Of course, the term ‘best’ is subjective. Everyone has their own idea of what the best really is. It is also situational, what is best for one situation may not be the best for another. However, there are undeniably certain power builds that exist within D&D. Some are certainly better than others, but all are worth examining.
The Dragonborn’s dragon breath is an interesting power. At first glance it’s a useful and intriguing encounter power that only requires a minor action to use. It gives these characters an extra option during combat and if we’re honest the idea of breathing fire or acid is pretty cool. It lets us get our geek on.
However, if we take a deeper look at the dragon breath racial ability we realize that it can be taken from an extra action that deals damage and transformed into one of the deadliest attacks available. The best part is it can turn a martial character into a strong secondary controller.
Right out of the gate the dragon breath racial power allows a dragonborn to select either Strength, Constitution or Dexterity as the primary stat used to modify attack rolls. Once this decision is made it is permanent, as is the elemental damage type selected. The attack is a close blast 3 and deals 1d6 + Con damage. The d6 scales up at each tier. Not a bad little power.
The trick is to take that power and exploit it into a game changer. One thing I dislike doing is selecting feats and items that are only going to have a one per encounter or less use. I don’t find that to be an efficient use of my resources. What we want to do with dragon breath is find a way to maximize its effects and gain the ability to use it multiple times each encounter.
The build and the various side options explained below are powerful at heroic, devastating at paragon and are simply… well, epic at epic. The key to gaining the greatest use out of your dragon breath racial power is to select lightning as the damage type and in some way gain access to the martial role. Whether this is through your initial class choice or multi-classing is up to you.
A Class Choice
As I’ve mentioned the key to maximizing your dragon breath ability is to gaining access to the martial power source. The simplest thing to do is select any of the Fighter, Ranger, Rogue or Warlord as your class. However, there is a definite advantage to creating a Warden or Barbarian and starting with the primal power source; I will explain more about this choice when I discuss feat selection. If you do select a Warden multi-class into whatever martial class fits best with your idea of the character as soon as possible.
The reason for gaining access to the martial role is the paragon path that you will select. The Honourable Blade paragon path is only available to dragonborn who have selected a martial class. The benefits of this paragon path are four-fold.
- Draconic Blade – Your weapon gains the damage type of your dragon breath. This choice doesn’t override any other benefit your weapon may provide.
- Draconic Resistance –You gain resistance to your dragon breath type equal to 5 + one half your level.
- Dragon Breath Action – When you spend and action point to take an extra action you can use your dragon breath as a free action, even if you have already expended it during the encounter.
- Draconic Sidestep – If you are flanked as an immediate reaction you can shift 1 and use your dragon breath as a free action, even if you have already used your dragon breath in the encounter.
With the election of this paragon path you have increased the frequency with which you can possibly use your dragon breath per encounter from one to three. Now, you won’t have an action point every encounter but being able to use this power twice per encounter plus the other benefits of the paragon path can’t be understated.
When you reach level 21 and select your epic destiny I would encourage the Avatar of Io. Your dragon breath now ignores all resistances and immunities. There are other benefits to this choice, but this is the most significant one.
In my mind, feat selection does as much or more to define a character as race and class choice. With the sheer multitude of feats available it is possible to take your character in any number of directions. The goal of maximizing your dragon breath requires a great deal of sacrifice regarding feats.
Over the course of a 30 level adventuring career a dragonborn will have 18 feat choices to make. There are 12 feats listed below, consuming over half of the feats your character will be able to take. There are additional feats that aren’t listed that you may also want to investigate and select.
Bolstering Breath (Heroic)
Normally the dragon breath power targets all creatures. If you’re trying to maximize your damage and use your dragon breath multiple times per combat you don’t want your allies to be getting blasted as well. It’s not a great way to make friends, instead give them a +1 to attack by selecting this feat.
Enlarged Dragon Breath (Heroic)
Increase your range from a close blast 3 to close blast 5 with this feat. It’s all about hitting as many enemies as possible. This feat dramatically increases your reach.
Raging Storm (Heroic)
You gain a +1 feat bonus to damage rolls for powers that use thunder or lightning as the key word. This damage scales upwards each tier.
Radiant Breath (Heroic)
For those who selected a martial class in the beginning, this feat provides an interesting option. You must multi-class to a divine class in order to have it open up. It allows your dragon breath to also deal radiant damage. Having this applied to the dragon breath is one thing, but through the paragon path all your weapon attacks will also deal radiant damage. If you are playing an undead heavy campaign this feat might become mandatory.
Empowered Dragon Breath (Paragon)
This feat is an easy choice. Do you want to damage with a d6 or a d10? If you were only using your dragon breath once per encounter we might pass on this feat, but the intention is multiple uses of dragon breath per encounter.
Thundering Breath (Paragon)
If you selected lightning as your primary damage type for your dragon breath, then thundering breath is a natural follow-up feat. It allows you to deal thunder and lightning damage when you breath. It also allows you to push any enemy you hit your con modifier. This feat increases that chance that enemies won’t have the appropriate resistances and allows you to act as a pseudo controller.
Resounding Thunder (Paragon)
This feat allows you to add 1 to the size of any blast or burst that has the thunder keyword. Congratulations you can now breath thunder and lightning damage in a close blast 6. I can feel Thor’s jealousy.
Spirit Breath (Paragon)
This feat is where selecting a warden or a barbarian as your class will shine. The key is to select warden daily powers that are keyed to either thunder or lightning. It’s not hard. Every time you use a daily power your dragon breath recharges. What does this mean for you? If you have four daily powers and it is the first encounter of the day you could use your dragon breath a total of seven times. The odds of you doing this are low, but it becomes possible to deal 2d10 + Con modifier damage in a close blast 6 seven times in one combat encounter.
On its own this feat isn’t very powerful. If you don’t empower your breath you simply aren’t going to hit enough targets to make this feat worthwhile. However, as we’ve discovered with this build it is possible to use dragon breath seven times in an encounter with a close blast 6. The chances of obtaining a critical hit are dramatically increased and the ability to deal ongoing damage 10 (save ends) becomes very advantageous.
Dragon Warrior (Epic)
When you are first bloodied you regain the use of dragon breath if you have already used it during the encounter. This feat is one more opportunity to devastate your foes.
Draconic Triumph (Epic)
When you reduce a non-minion enemy to zero hit points you regain the use of your dragon breath. Odds are you can accomplish this feat once per encounter.
Concussive Breath (Epic)
Add the ability to daze targets you hit with your dragon breath onto the list of effects. With a close blast 6, that’s a lot of enemies that are going to have limited actions. This feat demonstrates once again that this build allows you to operate as a pseudo controller.
Similar to feats there are a number of items that augment this build. None of these are mandatory but all add to the flavour of the character and increase the sheer amount of devastation you can unleash upon your opponents.
You might be wondering why I’m recommending a martial character equip a rod for which they aren’t even proficient with. Simple, the ongoing property of this item speaks directly to the dragon breath power. You can apply the enhancement bonus of this item to the attack rolls and damage rolls of your dragon breath power, even if you can’t normally use rods as implements. The item isn’t available until level 12, which means the minimum bonus you are looking at is +3 to attack and damage.
Ring of the Dragonborn Emperor
This ring provides a +5 bonus to your dragon breath. The daily property allows you to regain the use of an encounter power if you’ve reached one milestone.
Ring of the Radiant Storm
When you hit with a lightning or radiant power you can roll damage twice and use either result.
Weapon of the Conqueror
You can add the enhancement bonus of this weapon do the damage rolls of your breath weapon. Additionally, the daily power allows you to change your dragon breath from a blast power, to a close burst 3. If you took the Resounding Thunder feat, this would be a close burst 4. The weapon isn’t available until level 15 which provides a minimum +3 bonus when you first acquire the item.
The key using the dragon breath racial power effectively is to try to use it in the first round of combat. This is why increasing the size of the attack is advantageous to hit as many opponents as possible. Many of the subsequent opportunities to use the power will allow you to do so even if you have already used dragon breath in the encounter. However, by using dragon breath in the first round you gain additional multiple uses per encounter.
Certain classes, such as the Bard, allow players to regain the usage of an encounter power. Your dragon breath should be a top candidate for such a benefit. Likewise,a few items bestow the same benefit. If you can find one, certainly consider adding it to your inventory.
Dragon breath is a good racial power. If you decide to focus on the power it goes from good to outstanding. In fact what you end up with is a character that is defined by their racial power and not by their class or power source. It requires a lot of work, but the payoff is immense. The great part is that at almost every level you are adding something to you character that has an immediate benefit and that builds on previous decisions.
Have you ever played a dragonborn? Did you enjoy using dragon breath? Did you exploit this racial ability to the limit or did you use it as a fringe benefit?
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