D&D Encounters Dark Sun Character Builder Files

by Wimwick (Neil Ellis) on June 7, 2010

D&D Encounters: Dark Sun – Fury of the Wastewalker begins Wednesday, June 9. Wizards of the Coast has provided six pre-generated characters – all of them highlighting unique aspects to the upcoming Dark Sun setting for 4e D&D. Over the past week there has been a great deal of discussion about the character sheets provided. More than a few errors have been pointed out as well. Below are four of the six characters available in character builder format for download along with the cards provided by Wizards of the Coast.

In rebuilding the characters there are obviously certain aspects that can’t be reproduced. Namely the theme’s and the new weapons. In the case of weapons I’ve selected the closest item available through Character Builder. For theme’s player’s will need to manually add the appropriate power onto the character sheet. All the characters are as accurate as I can make them based upon the information available. If you plan to use a character builder version of one of the characters I would advise you to check with the DM who is running your encounters session and to double check that no errors were made in rebuilding the characters.

Over the past week we’ve run a series of Dark Sun articles, check out any you might have missed:


Male Human Cosmic Sorcerer
(Veiled Alliance)

Level 1, Good

Download (2.4 MB)

Right click and select Save As to download dnd4e file.



Male Elf Marauder Ranger

Level 1, Unaligned

Download (2.5 MB)

Right click and select Save As to download dnd4e file.



Male Tiefling Telepathic Psion
(Veiled Alliance)

Level 1, Unaligned

Download (2.5 MB)

Right click and select Save As to download dnd4e file.



Female Human Enlightened Ardent
(Noble Adept)

Level 1, Good

Download (2.6 MB)

Right click and select Save As to download dnd4e file.


Visit the Dungeon’s Master D&D Encounters Archive for all of our ongoing weekly coverage as well as other great D&D Encounters articles and resources.

Looking for instant updates? Subscribe to the Dungeon’s Master feed!

1 Al June 7, 2010 at 9:09 am

Quick question or maybe just something for you guys to think about. I’ll be playing at Dueling Grounds and was wondering how the DMs there will address the issue of errata concerning the pre-gens? There’s a thread on the official season 2 website that pretty much points them out but it appears that there will be no official errata from WotC, which is strange in and of itself.

2 Kenneth McNay June 7, 2010 at 10:59 am

so, there’s not chance of seeing a preview release of thri-kreen or mul in the character builder. that is disappointing. even a small release seems to be giving too much away for them. it is a disappointment because this also prevents anyone from tweaking their character without a degree of reverse engineering.

I hope that the errors are reviewed and corrected before the cards of level 2 characters get sent out…well, that is if those cards are not already printed with errors.

many of the errors are not very serious, but it is preferable that these be correct for the players.

3 Wimwick June 7, 2010 at 11:26 am

@ Al
My guess is that they will use the errata information, but check with your DM before things get started.

@ Kenneth McNay
The character builder files were built by me and I don’t have access to any behind the scenes information. My guess is that WotC will release some more information about the new races as we get closer to the actual release of the Dark Sun Campaign Setting.

4 Lahrs June 7, 2010 at 1:01 pm

I am changing a few things in both the PC’s and the adventure. First, I am lowering damage for a few of the monsters powers, as some are ridiculously out of proportion for a level one battle. This is continued for the next few encounters. I love the idea of tension they are building, but there is a difference between tension and an outright TPK.

Second, I am going to expand on the introduction text, as I feel what is currently written does not convey the information the PC’s need to have to be successful.

Lastly, I am going to use the updated stats for Infernal Wrath and Throw and Stab.

After playing through D&D Encounters 1 and looking at Encounters 2, I believe it is imperative the DM steps in and fixes glaring problems.

I also plan on throwing in one more low level magic item, probably a level 2, so all six party members will have a magic item by the end of the adventure.

Are you going to let your players know they cannot use an extended rest until after the 5th encounter? It would seem brutal not to, and I plan on doing it. I am curious how other DM’s are going to handle it.

5 Reno June 7, 2010 at 1:04 pm

I was under the impression that my players could keep the same characters through the various seasons, in fact I’m pretty sure I read that in the Organizer’s notes. If that weren’t the case, why would WotC bother to have them level their characters to 2nd at the end of Halaster’s Apprentice? I have some players who put real effort into creating their characters, and I’m not about to tell them they have to start all over again with more crappy plastic cards full of errors, with none of the items or gold they earned during the last three months. Not to mention that I went to the trouble of giving them real character sheets and sleeved power cards. (Belial was such a bs character, impossible to recreate in CB until 2nd level, when you could take the Hybrid Talent feat to get Darkspiral Aura).

No, they’ll fall through a dandy temporal vortex and wind up on a strange new world (amazing how often that happens), and can either die in the process and pick one of the pregens, or endure the trip and find adventure waiting on the other side.

Many thanks for the .dnd4e files, they’ll be tremendously helpful!

6 Ameron June 7, 2010 at 1:17 pm

Players can use their character from D&D Encounters Season One in LFR games. Since the first season of D&D Encounters was in Forgotten Realms and the second season is in Dark Sun you have to use the new characters provided.

If this was a home game you could do whatever you want, but since it’s an RPGA sanctioned event they’re pretty sticky about stuff like that. After all they want everyone to have the same shared experience.

7 Wimwick June 7, 2010 at 2:35 pm

@ Lahrs
I’m not DMing the event, in fact I work Wednesday nights so I can’t even particpate. One thing to remember with tweaking the encounters is that Dark Sun is a tougher world than others, so the encounters may seem harder. However, each of the PCs has an extra encounter power made available through the theme system. This may or may not help to balance things out. Time will tell.

8 Lahrs June 7, 2010 at 8:11 pm

More SPOILERS for non-DM’s.

@ Wimwick
I definitely want a challenge for my group, but when the first battle has two creatures that can hit 4d6 + 4 a total of six times during the encounter, and both of which start close to the PC’s, I think that is a bit much. A fresh set of reinforcements, with similar attack abilities arrives every five rounds.

I have never run Dark Sun before, so I honestly may be overreacting, but in general, I see a TPK without DM interference. We play Wednesday, so I will have a much better judgement then. I do like that the overall difficult seems to be higher than Halaster’s Apprentice though, and I am looking forward to this season.

9 Reno June 10, 2010 at 7:25 am

I had to fudge a bit, while still maintaining good enemy tactics. I’m not sure which was worse, the 4d6 hits, or the Inciter’s ability to thrice have everyone with 5 squares of him shift and make a free attack. I took the bonuses to damage away from the Ragers, and knocked the Darters’ ranged attack to a 1d6 (a blowgun dart that does 1d10? Do they come with a tripod and laser sight?), and the Inciter did Incite Frenzy when he became bloodied, but not Incite Fury (I still did 19 damage to Yuka with the two Ragers). Even with handicapped enemies, the encounter was still very challenging; 3/4 of the team had to spend their second wind, they ate one of the healing fruits, and were all bloodied but one at the end of the encounter.

Out of Shikirr, Barcan, Yuka, and Jarvix (gonna insist they take Phye next time, she’s the only one that can heal >.<), Shikirr was by far the most powerful (Thri-Keen Claws is one of the nicest racials I've seen), followed by Barcan and Jarvix, who tore through the Darters easily with their at-wills.

10 Paul June 11, 2010 at 12:22 pm

When I was downloading forms and characters for this Wednesday’s event, I have character sheets for Kindrok (Goliath Gladiator), Morg (Mul Barbarian), Pak’Cha (Thri-Keen Shaman), Suldin (Human Wizard), Ulieth (Elf Battlemind), Vinara (Human Sorcerer-King Pact Warlock).

Does anyone know where I got these from? They have the 4th Edition stat blocks for Dark Sun and add different character choices. I think I had got them from a WotC event page.

11 Raddu June 16, 2010 at 11:04 am

The other Dark Sun characters that you got Paul are for the Bloodsand arena adventure that will b released this Saturday as part of Free RPG Day.

Comments on this entry are closed.

{ 3 trackbacks }

Previous post:

Next post: