p>@ LWB<br />
I really like the idea of a Half-Elf Barbarian. As you say the back story options there could be very interesting and the combo is far from typical. </p>
<p>@ pdunwin<br />
Tiefling Barbarian sounds interesting. I&#8217;ve always been fond of a Tiefling Paladin of a lawful good deity. The build tends to raise a few eyebrows.</p>
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		<title>By: pdunwin</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-18868</link>
		<dc:creator>pdunwin</dc:creator>
		<pubDate>Wed, 09 Jun 2010 23:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-18868</guid>
		<description>Halfling paladin by now verges on being as much of a stereotype as halfling rogue. There&#039;s even a mini for it.

My suggestion is the tiefling barbarian. His Intelligence bonus might go to waste (except maybe as an AC bonus) but Charisma helps some builds. Their bonus to attack bloodied targets meshes very nicely with certain barbarian powers and gets part way around a Strength score that may be on the low side. I liked the build better when they got an extra +1 to attack per encounter, but their automatic damage once per encounter could help bloody a key target.</description>
		<content:encoded><![CDATA[<p>Halfling paladin by now verges on being as much of a stereotype as halfling rogue. There&#8217;s even a mini for it.</p>
<p>My suggestion is the tiefling barbarian. His Intelligence bonus might go to waste (except maybe as an AC bonus) but Charisma helps some builds. Their bonus to attack bloodied targets meshes very nicely with certain barbarian powers and gets part way around a Strength score that may be on the low side. I liked the build better when they got an extra +1 to attack per encounter, but their automatic damage once per encounter could help bloody a key target.</p>
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		<title>By: LWB</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-18858</link>
		<dc:creator>LWB</dc:creator>
		<pubDate>Wed, 09 Jun 2010 18:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-18858</guid>
		<description>I didn&#039;t find the combos listed here to be as compelling as I had hoped. Here are a few I think are great. BTW we play D&amp;D 3.5.

Dwarf Wizard. I&#039;ve played one of these and its great. +2 Con is fantastic for any Wizard, and -2 Cha is fine for a Wizard. The save bonus vs spells is great for spell battles, and having a save bonus vs Poisons is always handy. You get Dark Vision, lots of little stuff like stone cunning to make your Wizard different, etc. Moving slow can be a bit of a problem, but that is what a Wand of Expeditious Retreat is for.

Half-Orc Warmage. OUCH. You would think -2 Cha (main spellcasting stat) and -2 Int (secondary spellcasting stat) would be crippling for a Warmage, but it actually isnt too bad at all. OK, it isn&#039;t roses either, but conceptually, a Half-Orc Warmage is a perfect fit. I played one for over a year and he was great. For extra flavor, I took a feat that let me take Perform as a class skill, and when he wasn&#039;t frying bad guys for a living, he was making a living as a composer / performer. Oh and while I didnt do this, use Arcane Disciple (Healing Domain) with Spontaneous Healing to surprise your allies with your flexibility. :)

Half-Elf Barbarian. There is no real advantage here (other than low light vision). The combo is just different. I mean, in 3.5, there is no reason to play a Half-Elf anyway, so that already makes it unique. Then to be a Barbarian is even more weird, since most people will either play the brawny races or else play the deliberately silly options (gnome, halfling). A Half-elf Barbarian sits smack dab in the middle of &quot;say what?!&quot; territory. It also gives you some interesting background story options to play with.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t find the combos listed here to be as compelling as I had hoped. Here are a few I think are great. BTW we play D&amp;D 3.5.</p>
<p>Dwarf Wizard. I&#8217;ve played one of these and its great. +2 Con is fantastic for any Wizard, and -2 Cha is fine for a Wizard. The save bonus vs spells is great for spell battles, and having a save bonus vs Poisons is always handy. You get Dark Vision, lots of little stuff like stone cunning to make your Wizard different, etc. Moving slow can be a bit of a problem, but that is what a Wand of Expeditious Retreat is for.</p>
<p>Half-Orc Warmage. OUCH. You would think -2 Cha (main spellcasting stat) and -2 Int (secondary spellcasting stat) would be crippling for a Warmage, but it actually isnt too bad at all. OK, it isn&#8217;t roses either, but conceptually, a Half-Orc Warmage is a perfect fit. I played one for over a year and he was great. For extra flavor, I took a feat that let me take Perform as a class skill, and when he wasn&#8217;t frying bad guys for a living, he was making a living as a composer / performer. Oh and while I didnt do this, use Arcane Disciple (Healing Domain) with Spontaneous Healing to surprise your allies with your flexibility. <img src='http://dungeonsmaster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Half-Elf Barbarian. There is no real advantage here (other than low light vision). The combo is just different. I mean, in 3.5, there is no reason to play a Half-Elf anyway, so that already makes it unique. Then to be a Barbarian is even more weird, since most people will either play the brawny races or else play the deliberately silly options (gnome, halfling). A Half-elf Barbarian sits smack dab in the middle of &#8220;say what?!&#8221; territory. It also gives you some interesting background story options to play with.</p>
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		<title>By: Chromed Cat</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-18827</link>
		<dc:creator>Chromed Cat</dc:creator>
		<pubDate>Wed, 09 Jun 2010 08:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-18827</guid>
		<description>Halfling Paladin is a fun build.  There are feats that work well with the build like Lost in the Crowd and Second Chance is great for the Defender role.  It&#039;s a little odd ball but fun. :)</description>
		<content:encoded><![CDATA[<p>Halfling Paladin is a fun build.  There are feats that work well with the build like Lost in the Crowd and Second Chance is great for the Defender role.  It&#8217;s a little odd ball but fun. <img src='http://dungeonsmaster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: KBPrinceO</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-18796</link>
		<dc:creator>KBPrinceO</dc:creator>
		<pubDate>Tue, 08 Jun 2010 18:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-18796</guid>
		<description>A warforged Infernal Warlock works out really well.  Checkout the &quot;Hexforged&quot; build for something REALLY interesting.  The Dwarven HexHammer is what that build is based off of, which is a pretty unique setup as well.</description>
		<content:encoded><![CDATA[<p>A warforged Infernal Warlock works out really well.  Checkout the &#8220;Hexforged&#8221; build for something REALLY interesting.  The Dwarven HexHammer is what that build is based off of, which is a pretty unique setup as well.</p>
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		<title>By: Fedora.Pirate</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-18784</link>
		<dc:creator>Fedora.Pirate</dc:creator>
		<pubDate>Tue, 08 Jun 2010 13:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-18784</guid>
		<description>In my home game one of my players is a Warforged Bard; we&#039;ve been playing for several levels and I still haven&#039;t figured out if he&#039;s playing it straight or if he&#039;s just having a laugh.
All I know is it&#039;s alot of fun.</description>
		<content:encoded><![CDATA[<p>In my home game one of my players is a Warforged Bard; we&#8217;ve been playing for several levels and I still haven&#8217;t figured out if he&#8217;s playing it straight or if he&#8217;s just having a laugh.<br />
All I know is it&#8217;s alot of fun.</p>
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		<title>By: adamjford</title>
		<link>http://dungeonsmaster.com/2010/06/class-and-race-combinations-that-break-the-mold/comment-page-1/#comment-18783</link>
		<dc:creator>adamjford</dc:creator>
		<pubDate>Tue, 08 Jun 2010 13:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://dungeonsmaster.com/?p=4743#comment-18783</guid>
		<description>Well, one of the wizard&#039;s secondary stats is Constitution, so it&#039;s not like the warforged is completely out of luck there!</description>
		<content:encoded><![CDATA[<p>Well, one of the wizard&#8217;s secondary stats is Constitution, so it&#8217;s not like the warforged is completely out of luck there!</p>
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