For the second year in a row I find myself fortunate enough to have one of the best summer jobs in the world – I’m a D&D camp councilor. That’s right; I get paid to play D&D every day!
This year I’ve moved up in the world of D&D; I am now the director of D&D camp. I’m the DM’s DM so to speak. Upon leveling up to my new position as D&D camp director my first task was to hire three DMs to help me shoulder the enormous task of running D&D camp. I began setting out the criteria by which to judge the ideal candidates vying for jobs as DMs for D&D camp.
1) They have to be good with kids.
Honestly, as sweet as it is to work as a DM for the summer, the position is 2 parts glorified baby sitter and 1 part DM. When problems arise the parents are not there to mediate. A councilor has to manage their table so that issues are avoided and problems are solved the first time. They have to expect the unexpected, everything from illness or injury, to kids that are brown nosers, to kids that are just plain mean to one another. The councilor has to deal with all of it. If it goes wrong the councilor has to fix it immediately. By the end of the day, every day, it’s our job to ensure that all the kids enjoyed themselves.
And though the tone is dark, a councilor needs to be trained in first aid and in identifying signs of child abuse. These skills address the low events in life that we all hope will never happen but unfortunately do. A councilor could be in the position to save a life.
2) Know the rules of D&D and when to break them.
I begin by admitting that most kids don’t actual like playing D&D. They like the idea of playing D&D and one day want to play the real thing, but my 9 year-old campers won’t actually have the where withal to play D&D with the full rules set for a while yet. Allow me to illustrate the point with an example of the kind of thing that councilors hear during play.
Camper: I want to attack the Orc with my sword!
DM: First of all you’re a Wizard and secondly you’re too far away.
Camper: OK, I run then attack! I rolled a 15! Do I hit?
DM: Well, your speed is only 6 so you can’t reach the Orc unless you take two move actions.
Camper: OK, I do that!
DM: Now you can’t attack because you spent your standard action to move.
Camper: My what?
DM: Each turn you get a…
And so on. Meanwhile five other 9-15 year-olds are bored out of their minds and are getting into mischief. This won’t do! A good D&D camp councilor must apply house rules liberally in order to do what’s best for their group.
So instead of D&D we played a pared down role-playing game that is very similar – we call it Dungeons & Dargons. The running joke at D&D camp is that you can’t say “Dragon” because it’s a trade mark owned by Wizards of the Coast and we don’t have permission. The key is to pare down the rules to the point where they are getting a gaming experience they enjoy that is as Dungeons & Dragons like as possible.
We may play Dungeons & Dargons instead of Dungeons & Dragons, but councilors still need a great handle on the actual rules as written. After all, you need to know the rules if you intend to break them.
DMs need to make many selections and omissions of the rules in order to make play run smoothly. They need to understand why rules are in place to understand the impact they have on D&D as a mechanical system. Some things, like most of the conditions, will need to be cut out. Rules that are designed to limit power gaming (which aren’t very meaningful when your players are 9) can be ignored. In some groups you may have to willfully ignore speed scores and attack ranges. The idea is to trim down the rule-set to something more intuitive, though no one set of alterations will be sufficient. Some kids will know the rules better than others. A good DM should be teaching the rules over time, so the D&D camp councilor has to be adaptive and flexible.
3) Physical fitness and generally good health
Plain and simple, a councilor needs to be able to keep up with the kids while doing non D&D activities like dodge ball, capture the flag, soccer and tag. My kids enjoy these games more when the councilors participate. When the councilors are directly involved in the activities it creates a better mutual understanding. This helps prevent behavior problems and puts councilors in a better position to deal with them if they occur.
Councilors in good health have more energy, suffer fewer injuries, require fewer sick days and will be able to spring back from these set backs as quick as the kids will.
4) Cooperation and social skills
D&D councilors must work in concert with a staff of hundreds as each week over 1,200 kids attend camps of various descriptions, from skateboard camp, to baking camp, to sailing camp. In addition to interacting with the campers and the staff of each unique camp, a councilor will need to interact with the parents of these campers.
These out of game points, about health and the like, have been stressed because D&D camp has a goal – to teach campers that they can enjoy playing D&D for the rest of their childhood and their adult life as part of a balanced lifestyle. D&D campers are at an impressionable age and the councilors are role models. Many of these kids were subjected to bullying because they have a interest in D&D. As a councilors we find ourselves in a unique position to disprove all the misconceptions about D&D and the people who play the game. We can set a new tone. So we keep in shape, pack healthy lunches, wear sunscreen, drink a lot of water, speak respectfully to others and have fun. It’s going to be another great summer at D&D camp.
Be sure to visit Dungeon’s master in August when we share more adventures from D&D camp.
- Confessions of a D&D Camp Councilor
- More Confessions of a D&D Camp Councilor
- D&D Camp and the Tomb of Horrors