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Editorial

D&D Encounters: Keep on the Borderlands (Week 2)

Week 2 proved to be a great mix of role-playing and action. As promised during the D&D Encounters seminar at Gencon, this adventure has plenty of opportunity for role-playing and skill challenges in addition to the hack and slash. Our group is fortunate to have players that are looking for more than just a chance to roll dice and kill monsters. The DM is fostering a great atmosphere for fleshing out the characters and the story.

Before jumping into the recap I wanted to talk about the pre-generated characters. Although we’ve only had two weeks to use the pre-generated characters, I’ve found them great to play and a lot of fun. More thought and consideration went into building these PCs than we saw in the Dark Sun pre-gens. I wonder how much of this praise should go to the creative team who built the PCs and how much should go to the D&D Essentials rules? In either case, I’m happy to keep playing the pre-gens and really have no interest in rolling up a new PC once character builder is updated.

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DM Resources Editorial Player Resources

Unearthing the Tomb of Horrors

Welcome to a new series for Dungeon’s Master where I’ll be talking about encounter design, emergent storytelling, setting the tone of your game, finding ways to challenge your players, and revitalizing the classic dungeon crawl for a new generation of gamers – all through the lens of the classic Tomb of Horrors adventure as I run it as a mini-campaign for group of veteran gamers. The players will provide their perspective as well, as they talk about their preconceptions of the Tomb of Horrors and their character creation process for this iconic adventure. We’ll also have real-play podcasts of our entire Tomb of Horrors experiences hosted at the Shattered Sea in the coming weeks.

Today the Dungeon’s Master team welcomes Steampunked, our newest contributor. He brings a wealth of gaming experience to our blog and a unique perspective on D&D. He’s played and DMed many games with Ameron and Bauxtehude including LFR adventures, D&D Encounters and the Shattered Sea campaign.

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DM Resources

Adventure Builder Workshop: Repercussions

According to Newton’s laws of motion, “For every action there is always an equal and opposite reaction.” The same can be said of the actions of your players. Every decision that they make, every action they take, has a repercussion.

The village is burning, while rushing back the PCs encounter bandits with villagers as prisoners. The PCs can rescue the prisoners or attempt to save what’s left of the village. There is only time to take one of these actions, which actions will the PCs take and what will be the repercussions?

The PCs can eliminate a major force of evil in the campaign, but killing this foe will leave a power vacuum that other rival factions will seek to fill. Is the devil you know better than the ensuing chaos that will ensue with the death of this foe? If things go from bad to worse and it is common knowledge the PCs are the ones responsible, how will they be perceived by the common people?

This is the final instalment in the Adventure Builder Workshop, based on the seminar at GenCon this past August. To read the complete series view the articles listed below:

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DM Resources

Adventure Builder Workshop: Rewards

Every player likes treasure. From gold, to gems, to shiny magic swords, we love our treasure. Our eyes glaze over as we dream about the perfect item for our character. Players have been known to lie, cheat and steal to keep a larger share of the treasure for themselves. We just can’t help it, it’s in our nature. As a DM it’s your job to dole out those tantalizing parcels of loot to your players.

This is the seventh instalment in an ongoing series about the Adventure Builder Workshop, based on the seminar hosted by Wizards of the Coast at GenCon this year. The previous entries in the series are:

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Book Reviews Editorial

The Essentials On D&D Essentials

D&D Essentials have arrived and yesterday I received my copy of the Rules Compendium and Heroes of the Fallen Lands. I have to admit that at first I had no intention of picking up any books in the Essentials line. I figured I would wait for Character Builder to update and then look at the new options that are available. I’m glad I didn’t.

For those not aware D&D Essentials is an alternate path for advancement available to your D&D characters. The Essentials line is a series of 10 products that gaming shops are encouraged to keep in stock. They are essentially the new entry point for beginner players. That being said, players other than beginners may find the new options to their liking. For more information on the Essentials line, including release dates, read our post regarding the Wizards of the Coast Preview.

There has certainly been a lot of debate about the merit of the Essentials line and it’s place in 4e D&D. I’m not here to tell you Essentials is the best thing since sliced bread or that it’s the worst product WotC has produced in years. Instead I’ll give you my honest feedback of what I’ve read so far and leave you to make your own decisions.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 1)

D&D Encounters: Keep on the Borderlands kicked off yesterday. Although the number or participants at my FLGS has been steadily dwindling over the past few weeks we had enough people to run the first encounter last night.

D&D Encounters is a great way for new people to try their hand at being the DM. And that’s exactly what happened at our table. Few players at my FLGS have made every game since D&D Encounters began, but one of the most consistent participants decided that he was going to step up and DM this time around. I don’t know if this was his first time ever DMing or just his first time DMing D&D Encounters, but he did a phenomenal job.

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Player Resources

D&D Encounters Season 3 Characters

D&D Encounters season 3 begins today. Using new rules from the D&D Essentials line, the season 3 adventure is a re-imagining of the D&D classic, Keep on the Borderlands. The adventure is broken into five chapters, each one running four weeks (yes, that’s a total of 20 weeks for those of you doing the math).

Players are encouraged to create their own characters using the new D&D Essentials rules found in the recently released Red Box. Wizards of the Coast hinted that Character Builder would be updated with the Essentials materials in time for everyone to make suitable PCs for D&D Encounters season 3. Unfortunately that didn’t happen. So unless you’ve picked up the Red Box and are happy making a character without character builder, then for at least the first week you’ll have to use one of the six pre-generated characters provided.

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DM Resources

Adventure Builder Workshop: Allies & NPCs

Your villain has henchman, so it’s only right that you provide some suitable allies for your players. Allies are the useful folk who populate your campaign world, providing motivation, plot hooks and reasons for the PCs to undertake the adventure. Without allies your players would be set adrift in a world full of enemies, constantly looking over their shoulders.

This is the sixth instalment of the Adventure Builder Workshop, based on the seminar presented by Wizards of the Coast at GenCon this year. The other entries in the series are listed below:

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DM Resources

Adventure Builder Workshop: Encounters

A great campaign is comprised of many elements and villains, locations, story, and henchmen are all required to bring things together. However, it’s the individual encounters that allow you to weave the story together. Encounters are the meat and potatoes, and are often the most memorable aspect of the entire campaign.

This is the fifth installment of the Adventure Builder Workshop, based on the seminar presented by Wizards of the Coast at GenCon this year.

To read the complete series visit the following articles:

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Editorial Player Resources

7 Reasons I Love Living Forgotten Realms

On Wednesday you had the opportunity to read Buxtehude’s list of 7 Reasons I Hate Living Forgotten Realms (LFR). Today I present the other side of that argument. I happen to love LFR. I like the modular nature of the games. Knowing that every week it’s a totally self-contained adventure gives me the freedom to play when I can and not sweat it too much when I can’t. There’s certainly enough variety to keep everyone interested, whether LFR is your only D&D outlet or it’s just another game on your D&D dance card.

I deliberately did not weigh in on any of the discussion generated from Wednesday’s article. Instead I wanted to wait until I had my chance to run this article. So for everyone who was hurt or offended by Wednesday’s post or for those who can’t imagine how I can support LFR in any way, shape or form, here are 7 Reasons I Love Living Forgotten Realms.